Button tap and long press gesture
41,381
Hard to say what´s not working with your code, with the only two rows that you have provided, but I would recommend you to do it in this way instead:
Create an outlet to your button instead
@IBOutlet weak var myBtn: UIButton!
And in your viewDidLoad()
add the gestures to the buttons
let tapGesture = UITapGestureRecognizer(target: self, action: "normalTap")
let longGesture = UILongPressGestureRecognizer(target: self, action: "longTap:")
tapGesture.numberOfTapsRequired = 1
myBtn.addGestureRecognizer(tapGesture)
myBtn.addGestureRecognizer(longGesture)
And then create the actions to handle the taps
func normalTap(){
print("Normal tap")
}
func longTap(sender : UIGestureRecognizer){
print("Long tap")
if sender.state == .Ended {
print("UIGestureRecognizerStateEnded")
//Do Whatever You want on End of Gesture
}
else if sender.state == .Began {
print("UIGestureRecognizerStateBegan.")
//Do Whatever You want on Began of Gesture
}
}
Swift 3.0 version:
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.normalTap))
let longGesture = UILongPressGestureRecognizer(target: self, action: Selector(("longTap:")))
tapGesture.numberOfTapsRequired = 1
myBtn.addGestureRecognizer(tapGesture)
myBtn.addGestureRecognizer(longGesture)
func normalTap(){
print("Normal tap")
}
func longTap(sender : UIGestureRecognizer){
print("Long tap")
if sender.state == .ended {
print("UIGestureRecognizerStateEnded")
//Do Whatever You want on End of Gesture
}
else if sender.state == .began {
print("UIGestureRecognizerStateBegan.")
//Do Whatever You want on Began of Gesture
}
}
Updated syntax for Swift 5.x:
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(normalTap))
button.addGestureRecognizer(tapGesture)
let longGesture = UILongPressGestureRecognizer(target: self, action: #selector(longTap))
button.addGestureRecognizer(longGesture)
@objc func normalTap(_ sender: UIGestureRecognizer){
print("Normal tap")
}
@objc func longTap(_ sender: UIGestureRecognizer){
print("Long tap")
if sender.state == .ended {
print("UIGestureRecognizerStateEnded")
//Do Whatever You want on End of Gesture
}
else if sender.state == .began {
print("UIGestureRecognizerStateBegan.")
//Do Whatever You want on Began of Gesture
}
}
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Author by
Alvin Wan
Updated on November 27, 2020Comments
-
Alvin Wan over 3 years
I'm having a little trouble with the gestures.
I'm trying to use both tap and long press on the same button, so I've used
@IBAction func xxx (sender: UITapGestureRecognizer)
and
@IBAction func xxx (sender: UILongPressGestureRecognizer)
but my button seems to react to both functions when I tap. What might be wrong?
func long(longpress: UIGestureRecognizer){ if(longpress.state == UIGestureRecognizerState.Ended){ homeScoreBool = !homeScoreBool }else if(longpress.state == UIGestureRecognizerState.Began){ print("began") } }
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Alvin Wan over 8 yearsthank you it worked perfectly, but when i try two use long press it action twice, do you know why? thank you sir
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Marcelo over 8 yearsMaybe it is capturing a double tap?
-
Rashwan L over 8 years@AlvinWan, sorry for the late reply but it´s because
UILongPressGestureRecognizer
has two states, began and ended. I have update the code with an example. Notice that I have added a parameter to longTap and added a ":" to thelongGesture
UILongPressGestureRecognizer
. -
arakweker over 6 yearsWhat if I have more buttons... say myBtn1, myBtn2 and myBtn3?
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arakweker over 6 yearsWhat if I have more buttons... say myBtn1 t/m myBtn10? Is there a way to make use of the Tag of the buttons?
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Rashwan L over 6 years@arakweker, yes then you can use the tag for this. You can access the tag by
sender.view?.tag
. Do also note that each button must have it´s own declaration of a gesture, but you can still call the same functions. For example:let tapForFirstButton = UITapGestureRecognizer(target: self, action: #selector(normalTap(_:)))
andlet tapForSecondButton = UITapGestureRecognizer(target: self, action: #selector(normalTap(_:)))
.