C Question: why char actually occupies 4 bytes in memory?

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Solution 1

You have int, char, int

See the image here under "Why Restrict Byte Alignment?" http://www.eventhelix.com/realtimemantra/ByteAlignmentAndOrdering.htm

          Byte 0 Byte 1 Byte 2  Byte 3
0x1000               
0x1004  X0     X1     X2      X3
0x1008               
0x100C         Y0     Y1      Y2

If it had stored them in 4-byte, 1-byte and 4-byte form, it would have taken 2 cpu cycles to retrieve int c and some bit-shifting to get the actual value of c aligned properly for use as an int.

Solution 2

Alignment

Let's look at your output for printing the addresses of a, b, and c:

Output: 0x7fff91a15c58 0x7fff91a15c5f 0x7fff91a15c54

Notice that b isn't on the same 4 byte boundary? And that a and c are next to each other? Here is what it looks like in memory, with each row taking up 4 bytes, and the rightmost column being the 0th place:

| b | x | x | x | 0x5c5c
-----------------
| a | a | a | a | 0x5c58 
-----------------
| c | c | c | c | 0x5c54 

This is the compilers way of optimizing space and keeping things word aligned. Even though your address of b is 0x5c5f, it isn't actually taking up 4 bytes. If you take your same code and add a short d, you'll see this:

| b | x | d | d | 0x5c5c
-----------------
| a | a | a | a | 0x5c58 
-----------------
| c | c | c | c | 0x5c54 

Where the address of d is 0x5c5c. Shorts are going to be aligned to two bytes, so you will still have one byte of unused memory between c and d. Add in another char e, and you'll get:

| b | e | d | d | 0x5c5c
-----------------
| a | a | a | a | 0x5c58 
-----------------
| c | c | c | c | 0x5c54 

Here's my code and the output. Please note that my addresses will differ slightly, but it's the least significant digit in the address that we're really concerned about anyway:

int main(void)
{
  int a;
  char b;
  int c;
  short d;
  char e;
  a = 0;
  b = 'b';
  c = 1;
  printf("%p\n",&a);
  printf("%p\n",&b);
  printf("%p\n",&c);
  printf("%p\n",&d);
  printf("%p\n",&e);
  return 0;
}

$ ./a.out 
0xbfa0bde8
0xbfa0bdef
0xbfa0bde4
0xbfa0bdec
0xbfa0bdee

Malloc

The man page of malloc says that it "allocates size bytes and returns a pointer to the allocated memory." It also says that it will "return a pointer to the allocated memory, which is suitably aligned for any kind of variable". From my testing, repeated calls to malloc(1) are returning addresses in "double word" increments, but I wouldn't count on this.

Caveats

My code was ran on an x86 32-bit machine. Other machines might vary slightly, and some compilers may optimize in different ways, but the ideas should hold true.

Solution 3

The variable itself doesn't occupy 4 bytes of memory, it occupies 1 byte, and is then followed by 3 bytes of padding, since the next variable on the stack is an int, and therefore has to be word aligned.

In a case like the one below, you will find that the address of variable anotherChar is 1 byte larger than that of b. They are then followed by 2 bytes of padding before int c

int main(void)
{
  int a;
  char b;
  char anotherChar;
  int c;
  a = 0;
  b = 'b';
  c = 1;
  printf("%p\n",&a);
  printf("%p\n",&b);
  printf("%p\n",&anotherChar);
  printf("%p\n",&c);
  return 0;
}

Solution 4

I'm assuming it has something to do with the packing of the variables in the stack. I believe in your example it's forcing the integers to be 4-byte aligned. Therefore there needs to be 3 bytes of padding before (or after) the char variable (depending on your compiler I suppose).

Solution 5

To answer the final part of your question: Why not use 4 bytes for char?

Why not use 4 million bytes for char[1000000]?

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Updated on June 20, 2022

Comments

  • Boolean
    Boolean almost 2 years

    I wrote a small program to check how many bytes char occupies in my memory and it shows char actually occupies 4 bytes in memory. I understand it's mostly because of word alignment and don't see advantage of a char being only 1 byte. Why not use 4 bytes for char?

    int main(void)
    {
      int a;
      char b;
      int c;
      a = 0;
      b = 'b';
      c = 1;
      printf("%p\n",&a);
      printf("%p\n",&b);
      printf("%p\n",&c);
      return 0;
    }
    

    Output: 0x7fff91a15c58 0x7fff91a15c5f 0x7fff91a15c54

    Update: I don't believe that malloc will allocate only 1 byte for char, even though sizeof(char) is passed as argument because, malloc contains a header will makes sure that header is word aligned. Any comments?

    Update2: If you are asked to effectively use memory without padding, is the only way is to create a special memory allocator? or is it possible to disable padding?