Exporting multiple .fbx files from Blender

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If the number of objects is small you can manually export each model. Select one object then File->Export->FBX, in the options available when specifying the file there is a Selection Only option that will only export object/s that are selected which allows you to select and export one object to each file.

fbx export options

If you have a lot of objects to export, then the addon you linked to can automate the export process. While it is setup as a multi file addon it only has one file, probably planning for future additions. You can view the raw file at github and save it with a different name, say unity.py. In the addon section of the blender preferences there is a button to Install From File.... After selecting the file you saved, enable the addon and then in the 3DView toolshelf T you will find a misc tab that contains the panel for the addon. Set the output filepath and click Batch Export to export each object to it's own file.

unity tools panel

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JoeyL
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JoeyL

Updated on June 04, 2022

Comments

  • JoeyL
    JoeyL almost 2 years

    I have looked at forum posts and looked at code from forums/git and I just cannot figure this out on how to get all the meshes in my Blender project to be exported into separate files instead of 1 .fbx file. Like I have arms, legs, body, jewelry all in one project but I would like multiple files each with 1 mesh instead of all the meshes being combined into 1 file.

    I am not trying to learn a lot about Blender by any means as I just work in Unity. I just need to know how to do this 1 time and I probably will never use Blender again.

    So the forum posts that I keep coming across are usually, "Here is this code snippet to get what you want" and that is it. I have no idea where to go to put this code, how to get it to work or anything. I have yet to see a forum post that gives a simple step by step to get something like I want to work. I am very very ignorant with Blender and today is literally the first time I have used and I have wasted more than enough time on this so I am coming here.

    I was going to try this here but I don't even know how to test it to see if it even works.

    I have a feeling what I want is probably the epitome of easy for blender users but like I said, I'm very ignorant with it and I need help.

    So my Stack Overflowians, I call upon thee to smite thy ignorance of thou blender!

  • JoeyL
    JoeyL over 7 years
    Thank you sambler for the answer and it was quick and easy! inserts You da real mvp meme
  • Hiti3
    Hiti3 over 6 years
    Wow, but this addon does some damage.. All the batched models share the origin point of each and every one of them, that is a no go, if you want (and you want) to have origin point set at origin of each object.