Flutter Splash Screen Stretches Image For A Second On Load

6,721

You'll need to provide an image with all the possible sizes (mdpi, hdpi, xhdpi, etc) to have the correct size for every screen size and use this drawable:

<?xml version="1.0" encoding="utf-8" ?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item>
        <shape android:shape="rectangle">
            <solid android:color="@android:color/holo_green_dark" />
            <padding
                android:left="0dp"
                android:top="0dp"
                android:right="0dp"
                android:bottom="0dp" />
        </shape>
    </item>
    <item
        android:gravity="center"
        android:drawable="@drawable/logo_splash">
    </item>
</layer-list>

This will be my styles:

<resources>

    <!-- Base application theme. -->
    <style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
        <!-- Customize your theme here. -->
        <item name="colorPrimaryDark">@color/colorPrimaryDark</item>
        <item name="colorAccent">@color/colorAccent</item>
    </style>

    <style name="SplashScreen" parent="AppTheme">
        <item name="android:windowBackground">@drawable/splash</item>
        <item name="android:windowFullscreen">false</item>
    </style>

</resources>

finally this will be my AndroidManifest.xml:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    package="com.example.marianozorrilla">

    <application
        android:allowBackup="true"
        android:icon="@mipmap/ic_launcher"
        android:label="@string/app_name"
        android:roundIcon="@mipmap/ic_launcher_round"
        android:supportsRtl="true"
        android:theme="@style/AppTheme"
        tools:ignore="GoogleAppIndexingWarning">

        <activity
            android:name=".MainActivity"
            android:theme="@style/SplashScreen">
            <intent-filter>
                <category android:name="android.intent.category.LAUNCHER" />
                <action android:name="android.intent.action.MAIN" />
            </intent-filter>
        </activity>

    </application>

</manifest>

The result of all these will be the following:

Splash Screen

In my case, the logo_splash.png has a size of 200px-200px size. If you really want to handle the size in DP you'll need to have a minimum API 23:

<?xml version="1.0" encoding="utf-8" ?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item>
        <shape android:shape="rectangle">
            <solid android:color="@android:color/holo_green_dark" />
            <padding
                android:left="0dp"
                android:top="0dp"
                android:right="0dp"
                android:bottom="0dp" />
        </shape>
    </item>
    <item
        android:gravity="center"
        android:drawable="@drawable/logo_splash"
        android:width="100dp"
        android:height="100dp">
    </item>
</layer-list>

This one will look like this:

Splash Screen API 23

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Michael Johnston
Author by

Michael Johnston

Updated on December 12, 2022

Comments

  • Michael Johnston
    Michael Johnston over 1 year

    I'm creating a new app using Flutter and wanted to add a custom image on the initial splash screen.

    The image appears on the splash screen, however for about half a second it appears stretched which does not look very good.

    I've been searching but have struggled to find anyone with the same issue.

    Any ideas?

    I have tried giving a variable size image using mipmap but produces the same result.

    launch_background.xml

    <?xml version="1.0" encoding="utf-8"?>
    <layer-list xmlns:android="http://schemas.android.com/apk/res/android">
        <item android:drawable="@color/green" />
        <item>
            <bitmap
                android:gravity="center_horizontal"
                android:src="@drawable/ic_logo"
                android:tileMode="disabled"/>
        </item>
    </layer-list>
    

    style.xml

    <?xml version="1.0" encoding="utf-8"?>
    <resources>
        <style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
            <item name="android:windowBackground">@drawable/launch_background</item>
            <item name="android:windowFullscreen">false</item>
        </style>
        <color name="green">#b7dd05</color>
    </resources>
    

    AndroidManifest.xml

    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
        package="com.example.flutter_app">
    
        <!-- io.flutter.app.FlutterApplication is an android.app.Application that
             calls FlutterMain.startInitialization(this); in its onCreate method.
             In most cases you can leave this as-is, but you if you want to provide
             additional functionality it is fine to subclass or reimplement
             FlutterApplication and put your custom class here. -->
        <application
            android:name="io.flutter.app.FlutterApplication"
            android:label="flutter_app"
            android:icon="@mipmap/ic_launcher">
            <activity
                android:name=".MainActivity"
                android:launchMode="singleTop"
                android:theme="@style/LaunchTheme"
                android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
                android:hardwareAccelerated="true"
                android:windowSoftInputMode="adjustResize"
                android:screenOrientation="portrait">
                <!-- This keeps the window background of the activity showing
                     until Flutter renders its first frame. It can be removed if
                     there is no splash screen (such as the default splash screen
                     defined in @style/LaunchTheme). -->
                <meta-data
                    android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
                    android:value="true" />
                <intent-filter>
                    <action android:name="android.intent.action.MAIN"/>
                    <category android:name="android.intent.category.LAUNCHER"/>
                </intent-filter>
            </activity>
        </application>
    </manifest>
    

    I don't mind the image taking a second the render in, but having it stretched first is not ideal.

    First loads in stretched version of image What it should like once it has loaded in