Getting Drawable Resource
Solution 1
You're very close, but I think you're mixing Java and C#.
You can access this using the Resource
structure. I've put both the Mono for Android and Java versions below for reference but in your case you want the C# version if you're using Mono for Android.
Mono for Android (C#)
Drawable icon = Resources.GetDrawable(Resource.Drawable.Icon);
Android SDK (Java)
Resources res = getResources();
Drawable icon = res.getDrawable(R.drawable.Icon);
Solution 2
As of Android API version 21, the old method is deprecated and replaced by the following:
Drawable icon = ResourcesCompat.GetDrawable(Resources, Resource.Drawable.Icon, null);
For more details check the original Android answer
Garry
Updated on June 04, 2022Comments
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Garry almost 2 years
I am using MonoDevelop for Android and i am trying to create a Drawable variable from an image in the resources folder.
I have the following files in my Resources\drawable folder:
Icon.png monkey.png monkeyPurple.png
How do I create a Drawable variable that has the image obtained from one of these files?
I have tried the following code:
Drawable icon = Drawable.CreateFromPath("Icon.png");
This however does not work. If this is the correct way to load an image from file, do I need to have the full filename and path to the file? I have tried many combinations to access the image, with no luck.
I have also tried the following:
Drawable icon = R.getResources().getDrawable(R.drawable.Icon); Drawable icon = R.getResources().getDrawable(R.drawable.monkey);
Also with no luck.
Can I please have some help in correctly creating a Drawable variable that has an image from the resource folder?
Thanks
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Euridice01 over 7 yearsWhat is Resources in this scenario?