How make a Screenshot of UIElement in WPF

13,378

Solution 1

I found the following article which has a workaround for your problem: Taking WPF “Screenshots” (Link to the blog post)

///
/// Gets a JPG "screenshot" of the current UIElement
///
/// UIElement to screenshot
/// Scale to render the screenshot
/// JPG Quality
/// Byte array of JPG data
public static byte[] GetJpgImage(this UIElement source, double scale, int quality)
{
    double actualHeight = source.RenderSize.Height;
    double actualWidth = source.RenderSize.Width;

    double renderHeight = actualHeight * scale;
    double renderWidth = actualWidth * scale;

    RenderTargetBitmap renderTarget = new RenderTargetBitmap((int) renderWidth, (int) renderHeight, 96, 96, PixelFormats.Pbgra32);
    VisualBrush sourceBrush = new VisualBrush(source);

    DrawingVisual drawingVisual = new DrawingVisual();
    DrawingContext drawingContext = drawingVisual.RenderOpen();

    using (drawingContext)
    {
        drawingContext.PushTransform(new ScaleTransform(scale, scale));
        drawingContext.DrawRectangle(sourceBrush, null, new Rect(new Point(0, 0), new Point(actualWidth, actualHeight)));
    }
    renderTarget.Render(drawingVisual);

    JpegBitmapEncoder jpgEncoder = new JpegBitmapEncoder();
    jpgEncoder.QualityLevel = quality;
    jpgEncoder.Frames.Add(BitmapFrame.Create(renderTarget));

    Byte[] _imageArray;

    using (MemoryStream outputStream = new MemoryStream())
    {
        jpgEncoder.Save(outputStream);
        _imageArray = outputStream.ToArray();
    }

    return _imageArray;
}

Solution 2

I found a quite simple way that works very well. Method TakeScreenshot makes a screenshot an returns it as a bitmap. MakeScreenShotButton_Click encodes the bitmap in jpeg, saves it, and sends it to the client as base64 String.

Here are the code snippets. First TakeScreenshot:

private Bitmap TakeScreenshot(int StartX, int StartY, int Width, int Height)
        {
            // Bitmap in right size
            Bitmap Screenshot = new Bitmap(Width, Height);
            Graphics G = Graphics.FromImage(Screenshot);
            // snip wanted area
            G.CopyFromScreen(StartX, StartY, 0, 0, new System.Drawing.Size(Width, Height), CopyPixelOperation.SourceCopy);

            // save uncompressed bitmap to disk
            string fileName = "C:\\TestBMP.bmp";
            System.IO.FileStream fs = System.IO.File.Open(fileName, System.IO.FileMode.OpenOrCreate);
            Screenshot.Save(fs, System.Drawing.Imaging.ImageFormat.Bmp);
            fs.Close();

            return Screenshot;
        }

And that's the MakeScreenShotButton_Click:

private void MakeScreenShotButton3_Click(object sender, RoutedEventArgs e)
    {
        // Start values
        System.Windows.Point absolutPosition = ScatterViewScreenShot.TranslatePoint(new System.Windows.Point(0, 0), sw1);
        System.Windows.Point screenPosition = this.PointToScreen(absolutPosition);

        // Catch width and hight of scatterview
        int widthScatterView = (int)ScatterViewScreenShot.ActualWidth;
        int heightScatterView = (int)ScatterViewScreenShot.ActualHeight;

        // Screenshot as bitmap TakeScreenshot(StartWert_X, StartWert_Y, BreiteBild, HöheBild)
        Bitmap screen = TakeScreenshot((int)screenPosition.X, (int)screenPosition.Y, widthScatterView, heightScatterView);

        MemoryStream ms = new MemoryStream();

        try
        {
            //ImageCodecInfo - Object
            ImageCodecInfo jpegCodec = null;

            // Quality-Parameter
            EncoderParameter qualitaetsParameter = new EncoderParameter(
                        System.Drawing.Imaging.Encoder.Quality, 40L);

            //Show available Codes in List
            ImageCodecInfo[] alleCodecs = ImageCodecInfo.GetImageEncoders();

            EncoderParameters codecParameter = new EncoderParameters(1);
            codecParameter.Param[0] = qualitaetsParameter;

            //Find Jpeg-Codec
            //Codec-Info-Object 
            for (int i = 0; i < alleCodecs.Length; i++)
            {
                if (alleCodecs[i].MimeType == "image/jpeg")
                {
                    jpegCodec = alleCodecs[i];
                    break;
                }
            }

            // save image in stream
            screen.Save(ms, jpegCodec, codecParameter);
        }
        catch (Exception k)
        {
            throw k;
        }

        // Convert image in Byte-Array 
        byte [] imageBytes = ms.ToArray();

        // Convert Byte-Array in Base64String --> Image as String
        string bildBase64 = Convert.ToBase64String(imageBytes);

        TCP_Client client = new TCP_Client("192.168.5.3", 4321);
        client.sendeNachricht(bildBase64);
    }

It works without problems!

Cheers, Dennis

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13,378
Dennis Schneider
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Dennis Schneider

Updated on July 08, 2022

Comments

  • Dennis Schneider
    Dennis Schneider almost 2 years

    I have a problem with creating a screenshot of a scatterview. My screenshot always contains a black frame.

    Here's my XAML-Code:

    <s:SurfaceWindow
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:s="http://schemas.microsoft.com/surface/2008"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="MakeScreenshots.SurfaceWindow1"
        Title="MakeScreenshots" Width="1000" Height="700"
        >
      <s:SurfaceWindow.Resources>
        <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
      </s:SurfaceWindow.Resources>
    
      <Grid x:Name="GlobalGrid" Background="{StaticResource WindowBackground}" Width="1000" Height="700" >
    
        <s:ScatterView x:Name="ScatterViewScreenShot" Margin="108,89,176,73" Width="700" Height="500">
            <s:ScatterView.Background>
                <SolidColorBrush Color="{DynamicResource {x:Static SystemColors.ActiveCaptionColorKey}}"/>
            </s:ScatterView.Background>
            <s:ScatterViewItem Margin="0,-26.953,-130.946,-23.047" Content="ScatterViewItem 3" HorizontalAlignment="Right" Width="125.826"/>
            <s:ScatterViewItem Margin="0,0,-490.513,-151.256" HorizontalAlignment="Right" Width="125.77" Height="60.427" VerticalAlignment="Bottom" Content="ScatterViewItem 2"/>
            <s:ScatterViewItem Content="ScatterViewItem 1" Margin="-331.43,0,0,-129.589" HorizontalAlignment="Left" Width="177.949" Height="67.905" VerticalAlignment="Bottom"/>
        </s:ScatterView>
        <Button x:Name="MakeScreenShotButton" Click="MakeScreenShotButton_Click" Content="MakeScreenShot" Margin="267,17,343,0" VerticalAlignment="Top" Height="38.96"/>
            <Button Content="MakeScreenShotButton2" Height="39" HorizontalAlignment="Left" Margin="116,614,0,0" Name="button1" VerticalAlignment="Top" Width="301" Click="MakeScreenShotButton2_Click" />
            <Button Content="MakeScreenShotButton3"  Click="MakeScreenShotButton3_Click" Height="39" HorizontalAlignment="Left" Margin="822,207,0,0" Name="button2" VerticalAlignment="Top" Width="147" />
            <Button Content="MakeScreenShotButton4" Click="MakeScreenShotButton4_Click" Height="39" HorizontalAlignment="Left" Margin="822,349,0,0" Name="button3" VerticalAlignment="Top" Width="147" />
            <Button Content="MakeScreenShotButton5" Click="MakeScreenShotButton5_Click" Height="39" HorizontalAlignment="Left" Margin="822,443,0,0" Name="button4" VerticalAlignment="Top" Width="147" />
        </Grid>
    </s:SurfaceWindow>
    

    And here is the c# code:

        private void MakeScreenShotButton_Click(object sender, RoutedEventArgs e)
        {          
            RenderTargetBitmap targetBitmap = new RenderTargetBitmap((int)ScatterViewScreenShot.ActualWidth, (int)ScatterViewScreenShot.ActualHeight, 80d, 80d, PixelFormats.Default);
    
            targetBitmap.Render(ScatterViewScreenShot);
    
            // add the RenderTargetBitmap to a Bitmapencoder
    
            JpegBitmapEncoder encoder = new JpegBitmapEncoder();
            encoder.Frames.Add(BitmapFrame.Create(targetBitmap));
    
            // Encoder zum Speichern des Bildes
            JpegBitmapEncoder encoderToSave = new JpegBitmapEncoder();
            encoderToSave.Frames.Add(BitmapFrame.Create(targetBitmap));
    
            // Speichern des Bildes auf der Festplatte
            string fileName = "M:\\TestForStackOverflow.jpg";
            System.IO.FileStream fs = System.IO.File.Open(fileName, System.IO.FileMode.OpenOrCreate);
            encoderToSave.Save(fs);
    
            encoder.QualityLevel = 40;
    
            MemoryStream ms = new MemoryStream();
            encoder.Save(ms);
    
            // Convert Image to byte[]
            byte[] imageBytes = ms.ToArray();
    
            int anzahlBytes = imageBytes.Length;
    
            string imageAsBase64String = Convert.ToBase64String(imageBytes);
    
            TCP_Client client = new TCP_Client("192.168.5.3", 4321);
            client.sendeNachricht(imageAsBase64String);
        }
    
        private void MakeScreenShotButton2_Click(object sender, RoutedEventArgs e)
        {
            // 1. Bitmap der gewünschten Größe erstellen
            int width = (int)ScatterViewScreenShot.ActualWidth;
            int height = (int)ScatterViewScreenShot.ActualHeight;
            RenderTargetBitmap rtb = new RenderTargetBitmap(width, height, 100d, 100d, PixelFormats.Default); // 500 x 500 genau wie bei den Produktfotos
    
            // 2. Control in Bitmap hinein rendern
            Visual vis = (Visual)ScatterViewScreenShot;
            rtb.Render(vis);
    
            // 3. Control-Image erzeugen und dem Control-Image als Source das Bitmap übergeben
            System.Windows.Controls.Image img = new System.Windows.Controls.Image();
            img.Source = rtb;
            img.Stretch = Stretch.None;
    
            // 4. Aktualisieren der Größe des Elements entsprechend des Inhaltes mittels der Methoden Measure und Arrange.
            img.Measure(new System.Windows.Size(width, height));
            System.Windows.Size sizeImage = img.DesiredSize;
            img.Arrange(new System.Windows.Rect(new System.Windows.Point(0, 0), sizeImage));
    
            // 5. Image wird mit der korrekten Größe erneut gerendert und an PngBitmapEncoder übergeben
            RenderTargetBitmap rtb2 = new RenderTargetBitmap((int)rtb.Width, (int)rtb.Height, 60, 60, PixelFormats.Default);
            rtb2.Render(img);
    
            PngBitmapEncoder jpeg = new PngBitmapEncoder();
            jpeg.Frames.Add(BitmapFrame.Create(rtb2));
    
    
            // 6. Image in Stream schreiben
            MemoryStream ms = new MemoryStream();
            jpeg.Save(ms);
    
            // Convert Image to byte[]
            byte[] imageBytes = ms.ToArray();
    
            int anzahlBytes = imageBytes.Length;
    
            string imageAsBase64String = Convert.ToBase64String(imageBytes);
    
            TCP_Client client = new TCP_Client("192.168.5.3", 4321);
            client.sendeNachricht(imageAsBase64String);
        }
    
        private void MakeScreenShotButton3_Click(object sender, RoutedEventArgs e)
        {
            int width_x = 240;
            int width_y = 400;
    
            Bitmap screen = TakeScreenshot(100, 100, width_x, width_y);
    
            System.Drawing.Image img = (System.Drawing.Image)screen;
            //Image img = Image.FromFile("bla.jpg");
            MemoryStream ms = new MemoryStream();
    
            try
            {
                //Ein ImageCodecInfo-Objekt für den JPEG-Codec anlegen
                ImageCodecInfo jpegCodec = null;
    
                //Den Qualitätsarameter konfigurieren (Qualitätsfaktor in
                //Prozent angeben)
    
                EncoderParameter qualitaetsParameter = new EncoderParameter(
                            System.Drawing.Imaging.Encoder.Quality, 40);
    
                //Alle im System verfügbaren Codecs auflisten
                ImageCodecInfo[] alleCodecs = ImageCodecInfo.GetImageEncoders();
    
                EncoderParameters codecParameter = new EncoderParameters(1);
                codecParameter.Param[0] = qualitaetsParameter;
    
                //Den JPEG-Codec unter allen Codecs finden und dem
                //Codec-Info-Objekt zuweisen
                for (int i = 0; i < alleCodecs.Length; i++)
                {
                    if (alleCodecs[i].MimeType == "image/jpeg")
                    {
                        jpegCodec = alleCodecs[i];
                        break;
                    }
                }
    
                // Bild in Stream schreiben
                img.Save(ms, jpegCodec, codecParameter);
            }
            catch (ArgumentException w)
            {
                throw w;
            }
    
            //  Console.WriteLine(StreamToBase64(ms, System.Drawing.Imaging.ImageFormat.Jpeg));
            String bildBase64 = StreamToBase64(ms, System.Drawing.Imaging.ImageFormat.Jpeg);
    
            TCP_Client client = new TCP_Client("192.168.5.3", 4321);
            client.sendeNachricht(bildBase64);
        }
    
        private void MakeScreenShotButton4_Click(object sender, RoutedEventArgs e)
        {
            // save current canvas transform
            Transform transform = ScatterViewScreenShot.LayoutTransform;
    
            // get size of control
            System.Windows.Size sizeOfControl = new System.Windows.Size(ScatterViewScreenShot.ActualWidth, ScatterViewScreenShot.ActualHeight);
            // measure and arrange the control
            ScatterViewScreenShot.Measure(sizeOfControl);
            // arrange the surface
            ScatterViewScreenShot.Arrange(new Rect(sizeOfControl));
    
            // craete and render surface and push bitmap to it
            RenderTargetBitmap renderBitmap = new RenderTargetBitmap((Int32)sizeOfControl.Width, (Int32)sizeOfControl.Height, 96d, 96d, PixelFormats.Pbgra32);
            // now render surface to bitmap
            renderBitmap.Render(ScatterViewScreenShot);
    
            // encode png data
            PngBitmapEncoder pngEncoder = new PngBitmapEncoder();
            // puch rendered bitmap into it
            pngEncoder.Frames.Add(BitmapFrame.Create(renderBitmap));
    
            /* Speichern des Bildes auf der Festplatte
            string fileName = "M:\\ScreenshotClick4.jpg";
            System.IO.FileStream fs = System.IO.File.Open(fileName, System.IO.FileMode.OpenOrCreate);
            pngEncoder.Save(fs);*/
    
            // Encoder zum Senden des Bildes
            JpegBitmapEncoder encoder = new JpegBitmapEncoder();
            encoder.Frames.Add(BitmapFrame.Create(renderBitmap));
    
            MemoryStream ms = new MemoryStream();
            encoder.Save(ms);
    
            // Convert Image to byte[]
            byte[] imageBytes = ms.ToArray();
    
            int anzahlBytes = imageBytes.Length;
    
            string imageAsBase64String = Convert.ToBase64String(imageBytes);
    
            TCP_Client client = new TCP_Client("192.168.5.3", 4321);
            client.sendeNachricht(imageAsBase64String);
    
        }
    
        private void MakeScreenShotButton5_Click(object sender, RoutedEventArgs e)
        {
            int scale = 1;
    
            double actualHeight = ScatterViewScreenShot.RenderSize.Height;
            double actualWidth = ScatterViewScreenShot.RenderSize.Width;
    
            double renderHeight = actualHeight * scale;
            double renderWidth = actualWidth * scale;
    
            RenderTargetBitmap renderTarget = new RenderTargetBitmap((int)renderWidth, (int)renderHeight, 96, 96, PixelFormats.Pbgra32);
            VisualBrush sourceBrush = new VisualBrush(ScatterViewScreenShot);
    
            DrawingVisual drawingVisual = new DrawingVisual();
            DrawingContext drawingContext = drawingVisual.RenderOpen();
    
            using (drawingContext)
            {
                drawingContext.PushTransform(new ScaleTransform(actualWidth, actualHeight));
                drawingContext.DrawRectangle(sourceBrush, null, new Rect(new System.Windows.Point(0, 0), new System.Windows.Point(actualWidth, actualHeight)));
            }
            renderTarget.Render(drawingVisual);
    
            JpegBitmapEncoder jpgEncoder = new JpegBitmapEncoder();
            jpgEncoder.QualityLevel = 40;
            jpgEncoder.Frames.Add(BitmapFrame.Create(renderTarget));
    
            MemoryStream ms = new MemoryStream();
            jpgEncoder.Save(ms);
    
            // Convert Image to byte[]
            byte[] imageBytes = ms.ToArray();
    
            int anzahlBytes = imageBytes.Length;
    
            string imageAsBase64String = Convert.ToBase64String(imageBytes);
    
            TCP_Client client = new TCP_Client("192.168.5.3", 4321);
            client.sendeNachricht(imageAsBase64String);
    
        }
    
        #region Hilfsmethoden
    
        public string StreamToBase64(MemoryStream ms, System.Drawing.Imaging.ImageFormat format)
        {
            // Convert Image to byte[]
            byte[] imageBytes = ms.ToArray();
    
            // Convert byte[] to Base64 String
            string base64String = Convert.ToBase64String(imageBytes);
            return base64String;
        }
    
        private Bitmap TakeScreenshot(int StartX, int StartY, int Width, int Height)
        {
            Bitmap Screenshot = new Bitmap(Width, Height);
            Graphics G = Graphics.FromImage(Screenshot);
    
            G.CopyFromScreen(StartX, StartY, 0, 0, new System.Drawing.Size(Width, Height), CopyPixelOperation.SourceCopy);
            return Screenshot;
        }
    
        #endregion
    
    
    }
    }
    
  • Dennis Schneider
    Dennis Schneider about 12 years
    tanks for your answer but this solution results in the same problem. Tried it already. I still get the Black Border an parts of the scatterview are cut. Isn't it possible to make screenshots with the use of real Points?
  • punker76
    punker76 about 12 years
    @DennisSchneider At the screenshot you can see that the entire window is taken. Perhaps this is an error of ScatterView. Try the following and take the ScatterViewGrid for the Screenshot: <Grid x:Name="ScatterViewGrid" Margin="108,89,176,73" Width="700" Height="500"> <s:ScatterView x:Name="ScatterViewScreenShot"> </s:ScatterView> </Grid>
  • StayOnTarget
    StayOnTarget over 2 years
    The link is dead