Is there a fast way to debug mobile vibrations in Unity?

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There is no way around the build process with Unity, other than the Unity Remote app. I would try to place as many Android vibrations in a single build as you can, and make an interface to test them all.

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Null Salad
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Null Salad

Updated on June 04, 2022

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  • Null Salad
    Null Salad almost 2 years

    I'm trying to rapidly preview and iterate on different Android vibrations that I'm making through Unity3D. Currently, the only way that I know how to successfully do this is to build the project each time. This is really tedious and takes a very long time. Are there any ways to rapidly test different vibrations?

    I've tried using UnityRemote, which works great for quickly debugging just about everything Android related except vibrations. Vibrations don't really work in Unity Remote since it's mirroring the Unity player.