Null Pointer Exception on getGraphics()

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Solution 1

You're likely trying to get the Graphics context via getGraphics() before the JPanel has been rendered, and thus the method returns null. Don't do this. There are problems with using getGraphics() on a component to get the Graphics context, one of which is the problem you're seeing above, and another is that the Graphics context obtained will not persist. There are occasions when this is necessary to do, but usually we do passive drawing via paintComponent(...). Often a Swing Timer can be used for the animation loop.

Solution 2

I think it's because you're trying to draw using getGraphics() instead of the conventional override of paintComponent. You want to use something like this: drawImage is not drawing (see the top answer).

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user2410644
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Updated on June 04, 2022

Comments

  • user2410644
    user2410644 almost 2 years

    my application looks like that, i am getting a null pointer exception at the draw() method, to be exact at g.drawImage(img, 0, 0, null)

    package com.ochs.game;
    
    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.image.BufferedImage;
    
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    
    public class Game extends JPanel implements Runnable{
    private static final long serialVersionUID = 8229934361462702491L;
    
    public static final int WIDTH = 320;
    public static final int HEIGHT = 240;
    public static final int SCALE = 2;
    
    public boolean isRunning;
    
    private BufferedImage img;
    private Graphics2D g2d;
    
    public Game() {
        setFocusable(true);
        requestFocus();
        start();
    }
    
    public void start() {
        isRunning = true;
        new Thread(this).start();
    }
    
    public void stop() {
        isRunning = false;
    }
    
    public void run() {
        long start;
        init();
        while(isRunning) {
            start = System.currentTimeMillis();
    
            update();
            render();
            draw();
    
            try {
                Thread.sleep(5 - (System.currentTimeMillis() - start));
            } catch (Exception e) {
            }
        }
    }
    
    public void init() {
        img = new BufferedImage(WIDTH*SCALE, HEIGHT*SCALE, BufferedImage.TYPE_INT_RGB);
        g2d = (Graphics2D) img.getGraphics();
    }
    
    public void update() {
    
    }
    
    public void render() {
    
    }
    
    public void draw() {
        Graphics g = getGraphics();
        g.drawImage(img, 0, 0, null);    // <<<<< getting null pointer here!
    }
    
    public static void main(String[] args) {
        Dimension size = new Dimension(WIDTH*SCALE, HEIGHT*SCALE);
        Game gameComponent = new Game();
        JFrame frame = new JFrame();
        frame.setVisible(true);
        frame.setSize(size);
        frame.setLocationRelativeTo(null);
        frame.setResizable(false);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.add(gameComponent);
    }
    }
    

    Now my question is: why do i get a null pointer exception when trying to draw the bufferedimage called img? I also tried just outputting some string by using drawString() but this just gives myself a nullpointerexception, too. does anyone has an advice?

    • John3136
      John3136 over 10 years
      How about including the exception? What is null? g? img?
    • Matthias
      Matthias over 10 years
      I guess your graphics object is null since you start drawing the image (from that thread started in constructor) before you added the component to it's frame.