Resize SDL2 window?

26,901

Solution 1

You may look at the wiki doc: SDL_SetWindowSize

Solution 2

I believe that that you could use the SDL_WINDOW_RESIZABLE flag in SDL_CreateWindow to make the window resizable.

Solution 3

To resize a window in SDL, first set it with the flag SDL_WINDOW_RESIZABLE, then detect the resizing window event in a switch and finally call the following methods SDL_SetWindowSize(m_window, windowWidth, windowHeight) and glViewport(0, 0, windowWidth, windowHeight).

In the switch, use the flag SDL_WINDOWEVENT_RESIZED if you want only the final size of the window or SDL_WINDOWEVENT_SIZE_CHANGED if you want all the sizes between the first and the final.

To finish, update your own camera with the new window width and height.

m_window = SDL_CreateWindow("INCEPTION",
    SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
    m_windowWidth, m_windowHeight,
    SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
switch (m_event.type) {
    case SDL_WINDOWEVENT:
        if (m_event.window.event == SDL_WINDOWEVENT_RESIZED) {
            logFileStderr("MESSAGE:Resizing window...\n");
            resizeWindow(m_event.window.data1, m_event.window.data2);
        }
        break;
    default:
        break;
}
void InceptionServices::resizeWindow(int windowWidth, int windowHeight) {
    logFileStderr("MESSAGE: Window width, height ... %d, %d\n", windowWidth, windowHeight);
    m_camera->resizeWindow(windowWidth, windowHeight);
    glViewport(0, 0, windowWidth, windowHeight);
}

Solution 4

Window = SDL_CreateWindow(
  "Test",
  SDL_WINDOWPOS_UNDEFINED,
  SDL_WINDOWPOS_UNDEFINED,
  ScreenSizeX,
  ScreenSizeY,
  SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
);

Use this function call

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TakingItCasual
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TakingItCasual

Programming hobbyist. Currently have the most experience with Python, LaTeX, and Kotlin.

Updated on January 05, 2021

Comments

  • TakingItCasual
    TakingItCasual almost 2 years

    Just made the jump from SDL1.2 to SDL2, been converting my code but couldn't figure out how to resize the window. Here's the code I have now:

    SDL_DestroyWindow(Window);
    Window = SDL_CreateWindow("Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, ScreenSizeX, ScreenSizeY, SDL_WINDOW_SHOWN);
    screen = SDL_GetWindowSurface(Window);
    

    Which as you can see just destroys the window and creates a new one. Sloppy but it works. What I want is to just resize the window, is it possible?

  • HolyBlackCat
    HolyBlackCat over 3 years
    Why call SDL_SetWindowSize with the current size of your window?
  • LastBlow
    LastBlow over 3 years
    SDL_SetWindowSize is called in void InceptionServices::resizeWindow(int windowWidth, int windowHeight) with the size of the resized window m_event.window.data1 and m_event.window.data2 given by SDL in the switch.
  • HolyBlackCat
    HolyBlackCat over 3 years
    Yes, but the window will be resized automatically. You don't need to call SDL_SetWindowSize for it to be resized.
  • LastBlow
    LastBlow over 3 years
    It made sense to me for completeness, I guess, but I agree that SDL resizes the window automatically, so I just removed the line SDL_SetWindowSize(m_window, windowWidth, windowHeight);.