SignalR - Server side method to detect if a client disconnects from a hub?
Solution 1
SignalR has OnConnected, OnDisconnected, and OnReconnected that are called every time the client does one of those actions. You can simply override them:
public override Task OnConnected()
{
return base.OnConnected();
}
public override Task OnDisconnected()
{
//custom logic here
return base.OnDisconnected();
}
public override Task OnReconnected()
{
return base.OnReconnected();
}
I've found them to be extremely useful also for debugging purposes. If you're wanting to set a timer for each person, you should use some sort of connectionMapping along with the above functions to keep track of your users.
Solution 2
You should use the method OnDisconnected
instead of the timer. Here's the official documentation, but the framework gives you events when a connected client disconnects or reconnects.
Cameron Tinker
I am a Computer Science graduate from LSU. I enjoy programming computers, playing piano, and playing classic video games in my spare time. Professionally, I am a full stack web developer specializing in ASP.NET MVC and ASP.NET Web API single page applications. I am well versed in C# and .NET. I enjoy learning new technologies and keeping up with the latest in the software development industry.
Updated on July 05, 2022Comments
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Cameron Tinker almost 2 years
I'm wanting to stop a
System.Timers.Timer
that is running in a SignalR hub after a client closes a window/tab containing the active connection.I have tried sending a bool value to the server by calling server code to notify the server the client is still connected or not, but it's not currently working.
window.onbeforeunload = function () { profile.server.setIsConnected(false); };
Server Side:
public ProfileHub() { timer = new Timer(15000); timer.Elapsed += (sender, e) => { timer_Elapsed(sender, e, _isActive); }; timer.AutoReset = false; } [Authorize] private void timer_Elapsed(object sender, ElapsedEventArgs e, bool active) { timer.Stop(); if (active) { System.Diagnostics.Debug.WriteLine("Timer Started"); timer.Start(); } else { System.Diagnostics.Debug.WriteLine("Timer Stopped"); return; } // process code } [Authorize] public void SetIsActive(bool isActive) { _isActive = isActive; }
Is this possible and am I on the right track? I suspect it has something to do with the anonymous delegate for
timer.Elapsed
, but I'm not entirely sure. -
Cameron Tinker about 10 yearsThanks for the quick response! This is just what I needed. I will look at connection mapping to keep track of each timer.
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Jonesopolis about 10 yearsSure thing. I use a slightly modified version of the
In-Memory Storage
code presented here and it works great -
Brent almost 10 yearsOnDisconnected does not always fire though
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Ole Albers almost 6 yearsBut on all his scenarios: "The OnDisconnected method doesn't get called in some scenarios, such as when a server goes down or the App Domain gets recycled." So id DOES always fire if the Client is the reason for disconnecting.