Using LitJson in unity3d

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I've been through a bunch of Json libraries in Unity3D. The only one I've found that doesn't have weird serialization/deserialization quirks, and works consistently in iOS, WebPlayer, and Editor is JsonFX JsonSerializer 1.4.

That said, I think your problem is that you have to instantiate a JsonReader before you can use it's methods.

Something like this might work:

var reader = new LitJson.JsonReader();
Object a = reader.Read(www.text);

Edit:

Whoops, I skipped part of your question. You should be able to using any managed assembly from UnityScript, just like from C#. Instead of including namespaces with using, you use import. After that the code would be virtually identical to the C# version, except for the way UnityScript defines types (var blah : Type = YadaYada();)

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greggreg
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greggreg

Updated on June 04, 2022

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  • greggreg
    greggreg almost 2 years

    2 questions.

    1) Is it possible to use the LitJson library as is while scripting in Javascript? This is really a general question about being able to use c# source in javascript source.

    2) I'm new to c# dev. I can't seem to get LitJson up and running. The following code throws this error: An object reference is required to access non-static memberLitJson.JsonReader.Read()'`

    using UnityEngine;
    using System.Collections;
    
    public class Loadr : MonoBehaviour {
    string url= "http://developer.echonest.com/api/v4/artist/images?api_key=N6E4NIOVYMTHNDM8J&id=ARH6W4X1187B99274F&format=json&results=1&start=0&license=unknown";
    void  Start (){
        WWW www = new WWW(url);
        print(www.text);
        Object a = LitJson.JsonReader.Read(www.text);
        print(a.response.status);
    
        }
    
    }
    

    any thoughts?