Allocating char array using malloc
Solution 1
Yes, it's a matter of style, because you'd expect sizeof(char)
to always be one.
On the other hand, it's very much an idiom to use sizeof(foo)
when doing a malloc
, and most importantly it makes the code self documenting.
Also better for maintenance, perhaps. If you were switching from char
to wchar
, you'd switch to
wchar *p = malloc( sizeof(wchar) * ( len + 1 ) );
without much thought. Whereas converting the statement char *p = malloc( len + 1 );
would require more thought. It's all about reducing mental overhead.
And as @Nyan suggests in a comment, you could also do
type *p = malloc( sizeof(*p) * ( len + 1 ) );
for zero-terminated strings and
type *p = malloc( sizeof(*p) * len ) );
for ordinary buffers.
Solution 2
It serves to self-document the operation. The language defines a char to be exactly one byte. It doesn't specify how many bits are in that byte as some machines have 8, 12, 16, 19, or 30 bit minimum addressable units (or more). But a char is always one byte.
Solution 3
The specification dictates that chars are 1-byte, so it is strictly optional. I personally always include the sizeof
for consistency purposes, but it doesn't matter
Nyan
Updated on January 01, 2021Comments
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Nyan over 3 years
Considering the following line:
char *p = malloc( sizeof(char) * ( len + 1 ) );
Why is sizeof(char) used? It's not necessary, is it? Or Is it just a matter of style?
What advantages does it have?
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Nyan almost 14 yearsThen why not use type *p = malloc( sizeof(*type) * (len+1) ); ;)
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brainjam almost 14 years@Nyan: Sure, that works too. I've never seen this before, but if I were still a working C programmer I would consider adopting your suggestion as an idiom .. although the
len +1
part would only be for string-like objects. -
JaredPar almost 14 yearsNot only would you expect it to be 1 it's defined to be so. One of the very few items whose size is explicitly defined.