Alternative to readAsBinaryString for IE10
17,044
Solution 1
I found the answer here:
var binary = "";
var bytes = new Uint8Array(buffer);
var length = bytes.byteLength;
for (var i = 0; i < length; i++) {
binary += String.fromCharCode(bytes[i]);
}
Solution 2
From the David Jones's answer, I wrote this method. The try/catch handles the readAsBinaryString exception in IE10/11 and call itself the "IE mode":
function readBinaryStringFromBlob(blob, callback, ie) {
var reader = new FileReader();
if(!ie) {
reader.addEventListener("loadend", function () {
callback(reader.result);
});
try {
reader.readAsBinaryString(blob);
} catch (err) {
readBinaryStringFromBlob(blob, callback, true);
}
} else {
reader.addEventListener("loadend", function () {
var binary = "";
var bytes = new Uint8Array(reader.result);
var length = bytes.byteLength;
for (var i = 0; i < length; i++) {
binary += String.fromCharCode(bytes[i]);
}
callback(binary);
});
reader.readAsArrayBuffer(blob);
}
}
Solution 3
If you'd like something a little terser and ES2015-ier then this may be what you're after:
const reader = new FileReader();
reader.onerror = e => alert("File cannot be opened");
if (reader.readAsBinaryString) {
reader.onload = e => alert(e.target.result));
reader.readAsBinaryString(file);
}
else {
// Catering for IE 10/11
reader.onload = e => {
const bytes = new Uint8Array(e.target.result);
const binary = bytes.reduce((acc, byte) => acc + String.fromCharCode(byte), "");
alert(binary);
};
reader.readAsArrayBuffer(file);
}
Author by
David Jones
Updated on July 22, 2022Comments
-
David Jones almost 2 years
It seems that readAsBinaryString, a method of the JavaScript
FileReader
object, is not supported in IE10. I've tried the following, as suggested in this HTML5 Rocks article:String.fromCharCode.apply(null, new Uint16Array(buffer));
However, this results in an
Out of stack space
error. -
Suncat2000 about 7 yearsThank you, David. I tried typing this in code and got an error,
ReferenceError: UInt8Array is not defined
. After a moment I realized the type is counter-intuitively namedUint8Array
instead ofUInt8Array
- note the lower case "i". Bad developer! So sad!