AndEngine background image
11,589
you need delete :
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
Author by
Mob
Updated on June 04, 2022Comments
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Mob about 2 years
recently I started working on AndEngine. Hard to find up-to-date documentation / helping material in this regard. I am trying to set a background image after going through examples & source code. But for some reason the screen remains blank. I am unable to find any useful info related to this. Here is the code:
public class AndEngineActivity extends BaseGameActivity { private static final int CAMERA_WIDTH = 720; private static final int CAMERA_HEIGHT = 480; private Camera mCamera; private TextureRegion mBgTexture; private BitmapTextureAtlas mBackgroundTexture; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } @Override public Engine onLoadEngine() { // TODO Auto-generated method stub this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new Engine(new EngineOptions(true, ScreenOrientation.LANDSCAPE, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera)); } @Override public void onLoadResources() { // TODO Auto-generated method stub BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBackgroundTexture = new BitmapTextureAtlas(1024, 1024, TextureOptions.DEFAULT); mBgTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBackgroundTexture, this, "background.png", 0, 0); this.mEngine.getTextureManager().loadTextures(this.mBackgroundTexture); } @Override public Scene onLoadScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); final int centerX = (CAMERA_WIDTH - mBgTexture.getWidth()) / 2; final int centerY = (CAMERA_HEIGHT - mBgTexture.getHeight()) / 2; SpriteBackground bg = new SpriteBackground(new Sprite(centerX, centerY, mBgTexture)); scene.setBackground(bg); return scene; } @Override public void onLoadComplete() { // TODO Auto-generated method stub } }
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Mob over 12 yearsHi, i appreciate the response but I tried that too and it didn't help. Am I missing something? Anymore ideas?
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Mob over 12 yearsGood news finally got it. as can be seen in the attached code above the onCreate(..) method is overwriting the layout. i removed the method and it's working now.
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bos over 12 yearsWell, yes, you don't want to have that :-)
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Ashraf Sayied-Ahmad over 11 yearsHe forgot to remove the setContent function call which overrides the surface view