Android: can't seem to use MotionEvent.ACTION_MOVE correctly

20,128

Solution 1

I was having the same problem while using MotionEvent.ACTION_MOVE. For MotionEvent.ACTION_MOVE to work, return true instead of false.

Solution 2

For me Solution was

return true

in the onTouch function as you should use this

public boolean onTouch(View v, MotionEvent event){
float x; 
float y;    

switch (event.getAction())
{
    case MotionEvent.ACTION_DOWN: // gets called
    {
        x = event.getX();
        y = event.getY();   
        circle c = new circle(this, x, y, 10, 0xFFFFFF);
        _main.addView(c, tapCount++);
        break;
    }
    case MotionEvent.ACTION_MOVE: // doesnt seem to do anything
    {
        x = event.getX();
        y = event.getY();
        circle c = new circle(this, x, y, 10, 0xFFFFFF);
        _main.addView(c, tapCount++);
        break;
    }
}
return true; //the problem was here

}

when you return false from onTouch(View v, MotionEvent event) then only MotionEvent.ACTION_DOWN will be called. so you should return true from this function

Hope this is helps

Solution 3

Had the same problems too, I don't know if it's a bug or not, but I managed to make it work by adding OnClickListener to the implementation, and implementing public void onClick(View v) then also adding setOnClickListener(this) on the constructor.

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20,128
Stijnn
Author by

Stijnn

Updated on March 16, 2021

Comments

  • Stijnn
    Stijnn over 3 years

    I am quite new to Android programming and Java (though I have some experience with C#, so that helps).

    At this moment I'm goofing around with a couple of things to get to know how everything works. I've made an activity which implements onTouchListener. I've overridden onTouch and have a switch on event.getAction():

    public boolean onTouch(View v, MotionEvent event) 
    {
        float x; 
        float y;    
    
        switch (event.getAction())
        {
            case MotionEvent.ACTION_DOWN: // gets called
            {
                x = event.getX();
                y = event.getY();   
                circle c = new circle(this, x, y, 10, 0xFFFFFF);
                _main.addView(c, tapCount++);
                break;
            }
            case MotionEvent.ACTION_MOVE: // doesnt seem to do anything
            {
                x = event.getX();
                y = event.getY();
                circle c = new circle(this, x, y, 10, 0xFFFFFF);
                _main.addView(c, tapCount++);
                break;
            }
        }
        return false;
    }
    

    Where "circle" is a class which draws a circle.

    What I expected to see was a trail of circles as I dragged my finger over the screen. In stead, the circle is only being drawn when I start touching.

    I have compared my code to examples (for example: this blogpost by Google: http://android-developers.blogspot.com/2010/06/making-sense-of-multitouch.html ) and I can't find my mistake.

    EDIT: Link to the full class: http://pastebin.com/tVDQjQhu

    EDIT: Fixed. One has to return true in the onTouch() function. d'oh!

    • Admin
      Admin over 4 years
      why would you return false from onTouch?
  • Lzh
    Lzh over 12 years
    +1 Do you have any idea why this is how it works? Could you point us in the direction where this is documented, a place where there would be an explanation? Thanks!
  • stealthcopter
    stealthcopter almost 12 years
    When you override onTouchEvent the boolean your return boolean indicates if the event was consumed or not.