Android TCP Connection (Multiple Client)
I didn't go through all your code but the first thing that came to my mind is: did you build your application based on a multithread server architecture? For what I saw in your code, I noticed that you do not delegate the execution of what comes after the socket.accept() to another thread, that's why you are not able to answer multiple clients at the same time.
Bear in mind that you need to take care of possible race conditions generated by concurrent access to same data structures.
This is the pattern you should follow for you TCP server : http://tutorials.jenkov.com/java-multithreaded-servers/multithreaded-server.html
Comments
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WOLVERINE almost 2 years
I use this (Android TCP Connection Enhanced) tutorial to create simple JAVA TCPServer ana Android TCPClient. It works perfect, but with this code i can connect only one device to the server at the same time. What do I have to change to connect with several devices?
JAVA Server: Constants
public class Constants { public static final String CLOSED_CONNECTION = "kazy_closed_connection"; public static final String LOGIN_NAME = "kazy_login_name"; }
JAVA Server: MainScreen
public class MainScreen extends JFrame { /** * */ private static final long serialVersionUID = 8399514248326995812L; private JTextArea messagesArea; private JButton sendButton; private JTextField message; private JButton startServer; private JButton stopServer; private TcpServer mServer; public MainScreen() { super("MainScreen"); JPanel panelFields = new JPanel(); panelFields.setLayout(new BoxLayout(panelFields, BoxLayout.X_AXIS)); JPanel panelFields2 = new JPanel(); panelFields2.setLayout(new BoxLayout(panelFields2, BoxLayout.X_AXIS)); // here we will have the text messages screen messagesArea = new JTextArea(); messagesArea.setColumns(30); messagesArea.setRows(10); messagesArea.setEditable(false); sendButton = new JButton("Send"); sendButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { // get the message from the text view String messageText = message.getText(); // add message to the message area messagesArea.append("\n" + messageText); if (mServer != null) { // send the message to the client mServer.sendMessage(messageText); } // clear text message.setText(""); } }); startServer = new JButton("Start"); startServer.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { // creates the object OnMessageReceived asked by the TCPServer // constructor mServer = new TcpServer(new TcpServer.OnMessageReceived() { @Override // this method declared in the interface from TCPServer // class is implemented here // this method is actually a callback method, because it // will run every time when it will be called from // TCPServer class (at while) public void messageReceived(String message) { messagesArea.append("\n " + message); } }); mServer.start(); // disable the start button and enable the stop one startServer.setEnabled(false); stopServer.setEnabled(true); } }); stopServer = new JButton("Stop"); stopServer.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { if (mServer != null) { mServer.close(); } // disable the stop button and enable the start one startServer.setEnabled(true); stopServer.setEnabled(false); } }); // the box where the user enters the text (EditText is called in // Android) message = new JTextField(); message.setSize(200, 20); // add the buttons and the text fields to the panel panelFields.add(messagesArea); panelFields.add(startServer); panelFields.add(stopServer); panelFields2.add(message); panelFields2.add(sendButton); getContentPane().add(panelFields); getContentPane().add(panelFields2); getContentPane().setLayout( new BoxLayout(getContentPane(), BoxLayout.Y_AXIS)); setSize(300, 170); setVisible(true); } }
JAVA Server: TcpServer
public class TcpServer extends Thread { public static final int SERVERPORT = 4444; // while this is true the server will run private boolean running = false; // used to send messages private PrintWriter bufferSender; // callback used to notify new messages received private OnMessageReceived messageListener; private ServerSocket serverSocket; private Socket client; /** * Constructor of the class * * @param messageListener * listens for the messages */ public TcpServer(OnMessageReceived messageListener) { this.messageListener = messageListener; } public static void main(String[] args) { // opens the window where the messages will be received and sent MainScreen frame = new MainScreen(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.pack(); frame.setVisible(true); } /** * Close the server */ public void close() { running = false; if (bufferSender != null) { bufferSender.flush(); bufferSender.close(); bufferSender = null; } try { client.close(); serverSocket.close(); } catch (Exception e) { e.printStackTrace(); } System.out.println("S: Done."); serverSocket = null; client = null; } /** * Method to send the messages from server to client * * @param message * the message sent by the server */ public void sendMessage(String message) { if (bufferSender != null && !bufferSender.checkError()) { bufferSender.println(message); bufferSender.flush(); } } public boolean hasCommand(String message) { if (message != null) { if (message.contains(Constants.CLOSED_CONNECTION)) { messageListener.messageReceived(message.replaceAll( Constants.CLOSED_CONNECTION, "") + " disconnected"); // close the server connection if we have this command and // rebuild a new one close(); runServer(); return true; } else if (message.contains(Constants.LOGIN_NAME)) { messageListener.messageReceived(message.replaceAll( Constants.LOGIN_NAME, "") + " connected"); return true; } } return false; } /** * Builds a new server connection */ private void runServer() { running = true; try { System.out.println("S: Connecting..."); // create a server socket. A server socket waits for requests to // come in over the network. serverSocket = new ServerSocket(SERVERPORT); // create client socket... the method accept() listens for a // connection to be made to this socket and accepts it. client = serverSocket.accept(); System.out.println("S: Receiving..."); try { // sends the message to the client bufferSender = new PrintWriter(new BufferedWriter( new OutputStreamWriter(client.getOutputStream())), true); // read the message received from client BufferedReader in = new BufferedReader(new InputStreamReader( client.getInputStream())); // in this while we wait to receive messages from client (it's // an infinite loop) // this while it's like a listener for messages while (running) { String message = null; try { message = in.readLine(); } catch (IOException e) { System.out.println("Error reading message: " + e.getMessage()); } if (hasCommand(message)) { continue; } if (message != null && messageListener != null) { // call the method messageReceived from ServerBoard // class messageListener.messageReceived(message); } } } catch (Exception e) { System.out.println("S: Error"); e.printStackTrace(); } } catch (Exception e) { System.out.println("S: Error"); e.printStackTrace(); } } @Override public void run() { super.run(); runServer(); } // Declare the interface. The method messageReceived(String message) will // must be implemented in the ServerBoard // class at on startServer button click public interface OnMessageReceived { public void messageReceived(String message); } }
Android Client: TCPClient
public class TCPClient { public static final String SERVER_IP = "192.168.0.102"; // your computer IP // address public static final int SERVER_PORT = 4444; // message to send to the server private String mServerMessage; // sends message received notifications private OnMessageReceived mMessageListener = null; // while this is true, the server will continue running private boolean mRun = false; // used to send messages private PrintWriter mBufferOut; // used to read messages from the server private BufferedReader mBufferIn; private String uid; /** * Constructor of the class. OnMessagedReceived listens for the messages * received from server */ public TCPClient(OnMessageReceived listener) { mMessageListener = listener; } /** * Sends the message entered by client to the server * * @param message * text entered by client */ public void sendMessage(String message) { if (mBufferOut != null && !mBufferOut.checkError()) { mBufferOut.println(message); mBufferOut.flush(); } } /** * Close the connection and release the members */ public void stopClient() { // send mesage that we are closing the connection TelephonyManager tManager = (TelephonyManager) MyApplication.getInstance().getSystemService(Context.TELEPHONY_SERVICE); uid = tManager.getDeviceId(); sendMessage(Constants.CLOSED_CONNECTION + "id: " + uid); mRun = false; if (mBufferOut != null) { mBufferOut.flush(); mBufferOut.close(); } mMessageListener = null; mBufferIn = null; mBufferOut = null; mServerMessage = null; } public void run() { mRun = true; try { // here you must put your computer's IP address. InetAddress serverAddr = InetAddress.getByName(SERVER_IP); MyLog.e("TCP Client", "C: Connecting..."); // create a socket to make the connection with the server Socket socket = new Socket(serverAddr, SERVER_PORT); try { // sends the message to the server mBufferOut = new PrintWriter(new BufferedWriter( new OutputStreamWriter(socket.getOutputStream())), true); // receives the message which the server sends back mBufferIn = new BufferedReader(new InputStreamReader( socket.getInputStream())); // send login name TelephonyManager tManager = (TelephonyManager) MyApplication.getInstance().getSystemService(Context.TELEPHONY_SERVICE); uid = tManager.getDeviceId(); sendMessage(Constants.LOGIN_NAME + "id: " + uid); // in this while the client listens for the messages sent by the // server while (mRun) { mServerMessage = mBufferIn.readLine(); if (mServerMessage != null && mMessageListener != null) { // call the method messageReceived from MyActivity class mMessageListener.messageReceived(mServerMessage); } } MyLog.e("RESPONSE FROM SERVER", "S: Received Message: '" + mServerMessage + "'"); } catch (Exception e) { MyLog.e("TCP", "S: Error", e); } finally { // the socket must be closed. It is not possible to reconnect to // this socket // after it is closed, which means a new socket instance has to // be created. socket.close(); } } catch (Exception e) { MyLog.e("TCP", "C: Error", e); } } // Declare the interface. The method messageReceived(String message) will // must be implemented in the MyActivity // class at on asynckTask doInBackground public interface OnMessageReceived { public void messageReceived(String message); } }
Android Client: Constants
public class Constants { public static final String CLOSED_CONNECTION = "kazy_closed_connection"; public static final String LOGIN_NAME = "kazy_login_name"; }
Android Client: My Activity
@Override protected void onPause() { super.onPause(); if(connect != null) { connect.cancel(true); } if(mTcpClient != null) { MyLog.d(TAG, "stopClient"); mTcpClient.stopClient(); mTcpClient = null; } } public class ConnectTask extends AsyncTask<String,String,TCPClient> { @Override protected TCPClient doInBackground(String... message) { MyLog.d(TAG, "doInBackground"); //we create a TCPClient object and mTcpClient = new TCPClient(new TCPClient.OnMessageReceived() { @Override //here the messageReceived method is implemented public void messageReceived(String message) { //this method calls the onProgressUpdate publishProgress(message); } }); mTcpClient.run(); return null; } @Override protected void onProgressUpdate(String... values) { super.onProgressUpdate(values); MyLog.d(TAG, "onProgressUpdate"); View view = adapter.getChildView(0, 0, false, null, null); TextView text = (TextView) view.findViewById(R.id.betChildOdd); child2.get(0).get(0).put("OLD", text.getText().toString()); child2.get(0).get(0).put(CONVERTED_ODDS, values[0].toString()); child2.get(0).get(0).put("CHANGE", "TRUE"); adapter.notifyDataSetChanged(); } }
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JimmyB over 10 yearsVittorio is right: Every call to
ServerSocket.accept()
will only accept a single connection and return the correspondingSocket
object. That's why you usually put theaccept()
into awhile()
loop and hand each returnedSocket
to another thread to handle further communications on that specific connection. -
Cruncher over 10 years@HannoBinder or since an arbitrary number of threads can cause a lot of lost time to threading overhead, I like to have 1 thread listening for new connections, and one thread looping through a collection of connections. From there, I will spawn a thread for an action if it will take a particularly long time