Animate UIButton down in Swift
16,793
try this
@IBAction func clicked(sender: AnyObject) {
button = sender as UIButton
UIView.animateWithDuration(1.0, animations:{
self.button.frame = CGRectMake(self.button.frame.origin.x + 25, self.button.frame.origin.y + 25, self.button.frame.size.width, self.button.frame.size.height)
})
}
for more information read this article http://mathewsanders.com/prototyping-iOS-iPhone-iPad-animations-in-swift/
Author by
Casper
Updated on June 04, 2022Comments
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Casper almost 2 years
I'm making my first game in
Swift
and I was wondering how I could animate the buttons in Z position (or downscale and upscale) when the user presses the button.I though that I found the answer but everything I find is written in
Objective-C
and since I'm new to coding it's pretty hard for me to translateObj-C
toSwift
.This is what I found:
UIButton *button = (UIButton*)sender; //animates button 25 pixels right and 25 pixels down. Customize CGRect newFrame = CGRectMake(button.frame.origin.x + 25, button.frame.origin.y + 25, button.frame.size.width, button.frame.size.height); [UIView animateWithDuration:0.3f delay:0.0f options: UIViewAnimationOptionCurveLinear animations:^{ [button setFrame:newFrame]; } completion:nil];
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Name over 9 yearsWhat's your problem?
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Casper over 9 yearsWell I don't know what it says in Obj-C so I'm looking for someone that could help me translate that to swift so I can implement it in my code.
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bearacuda13 almost 7 yearsoh, sorry for the downvote... I've nested my buttons in a lot of views and figured out your code works fine; stackoverflow won't let me upvote it