Availability.h, UIKit.h, etc not found

22,173

Solution 1

I hate this problem! There seems to be a simple solution that SOMETIMES works:

Possible solution

Go to Build Phases -> Link Binary With Liibraries.

If you are having a problem with say Foundation.framework. Simply delete that one --- i.e., use the minus ("-") button at the bottom of the list.

And then add it again, using the plus button.

Clean the build folder. (To do so hold down ALT, then click Product -> Clean. You will see "Clean" changes to "Clean Build Folder")

Another possible solution

Be sure to read Matthew's answer here ...

iOS SDK broken ever after reinstall UIKit and Foundation frameworks not found

Look at the value of your "Framework Search Paths".

Another possible solution

Completely and totally uninstall XCode 4.3, use "CleanMyMac" to do so (it will try to find every associated component of the app you are trying to delete).

Then just use the App Store to (re) install XCode. As David mentions, this can sometimes fix this damn problem.

Why does it happen?...

I believe this problem can possibly happen in situations where you have, say, replaced your hard drive (i.e., probably using Carbon Copy Cloner or the like) or in some way the main volume on your Mac gets renamed or changed in some way. I think there might be a slight bug in the new "application-style" Xcode where it sometimes does and sometimes does not understand that sort of change in the paths.

I hope it helps someone!

It is an infuriating problem. I just had it happen again, in this case, because I subsequently deleted a copy of the "old-style" XCode from a machine. (It's perhaps better to utterly delete old-style XCodes (/Developer directory, etc) before installing the new-style XCode.)

Solution 2

I try delete and reinstall Xcode it's work. Thank.

Solution 3

I had the same problem too, Xcode 4.3 can't find Foundation.framework, CoreFoundation.framework and like David Da Silva Contín said, I removed the Xcode 4.3 build 4E109 that was installed over Xcode 4.2 and reinstalled it again, and its everything ok now. Thanks David =D

Solution 4

I just had a similar issue.

I had added one of my own .h files to the .pch so I didn't have to import it into every class. It was fine until just now when I started to get errors but only when building for a device. The weird thing is that it anyway installed and ran ok on the device and there were never any errors at all on the simulator.

All I did was delete the import line from the .pch, cmd+S and then tapped my heels together three times and added it back.

I did an option+clean and then it compiled with no problems at all. Very happy to not have to reinstall Xcode and perhaps this will help someone else?

Solution 5

May be in Build Settings -> Valid Architecture there are arm64. So just remove the architecture arm64 and problem solved.

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22,173
David Da Silva Contín
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David Da Silva Contín

CEO at bluecode. I'm mad about music, programming, web design and algorithms. iOS programmer: @KiposGame is my current project, a free game for iOS. IIIII

Updated on July 05, 2022

Comments

  • David Da Silva Contín
    David Da Silva Contín almost 2 years

    I'm having a great problem here.

    I recently downloaded Xcode 4.3 from the Mac App Store, because it had the full-screen feature for Lion. And then, my project stopped compiling. It says:

    Lexical or Preprocessor Issue Availability.h file not found.

    //
    // Prefix header for all source files of the 'TRGame' target in the 'TRGame' project
    //
    
    #import <Availability.h>
    
    #ifndef __IPHONE_3_0
    #warning "This project uses features only available in iPhone SDK 3.0 and later."
    #endif
    
    
    #ifdef __OBJC__
        #import <UIKit/UIKit.h>
        #import <Foundation/Foundation.h>
    #endif
    

    That's in the xxxx-Prefix.pch file.

    If I comment out the #import Availability.h, it will tell me that it can't find the UIKit.h, and so on...

    Help will be MUCH appreciated!

  • David Da Silva Contín
    David Da Silva Contín about 12 years
    TRGame; 1 target, iOS SDK 5.0 I guess it's correct. Indeed, it is for an iOS App I've already on the App Store.
  • David Da Silva Contín
    David Da Silva Contín about 12 years
    Linked Frameworks and Libraries: UIKit.framework iAd.framework AVFoundation.framework QuartzCore.framework GameKit.framework Foundation.framework CoreGraphics.framework
  • Fattie
    Fattie about 12 years
    You know, unfortunately I had this problem on a number of macs, and unfortunately I found that reinstalling Xcode does NOT help sometimes. It is damned annoying. For anyone reading in the future who has the problem, also try just the delete/add process mentioned below cheers
  • Bagusflyer
    Bagusflyer over 11 years
    Doesn't work for me. And I only have this problem when I run app in device. It's fine when I run app in simulator. By the way what is "CleanMyMac"?
  • Flaviu
    Flaviu about 11 years
    Had this issue with XCode 4.6 and thought it was CocoaPods. After reading this, I installed XCode from the App Store (4.6.2) and it worked fine. Thanks!