AVAudioPlayer resetting currently playing sound and playing it from beginning
Solution 1
For your situation I would try the following
//Pause the player and restart it
if (player.playing) {
NSLog(@"Reset sound: %@", selectedSound);
[player pause];
}
player.currentTime = 0;
[player play];
If you are going to immediately play the sound again, I would suggest pause instead of stop. Calling stop "Stops playback and undoes the setup needed for playback."
Solution 2
As indicated, if you want the sound to play again, you should avoid disabling the AVAudioPlayer instance with a stop but rather, just issue a reset of the position where it is playing. So, don't use stop() or pause() but as Plumenator mentioned, just issue .currentTime=0. So in your case, you would simply do:
if (player.isPlaying) {
player.currentTime = 0
} else {
player.play()
}
Solution 3
Swift example:
player.currentTime = 0.0;
Dougnukem
Worked at some game companies and social game startups, working on a new web startup currently. Personal Website
Updated on June 24, 2022Comments
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Dougnukem almost 2 years
I'm having an issue using AVAudioPlayer where I want to reset a player if it's currently playing and have it play again.
I try the following with no luck:
The sound plays once but then the second time i select the button it stops the sound, the third time starts the sound up again.
//Stop the player and restart it if (player.playing) { NSLog(@"Reset sound: %@", selectedSound); [player stop]; [player play]; } else { NSLog(@"playSound: %@", selectedSound); [player play]; }
I've also tried using player.currentTime = 0 which indicates that would reset the player, that didn't work, I also tried resetting currentTime = 0 and then calling play that didn't work.
//Stop the player and restart it if (player.playing) { NSLog(@"Reset sound: %@", selectedSound); player.currentTime = 0; [player play]; } else { NSLog(@"playSound: %@", selectedSound); [player play]; }