AVFoundation, how to turn off the shutter sound when captureStillImageAsynchronouslyFromConnection?
Solution 1
I used this code once to capture iOS default shutter sound (here is list of sound file names https://github.com/TUNER88/iOSSystemSoundsLibrary):
NSString *path = @"/System/Library/Audio/UISounds/photoShutter.caf";
NSString *docs = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
NSData *data = [NSData dataWithContentsOfFile:path];
[data writeToFile:[docs stringByAppendingPathComponent:@"photoShutter.caf"] atomically:YES];
Then I used third-party app to extract photoShutter.caf
from Documents directory (DiskAid for Mac). Next step I opened photoShutter.caf
in Audacity audio editor and applied inversion effect, it looks like this on high zoom:
Then I saved this sound as photoShutter2.caf
and tried to play this sound right before captureStillImageAsynchronouslyFromConnection
:
static SystemSoundID soundID = 0;
if (soundID == 0) {
NSString *path = [[NSBundle mainBundle] pathForResource:@"photoShutter2" ofType:@"caf"];
NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
AudioServicesCreateSystemSoundID((__bridge CFURLRef)filePath, &soundID);
}
AudioServicesPlaySystemSound(soundID);
[self.stillImageOutput captureStillImageAsynchronouslyFromConnection:
...
And this really works! I runs test several times, every time I hear no shutter sound :)
You can get already inverted sound, captured on iPhone 5S iOS 7.1.1 from this link: https://www.dropbox.com/s/1echsi6ivbb85bv/photoShutter2.caf
Solution 2
My Solution in Swift
When you call AVCapturePhotoOutput.capturePhoto
method to capture an image like the below code.
photoOutput.capturePhoto(with: self.capturePhotoSettings, delegate: self)
AVCapturePhotoCaptureDelegate methods will be invoked.
And the system tries to play shutter sound after willCapturePhotoFor
invoked.
So you can dispose of system sound in willCapturePhotoFor
method.
extension PhotoCaptureService: AVCapturePhotoCaptureDelegate {
func photoOutput(_ output: AVCapturePhotoOutput, willCapturePhotoFor resolvedSettings: AVCaptureResolvedPhotoSettings) {
// dispose system shutter sound
AudioServicesDisposeSystemSoundID(1108)
}
}
See also
Solution 3
Method 1: Not sure if this will work, but try playing a blank audio file right before you send the capture event.
To play a clip, add the Audio Toolbox
framework, #include <AudioToolbox/AudioToolbox.h>
and play the audio file like this immediately before you take the picture:
NSString *path = [[NSBundle mainBundle] pathForResource:@"blank" ofType:@"wav"];
SystemSoundID soundID;
NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
AudioServicesPlaySystemSound(soundID);
Here is a blank audio file if you need it. https://d1sz9tkli0lfjq.cloudfront.net/items/0Y3Z0A1j1H2r1c0z3n3t/blank.wav
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Method 2: There's also an alternative if this doesn't work. As long as you don't need to have a good resolution, you can grab a frame from the video stream, thus avoiding the picture sound altogether.
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Method 3: Another way to do this would be to take a "screenshot" of your application. Do it this way:
UIGraphicsBeginImageContext(self.window.bounds.size);
[self.window.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData * data = UIImagePNGRepresentation(image);
[data writeToFile:@"foo.png" atomically:YES];
If you're wanting this to fill the whole screen with a preview of the video stream so that your screenshot looks good:
AVCaptureSession *captureSession = yourcapturesession;
AVCaptureVideoPreviewLayer *previewLayer = [AVCaptureVideoPreviewLayer layerWithSession:captureSession];
UIView *aView = theViewYouWantTheLayerIn;
previewLayer.frame = aView.bounds; // Assume you want the preview layer to fill the view.
[aView.layer addSublayer:previewLayer];
Solution 4
I was able to get this to work by using this code in the snapStillImage function and it works perfectly for me on iOS 8.3 iPhone 5. I have also confirmed that Apple won't reject your app if you use this (they didn't reject mine)
MPVolumeView* volumeView = [[MPVolumeView alloc] init];
//find the volumeSlider
UISlider* volumeViewSlider = nil;
for (UIView *view in [volumeView subviews]){
if ([view.class.description isEqualToString:@"MPVolumeSlider"]){
volumeViewSlider = (UISlider*)view;
break;
}
}
// mute it here:
[volumeViewSlider setValue:0.0f animated:YES];
[volumeViewSlider sendActionsForControlEvents:UIControlEventTouchUpInside];
Just remember to be nice and unmute it when your app returns!
Solution 5
I live in in Japan, so I can not mute the audio when we take photos for security reason. In video, however audio turns off. I don't understand why.
The only way I take a photo without shutter sound is using AVCaptureVideoDataOutput or AVCaptureMovieFileOutput. For analyze still image AVCaptureVideoDataOutput is only way. In AVFoundatation sample code,
AVCaptureVideoDataOutput *output = [[[AVCaptureVideoDataOutput alloc] init] autorelease];
// If you wish to cap the frame rate to a known value, such as 15 fps, set
// minFrameDuration.
output.minFrameDuration = CMTimeMake(1, 15);
In my 3GS it is very heavy when I set CMTimeMake(1, 1); // One frame per second.
In WWDC 2010 Sample code, FindMyiCone, I found following code,
[output setAlwaysDiscardsLateVideoFrames:YES];
When this API is used, the timing is not granted, but API is called sequentially. I this it is best solutions.
Comments
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ohho about 4 years
I am trying to capture an image during a live preview from the camera, by AVFoundation captureStillImageAsynchronouslyFromConnection. So far the program works as expected. However, how can I mute the shutter sound?
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ohho over 13 yearsHow to mute the iPhone sound programmatically? Thanks!
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Linuxmint over 13 yearsI don't think that would work, it would just play a "blank" sound while the shutter noise plays. Its quite possible to play 2 sounds at the same time. The other 2 methods seem workable!
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sudo rm -rf over 13 yearsGive it a shot. I'm not confident it will work, but here's to hoping!
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Admin over 13 yearseven if you could, Apple wouldn't approve that
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bugloaf almost 10 yearsAwesome hack! I wonder if this trick could also be used to suppress the UIPickerView sound, which can't be disabled through a public API: stackoverflow.com/q/1441849/214070
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Jeff Mascia almost 10 yearsVery cool. Only caveat is that when flash is turned on, this will result in a double shutter sound because the default system sound is not played when captureStillImageAsynchronouslyFromConnection: is called, but rather when image is actually captured (during flash sequence). Instead add a key-value observer on self.stillImageOutput for keyPath 'capturingStillImage' to detect when capture truly starts, then play inverse sound in callback method.
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L0j1k almost 10 yearsThis is how modern military aircraft defeat radar. This is why you don't see the "stealth shape" silhouette on new fighter designs: There is an electronics package that handles what is basically a radar-defeating phase shift that broadcasts an "inverted" (phase-shifted) duplicate signal.
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Guvante almost 10 years@L0j1k: It depends on what kind of stealth ship you are talking about. The F22 an ilk aren't interested in being undetected but in being unlockable. Problem with phase shift technology is you are incredibly obvious from every other position, since they won't see the same shift.
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Daniel Serodio almost 10 yearsThis is how noise-cancelling headphones work, except they capture the sound in realtime
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notthetup almost 10 yearsI'm wondering how this achieves sample accurate overlap of two waves. AFAIK, even if it's a single sample off, the cancelation won't be perfect.
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nobody almost 10 yearsThis will probably be a good way to get rejected from the app store, once Apple catches on.
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Paul Cezanne over 9 yearsAre you able to get AVCaptureVideoDataOutput to work while AVCaptureMovieFileOutput is being used? When I try to use both of them the AVCaptureVideoDataOutput's delegate methods are not called.
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Rivera over 9 yearsSorry I haven't tried to have more than one output at the same time.
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Ticko over 9 yearsThis was great for iOS7, but it no longer works on iOS8, any idea how to solve this on iOS8 ?
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V-Xtreme over 9 years@kO6a:yeah, Its not working on iOS8 devices. Please give some solution.
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k06a over 9 years@Ticko did you used attached audio file from my dropbox or inverted your own? iOS8 may have changed sound or/and random sleep before shutter sound...
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iLearner almost 9 yearsThis works fine while capturing single image not for multiple, I have implemented burst mode, and capturing 5 images within 1.5 sec, so using above logic camera shutter sound doesn't get suppress.
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Sam over 8 yearsStill works on iOS 8. This is the Swift code if anyone wants it:
if let soundURL = NSBundle.mainBundle().URLForResource("photoShutter2", withExtension: "caf") { var mySound: SystemSoundID = 0 AudioServicesCreateSystemSoundID(soundURL, &mySound) AudioServicesPlaySystemSound(mySound); }
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Albert Renshaw about 8 yearsWhat if Apple changes it's sound?
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Albert Renshaw about 8 years@iLearner If you need to mute the sound while taking BURST photos, you can do it at a slight quality loss using this method: stackoverflow.com/a/9672242/2057171 ——— I've edited this into the question for future readers O:)
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k06a about 8 years@AlbertRenshaw you added link to this answer with solution that you can find anywhere: just capturing frames from video. Sorry, I've removed this link from answer – I think this solution is enough wide-popular to be found in google or SO.
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k06a about 8 years@AlbertRenshaw You can record and invert several sounds and use concrete sound for concrete iOS version. iOS7, iOS8, iOS9 have same sound :)
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Albert Renshaw about 8 yearsYes but if Apple changes the sound in say iOS 10, this could be bad for apps capturing say 60 frames a second, with shutter sounds going off 60 times a second and also an invert of the old sound also going off 60 times a second. @k06a
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k06a about 8 years@AlbertRenshaw sure, but app developers will have 3-5 months to adopt their apps to new iOS version. Hope it will be named iOS X :)
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raven99 almost 8 yearsThis answer simply not true. Tried it with iOS 9.3 and iPhone 6+ and it's not working.
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k06a almost 8 years@raven99 Apple may change sound in any future version of iOS. Any 5ms latency in audio playback can break all magic. This method is not production-ready I think. This is about tricking and fun :)
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Satish Mavani almost 7 years@k06a I am using AVCapturePhotoCaptureDelegate methods in which method i should put this code to disable shutter sound? I have tried by adding this code in "didCapturePhotoForResolvedSettings" method but its not working. any help?
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k06a almost 7 years@SatishMavani I wrote it right before
captureStillImageAsynchronouslyFromConnection:
method call. Not sure this method will work on all iOS versions because it needs very high precision of synchronization of sound playback and image capturing... -
Satish Mavani almost 7 years@k06a captureStillImageAsynchronouslyFromConnection: is deprecated now and there is no such method i can find with AVCapturePhotoCaptureDelegate, can you help with any other solution?
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Glavid about 6 yearsAs of XCode 9.3 using AVCapturePhotoCaptureDelegate this does not work. The photoOutput(:willCapturePhotoFor:) documentation says "The photo output calls this method as close as possible to the initial moment of capture. If the shutter sound is enabled, this call occurs immediately after the photo output begins playing the shutter sound." Both this method and the photoOutput(:willBeginCaptureFor:) method do not align with the shutter sound begin event.
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k06a about 6 years@Glavid awesome, after 4 years they finally made protection from this trick.
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silicon_valley almost 6 yearsWorks like a charm! I'm playing it in the delegate callback
photoOutput(:willCapturePhotoFor:)
. Also got this working on iOS 11.3.1 built with Xcode 9.3.1 -
iGW almost 6 yearsNot working for me on iOS 11.1 ... Actually, I'm trying to achieve this in the AVCaptureMetadataOutputObjectsDelegate as my requirement is when scanning is done then I need to capture the photo of the scanned barcode. Can you please help me how I can achieve the above mentioned feature.
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k06a almost 6 years@iGW try to do it in
photoOutput(:willCapturePhotoFor:)
like @silicon_valley suggested in the previous comment, it seems it working for him even in 11.3.1. -
iGW almost 6 yearsI applied the solution suggested by @silicon_valley and on clicking camera icon many times 1-2 out of 10 gave shutter sound. Also as per my requirements as I already mentioned in my previous comment that :- On getting barcode result inside - didOutputMetadataObjects I just need to click the photo of the scanned barcode at the same time and save that result along with the image in Core data.
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iGW almost 6 yearsCurrently , I'm reading the barcode with the help of AVCaptureMetadataOutputObjectsDelegate and used captureStillImageAsynchronously method to capture image inside this delegate. Hoping I could able to explain my requirement properly.
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shtnkgm over 5 yearsThis method actually works. However, it is necessary to pay attention to the following points. - Play a shutter sound even when the device is muted or connected to headphones - Ringing the shutter sound exactly at the same time as a real shutter sound
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Quinn about 5 years@Glavid I was able to make it work on iPhone 10's by adding a small delay (of 0.02 seconds) to when i play the sound, doing it like this seems to be working for me
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Quinn about 5 yearsScratch my previous comment, it works like 99% of the time with the delay but sometimes the sound will happen :(
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Warpling about 5 yearsThis is a beautiful solution and it works perfectly. Great answer too. Thanks @kyle
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MJ Studio about 5 yearsThis is perfectly work. If you need to separate silent mode and normal mode, Use AudioServicesPlaySytemSoundID(1108) reversely. Thank you.
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Liew Jun Tung over 4 yearsIt works! I want to know if you have any trouble uploading to AppStore with such a method?
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Won over 4 years@LiewJunTung No trouble with this solution. I already uploaded apps with this solution. There are a lot of apps that used this kind of solution. Happy coding.
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Liew Jun Tung over 4 yearsI have discovered a problem. I am wondering if you have discovered this problem. It's basically a memory leak that only happens when
AudioServicesDisposeSystemSoundID(1108)
is called. Do you have any solutions for this? :) -
gafos almost 4 yearsYou don't need to separate silent to normal mode @MJStudio. Set the Category of AVAudioSession.sharedInstance() to .soloAmbient. It that way your audio is silenced by screen locking and by the Silent switch
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Edward Brey over 3 yearsThis answer usually works, but it creates a race condition dependent on system load. Sometimes, iOS doesn't get around to calling
photoOutput
until after part of the shutter sound has been played.