Avoiding copy of objects with the "return" statement

30,350

Solution 1

This program can take advantage of named return value optimization (NRVO). See here: http://en.wikipedia.org/wiki/Copy_elision

In C++11 there are move constructors and assignment which are also cheap. You can read a tutorial here: http://thbecker.net/articles/rvalue_references/section_01.html

Solution 2

There seems to be some confusion as to how the RVO (Return Value Optimization) works.

A simple example:

#include <iostream>

struct A {
    int a;
    int b;
    int c;
    int d;
};

A create(int i) {
    A a = {i, i+1, i+2, i+3 };
    std::cout << &a << "\n";
    return a;
}

int main(int argc, char*[]) {
    A a = create(argc);
    std::cout << &a << "\n";
}

And its output at ideone:

0xbf928684
0xbf928684

Surprising ?

Actually, that is the effect of RVO: the object to be returned is constructed directly in place in the caller.

How ?

Traditionally, the caller (main here) will reserve some space on the stack for the return value: the return slot; the callee (create here) is passed (somehow) the address of the return slot to copy its return value into. The callee then allocate its own space for the local variable in which it builds the result, like for any other local variable, and then copies it into the return slot upon the return statement.

RVO is triggered when the compiler deduces from the code that the variable can be constructed directly into the return slot with equivalent semantics (the as-if rule).

Note that this is such a common optimization that it is explicitly white-listed by the Standard and the compiler does not have to worry about possible side-effects of the copy (or move) constructor.

When ?

The compiler is most likely to use simple rules, such as:

// 1. works
A unnamed() { return {1, 2, 3, 4}; }

// 2. works
A unique_named() {
    A a = {1, 2, 3, 4};
    return a;
}

// 3. works
A mixed_unnamed_named(bool b) {
    if (b) { return {1, 2, 3, 4}; }

    A a = {1, 2, 3, 4};
    return a;
}

// 4. does not work
A mixed_named_unnamed(bool b) {
    A a = {1, 2, 3, 4};

    if (b) { return {4, 3, 2, 1}; }

    return a;
}

In the latter case (4), the optimization cannot be applied when A is returned because the compiler cannot build a in the return slot, as it may need it for something else (depending on the boolean condition b).

A simple rule of thumb is thus that:

RVO should be applied if no other candidate for the return slot has been declared prior to the return statement.

Solution 3

Named Return Value Optimization will do the job for you since the compiler tries to eliminate redundant Copy constructor and Destructor calls while using it.

std::vector<unsigned int> test(const unsigned int n){
    std::vector<unsigned int> x;
    return x;
}
...
std::vector<unsigned int> y;
y = test(10);

with return value optimization:

  1. y is created
  2. x is created
  3. x is assigned into y
  4. x is destructed

(in case you want to try it yourself for deeper understanding, look at this example of mine)

or even better, just like Matthieu M. pointed out, if you call test within the same line where y is declared, you can also avoid construction of redundant object and redundant assignment as well (x will be constructed within memory where y will be stored):

std::vector<unsigned int> y = test(10);

check his answer for better understanding of that situation (you will also find out that this kind of optimization can not always be applied).

OR you could modify your code to pass the reference of vector to your function, which would be semantically more correct while avoiding copying:

void test(std::vector<unsigned int>& x){
    // use x.size() instead of n
    // do something with x...
}
...
std::vector<unsigned int> y;
test(y);

Solution 4

The move constructor is guaranteed to be used if NRVO does not happen

Therefore, if you return an object with move constructor (such as std::vector) by value, it is guaranteed not to do a full vector copy, even if the compiler fails to do the optional NRVO optimization.

This is mentioned by two users who appear influential in the C++ specification itself:

Not satisfied by my Appeal to Celebrity?

OK. I can't fully understand the C++ standard, but I can understand the examples it has! ;-)

Quoting the C++17 n4659 standard draft 15.8.3 [class.copy.elision] "Copy/move elision"

3 In the following copy-initialization contexts, a move operation might be used instead of a copy operation:

  • (3.1) — If the expression in a return statement (9.6.3) is a (possibly parenthesized) id-expression that names an object with automatic storage duration declared in the body or parameter-declaration-clause of the innermost enclosing function or lambda-expression, or
  • (3.2) — if the operand of a throw-expression (8.17) is the name of a non-volatile automatic object (other than a function or catch-clause parameter) whose scope does not extend beyond the end of the innermost enclosing try-block (if there is one),

overload resolution to select the constructor for the copy is first performed as if the object were designated by an rvalue. If the first overload resolution fails or was not performed, or if the type of the first parameter of the selected constructor is not an rvalue reference to the object’s type (possibly cv-qualified), overload resolution is performed again, considering the object as an lvalue. [ Note: This two-stage overload resolution must be performed regardless of whether copy elision will occur. It determines the constructor to be called if elision is not performed, and the selected constructor must be accessible even if the call is elided. — end note ]

4 [ Example:

class Thing {
public:
  Thing();
  ~ Thing();
  Thing(Thing&&);
private:
  Thing(const Thing&);
};

Thing f(bool b) {
  Thing t;
  if (b)
    throw t;          // OK: Thing(Thing&&) used (or elided) to throw t
  return t;           // OK: Thing(Thing&&) used (or elided) to return t
}

Thing t2 = f(false);  // OK: no extra copy/move performed, t2 constructed by call to f

struct Weird {
  Weird();
  Weird(Weird&);
};

Weird g() {
  Weird w;
  return w;           // OK: first overload resolution fails, second overload resolution selects Weird(Weird&)
}

— end example

I don't like the "might be used" wording, but I think the intent is to mean that if either "3.1" or "3.2" hold, then the rvalue return must happen.

This is pretty clear on the code comments for me.

Pass by reference + std::vector.resize(0) for multiple calls

If you are making multiple calls to test, I believe that this would be slightly more efficient as it saves a few malloc() calls + relocation copies when the vector doubles in size:

void test(const unsigned int n, std::vector<int>& x) {
    x.resize(0);
    x.reserve(n);
    for (unsigned int i = 0; i < n; ++i) {
        x.push_back(i);
    }
}

std::vector<int> x;
test(10, x);
test(20, x);
test(10, x);

given that https://en.cppreference.com/w/cpp/container/vector/resize says:

Vector capacity is never reduced when resizing to smaller size because that would invalidate all iterators, rather than only the ones that would be invalidated by the equivalent sequence of pop_back() calls.

and I don't think compilers are able to optimize the return by value version to prevent the extra mallocs.

On the other hand, this:

  • makes the interface uglier
  • uses more memory than needed when you decrease the vector size

so there is a trade-off.

Solution 5

Compilers often can optimize away the extra copy for you (this is known as return value optimization). See https://isocpp.org/wiki/faq/ctors#return-by-value-optimization

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Updated on November 29, 2020

Comments

  • Vincent
    Vincent over 3 years

    I have a very basic question in C++. How to avoid copy when returning an object ?

    Here is an example :

    std::vector<unsigned int> test(const unsigned int n)
    {
        std::vector<unsigned int> x;
        for (unsigned int i = 0; i < n; ++i) {
            x.push_back(i);
        }
        return x;
    }
    

    As I understand how C++ works, this function will create 2 vectors : the local one (x), and the copy of x which will be returned. Is there a way to avoid the copy ? (and I don't want to return a pointer to an object, but the object itself)


    What would be the syntax of that function using "move semantics" (which was stated in the comments)?

    • chris
      chris about 12 years
    • Vaughn Cato
      Vaughn Cato about 12 years
      It won't necessarily create a copy. NRVO or move symantics can prevent that.
    • Alok Save
      Alok Save about 12 years
      You can rely on your compiler for performing NRVO magic or explictly use move semantics.
    • Mankarse
      Mankarse about 12 years
      The "copy of x which will be returned" may be constructed by moving from x, or its construction elided to become the same object as x. The semantics of the language already avoid any copies.
    • Mankarse
      Mankarse about 12 years
      In response to your edit - you do not need to change the syntax at all. Anything which is eligible for copy elision must use move construction (if the construction is not elided altogether).
    • Cillié Malan
      Cillié Malan over 8 years
      NRVO or not, what if the return type cannot be copied (i.e. it causes a compile error)?
  • Mankarse
    Mankarse about 12 years
    Too bad the reference would immediately be illegal to use (UB). -1 for bad advice.
  • Edward Strange
    Edward Strange about 12 years
    Should be noted that not all compilers will do this and even those that do won't all the time. It may still be worth looking into IFF the object is big, you're noting copies, and profiling shows it to be a significant bottleneck.
  • Matthieu M.
    Matthieu M. about 12 years
    Ah I see. Indeed I had ignored the fact that you first constructed a default y before assigning to it. Your sequence of events is right in this case, though I would recommend you just directly initialize y to avoid creating two objects where one would suffice. Sorry for the noise.
  • LihO
    LihO about 12 years
    @MatthieuM.: I appreciate your point though. Check my answer now :)
  • LihO
    LihO about 12 years
    +1 for pointing out that we can avoid not only copying, but construction of redundant object and redundant assignment as well ;)
  • Cheers and hth. - Alf
    Cheers and hth. - Alf about 12 years
    Re case (4), it depends on the compiler (how smart it is) and the specifics of the code. For example, with the concrete code you show a smart compiler can note that the initialization of a has no side effects, and that that declaration can be moved down under the if.
  • Matthieu M.
    Matthieu M. about 12 years
    @Cheersandhth.-Alf: Exact, the as-if rule still stands obviously. In the general case though (out-of-line constructor), this would only be deductible with LTO enabled.
  • naab
    naab over 8 years
    @MatthieuM. Does it still works if an exception is thrown ?
  • Matthieu M.
    Matthieu M. over 8 years
    @naab: I am not quite sure I see what the problem could be? All local variables prior to the exception being thrown must be destructed, no matter where they are located (in the function frame or in the caller's function frame). So I don't see why throwing would have an impact.
  • Abid Rahman K
    Abid Rahman K about 7 years
    @MatthieuM. Thanks for these nice examples. When I ran your first example, I am getting different addresses. I am using g++ v5.4 on Ubuntu. Any idea why?
  • Matthieu M.
    Matthieu M. about 7 years
    @AbidRahmanK: Are you compiling with optimizations on (-O2 or -O3)? As noted, this is an optimization, so in debug builds (-O0) it is unlikely to appear; also, as all optimizations, the compiler might sometimes NOT apply it, for reasons that can be quite difficult to divine.
  • Abid Rahman K
    Abid Rahman K about 7 years
    I am just using g++ -std=c++11 filename.cpp. I think it is -O0 by default, right? After your comment, I tried with -O2 & -O3, but they are still different. In another post, I read that we have to specify the copy constructor manually for this to work.
  • Matthieu M.
    Matthieu M. about 7 years
    @AbidRahmanK: No, whether the copy constructor is specified or not should have no incidence. After all, in the link I give it is not specified and yet the optimization applied. I suggest you open a question with your example, compiler version and command line and ask why the optimization does not apply (you may also reference this question/answer); there may be a difference, or maybe changes in gcc.
  • Abid Rahman K
    Abid Rahman K about 7 years
    @MatthieuM. : Sure, thanks. I will give the link once I post.
  • 463035818_is_not_a_number
    463035818_is_not_a_number about 7 years
    "... constructed directly into the return slot with equivalent semantics (the as-if rule)" afaik this actually is an exception from the as-if rule, because it is allowed to skip the copy, even if the copying would have side-effects