Building GLFW3 Application with CMAKE - GLFW_LIBRARIES doesnt set

18,031

I don't know about finding GLFW with pkgconfig but I don't think you need pkgconfig in this case. Since GLFW itself builds with CMake it should install a native CMake config module, which it does.

Well, almost. The official GLFW CMake config-module support is a bit buggy as of v3.1.2. Instead, use shaxbee's fork or the adasworks fork (based on shaxbee's but newer)

With that GLFW all you need to find it is just 2 lines:

find_package(glfw3 REQUIRED)
...
target_link_libraries(LearnGLSL ... glfw)

I also found a few other problems in your CMakeLists.txt so I repeat the whole script, revised:

cmake_minimum_required(VERSION 3.3)
project(LearnGLSL)

set(CMAKE_CXX_STANDARD 11) # no explicit compiler flags if possible

# don't read CMAKE_BUILD_TYPE, it has no meaning with multiconfig
# generators
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/build/debug")

# PROJECT_BINARY_DIR should not be set at all
# You establish the BINARY_DIR with the initial cmake command
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})

find_package(OpenGL REQUIRED)
find_package(glfw3 REQUIRED)

include_directories(${OPENGL_INCLUDE_DIR})

add_executable(LearnGLSL main.cpp gl_core_4_3.cpp)
target_link_libraries(LearnGLSL ${OPENGL_gl_LIBRARY} glfw)

add_custom_command(TARGET LearnGLSL POST_BUILD
    COMMAND ${CMAKE_COMMAND} -E copy_directory
    ${CMAKE_SOURCE_DIR}/assets
    ${PROJECT_BINARY_DIR}
    COMMENT "Copy resources to build tree")
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18,031
Thomas
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Thomas

Updated on July 16, 2022

Comments

  • Thomas
    Thomas almost 2 years

    I'm attempting to build a small project using glfw3 but no matter what I do I can't get pkgconfig to set GLFW_LIBRARIES.

    Here is my CMakeList.txt

    cmake_minimum_required(VERSION 3.3)
    project(LearnGLSL)
    
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
    
    if (CMAKE_BUILD_TYPE STREQUAL "")
        set(CMAKE_BUILD_TYPE Debug)
    endif()
    
    
    if(CMAKE_BUILD_TYPE STREQUAL "Debug")
        set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/debug")
        set(PROJECT_BINARY_DIR "${CMAKE_SOURCE_DIR}/build/debug")
    endif(CMAKE_BUILD_TYPE STREQUAL "Debug")
    
    
    file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR})
    set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
    
    
    find_package(OpenGL REQUIRED)
    
    find_package(PkgConfig REQUIRED)
    pkg_check_modules(GLFW REQUIRED glfw3)
    
    
    
    include_directories(
            ${OPENGL_INCLUDE_DIR}
            ${GLFW_INCLUDE_DIRS}
    )
    
    
    set(SOURCE_FILES main.cpp gl_core_4_3.cpp)
    
    message(WARNING "${GLFW_LIBRARIES}")
    
    add_executable(LearnGLSL ${SOURCE_FILES})
    target_link_libraries(LearnGLSL ${OPENGL_gl_LIBRARY} ${GLFW_LIBRARIES})
    
    
    add_custom_command(TARGET LearnGLSL  POST_BUILD
            COMMAND ${CMAKE_COMMAND} -E copy_directory
            ${CMAKE_SOURCE_DIR}/assets
            ${PROJECT_BINARY_DIR}
            COMMENT "Copy resources to build tree")
    

    Here is where glfw3 is installed

    -- Installing: /usr/local/include/GLFW
    -- Installing: /usr/local/include/GLFW/glfw3native.h
    -- Installing: /usr/local/include/GLFW/glfw3.h
    -- Installing: /usr/local/lib/cmake/glfw/glfw3Config.cmake
    -- Installing: /usr/local/lib/cmake/glfw/glfw3ConfigVersion.cmake
    -- Installing: /usr/local/lib/cmake/glfw/glfwTargets.cmake
    -- Installing: /usr/local/lib/cmake/glfw/glfwTargets-noconfig.cmake
    -- Installing: /usr/local/lib/pkgconfig/glfw3.pc
    -- Installing: /usr/local/lib/libglfw3.a
    

    I'll be the first to admit I'm not super comfortable with CMAKE but this seems simple enough and I've done everything I can google to find. maybe its a typo i'm not noticing. Any help is appreciated thanks

    Oh i forgot to mention I get undefined references to the glfw functions when building this project. I assumed this is a result of GLFW_LIBRARIES not properly getting set tho.

  • saurabheights
    saurabheights almost 6 years
    For target link libraries, one can use ${GLFW3_LIBRARY} instead of glfw.