C# and thread-safety of a bool
Solution 1
No, not all of them are thread safe.
Case one isn't actually completely thread safe, or better saying - it isn't thread safe at all. Even if operations with boolean are atomic, variable value can be stored in a cache, and so, as in multicore CPU each core has it's own cache, value can be potentially corrupted.
Going even further, compiler and CPU can perform some internal optimizations, including instruction reordering, which can harmfully affect your program's logic.
You can add the volatile
keyword, to notify the compiler that this field is used in a multi-threaded context. It will fix problems with cache and instruction reordering, but doesn't give you truly "thread safe" code (as write operations still will be not synchronized). Also volatile
cannot be applied to local variable.
So when dealing with multi-threading you always have to use some technique of thread synchronization on valuable resources.
For more information - read this answer, which has some deeper explanation of different techniques. (example there is about int
, but is doesn't really matter, it describes general approach.)
Solution 2
A little bit late but should be useful to the others.
You can implement your own thread safe boolean in the following way:
// default is false, set 1 for true.
private int _threadSafeBoolBackValue = 0;
public bool ThreadSafeBool
{
get { return (Interlocked.CompareExchange(ref _threadSafeBoolBackValue, 1, 1) == 1); }
set
{
if (value) Interlocked.CompareExchange(ref _threadSafeBoolBackValue, 1, 0);
else Interlocked.CompareExchange(ref _threadSafeBoolBackValue, 0, 1);
}
}
Be sure to use Property everywhere, never access int
variable directly.
Solution 3
Nope, it isn't. But the solution is quite easy. To make a bool (or anything, actually) thread safe, it's easy to use lock statement like this:
object locker = new object();
protected bool _somebool;
public bool Somebool
{
get
{
lock (locker)
return _somebool;
}
set
{
lock (locker)
_somebool = value;
}
}
Now you may enjoy your thread safe of <T>
.
Related videos on Youtube
Patryk Golebiowski
Updated on May 09, 2022Comments
-
Patryk Golebiowski almost 2 years
I am very confused about this subject - whether reading/toggling a bool value is thread-safe.
// case one, nothing private bool v1; public bool V1 { get { return v1; } set { v1 = value; } } // case two, with Interlocked on set private int v2; public int V2 { get { return v2; } set { Interlocked.Exchange(ref v2, value); } } // case three, with lock on set private object fieldLock = new object(); private bool v3; public bool V3 { get { return v3; } set { lock (fieldLock) v3 = value; } }
Are all of them thread-safe?
EDIT
From what I have read (click) atomicity of bool does not guarantee it will be thread safe. Will then
volatile
type help?-
user1703401 about 9 yearsNone of these are thread-safe. The thread that calls the getter will always read a stale value. How stale it is depends on the processor and the optimizer. Ranges from a handful of nanoseconds to infinity. The getter needs to synchronize as well. Or you'd use ManualResetEvent/Slim.
-
xanatos about 9 years@Ksv3n Assignement is always an atomic operation False,
long
(64 bit) assignment by a 32 bit program isn't atomic. -
Patryk Golebiowski about 9 years@HansPassant A getter can read an old value, this is understandable. However, how could it last to infinity? Using a lock will make it read the correct value - reread it as if it was volatile? I don't think it works that way, I am confused about what you're saying. I thought that once nobody is writing anymore, the getter will work correctly.
-
user1703401 about 9 yearsIt will be infinity when the optimizer stores the backing variable in a processor register and doesn't reload it from memory. Because it doesn't know that another thread can update it. The x86 jitter does that if the bool isn't declared volatile. Example is here.
-
Patryk Golebiowski about 9 yearsThank you, it is clear now :)
-
-
xanatos about 9 yearsvalue can be potentially corrupted No, value can't be corrupted (as in "transform in illegal/undefined value"). You could get stale ("old") values.
-
Yura about 9 yearsI mean "corrupted" in a way "not one, that it should be or you expect it to be". Definitely not a corrupted in a sense of memory corruption:)
-
stomy almost 5 yearsIn the
get
why not useInterlocked.Read(ref _threadSafeBoolBackValue) == 1
instead ofInterlocked.CompareExchange
? -
lilo0 almost 5 yearsSimple, because where is no Interlocked.Read for
int
parameter. If you really want to useInterlocked.Read
method, you may change back value type tolong
. -
Justin about 3 yearsIf I were to make
_threadSafeBoolBackValue
andThreadSafeBool
static for a class that is static, would thread safety will still valid? -
lilo0 about 3 years@Justin Yes, it will.
Interlocked
methods didn't distinguish static and instance variables, and static initialization is thread safe. So, I see no problems in this case. -
user1664043 almost 3 yearsI just started using .Add(ref _threadSafeBoolBackValue, 0) == 1
-
lilo0 almost 3 years@user1664043 seems valid as well, good catch. Btw, the
set
method could also be simplified asInterlocked.Exchange(ref _threadSafeBoolBackValue, value ? 1 : 0);