C# how to loop while mouse button is held down

53,678

Solution 1

To avoid using threads you can add a Timer component on your form/control and simply enable it on mouse down and disable it on mouse up. Then put the code you would normally put inside the loop in the Timer_Tick event. If you want to use System.Timers.Timer you can use the Timer.Elapsed event instead.

Example (using System.Timers.Timer):

using Timer = System.Timers.Timer;
using System.Timers;
using System.Windows.Forms;//WinForms example
private static Timer loopTimer;
private Button formButton;
public YourForm()
{ 
    //loop timer
    loopTimer = new Timer();
    loopTimer.Interval = 500;/interval in milliseconds
    loopTimer.Enabled = false;
    loopTimer.Elapsed += loopTimerEvent;
    loopTimer.AutoReset = true;
    //form button
    formButton.MouseDown += mouseDownEvent;
    formButton.MouseUp += mouseUpEvent;
}
private static void loopTimerEvent(Object source, ElapsedEventArgs e)
{
    //this does whatever you want to happen while clicking on the button
}
private static void mouseDownEvent(object sender, MouseEventArgs e)
{
    loopTimer.Enabled = true;
}
private static void mouseUpEvent(object sender, MouseEventArgs e)
{
    loopTimer.Enabled = false;
}

Solution 2

You could use a thread to do the counting, and stop the thread when the mouse is released. The following has worked nicely for me:

var b = new Button { Text = "Press me" };

int counter = 0;
Thread countThread = null;
bool stop = false;

b.MouseDown += (s, e) =>
{
    stop = false;
    counter = 0;
    countThread = new Thread(() =>
    {
        while (!stop)
        {
            counter++;
            Thread.Sleep(100);
        }
    });
    countThread.Start();
};

b.MouseUp += (s, e) =>
{
    stop = true;
    countThread.Join();
    MessageBox.Show(counter.ToString());
};

Of course, if you want the event handlers to be methods rather than lambdas, you will have to turn all the variables into fields.

Solution 3

    private void button1_MouseDown(object sender, MouseEventArgs e)
    {
        timer1.Enabled = true;
        timer1.Start();

    }

    private void button1_MouseUp(object sender, MouseEventArgs e)
    {
        timer1.Stop();
    }



    private void timer1_Tick(object sender, EventArgs e)
    {
        numericUpDown1.Value++;

    }

Solution 4

A recent article from Fabulous Adventures in Coding provides this narrative, which might help answer your question:

A surprising number of people have magical beliefs about how exactly applications respond to user inputs in Windows. I assure you that it is not magic. The way that interactive user interfaces are built in Windows is quite straightforward. When something happens, say, a mouse click on a button, the operating system makes a note of it. At some point, a process asks the operating system "did anything interesting happen recently?" and the operating system says "why yes, someone clicked this thing." The process then does whatever action is appropriate for that. What happens is up to the process; it can choose to ignore the click, handle it in its own special way, or tell the operating system "go ahead and do whatever the default is for that kind of event." All this is typically driven by some of the simplest code you'll ever see:

while(GetMessage(&msg, NULL, 0, 0) > 0) 
{ 
  TranslateMessage(&msg); 
  DispatchMessage(&msg); 
}

That's it. Somewhere in the heart of every process that has a UI thread is a loop that looks remarkably like this one. One call gets the next message. That message might be at too low a level for you; for example, it might say that a key with a particular keyboard code number was pressed. You might want that translated into "the numlock key was pressed". TranslateMessage does that. There might be some more specific procedure that deals with this message. DispatchMessage passes the message along to the appropriate procedure.

I want to emphasize that this is not magic. It's a while loop. It runs like any other while loop in C that you've ever seen. The loop repeatedly calls three methods, each of which reads or writes a buffer and takes some action before returning. If one of those methods takes a long time to return (typically DispatchMessage is the long-running one of course since it is the one actually doing the work associated with the message) then guess what? The UI doesn't fetch, translate or dispatch notifications from the operating system until such a time as it does return.

Solution 5

I was inspired by what I read here and decided to write my own button class called a RepeatingButton. On first click it waits for 500ms, then repeats ever 300ms until 2s, then repeats every 100ms (i.e. it uses acceleration).

Here is the code;

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;

/// <summary>
/// A repeating button class.
/// When the mouse is held down on the button it will first wait for FirstDelay milliseconds,
/// then press the button every LoSpeedWait milliseconds until LoHiChangeTime milliseconds,
/// then press the button every HiSpeedWait milliseconds
/// </summary>
public class RepeatingButton : Button
{
    /// <summary>
    /// Initializes a new instance of the <see cref="RepeatingButton"/> class.
    /// </summary>
    public RepeatingButton()
    {
        internalTimer = new Timer();
        internalTimer.Interval = FirstDelay;
        internalTimer.Tick += new EventHandler(internalTimer_Tick);
        this.MouseDown += new MouseEventHandler(RepeatingButton_MouseDown);
        this.MouseUp += new MouseEventHandler(RepeatingButton_MouseUp);
    }

    /// <summary>
    /// The delay before first repeat in milliseconds
    /// </summary>
    public int FirstDelay = 500;

    /// <summary>
    /// The delay in milliseconds between repeats before LoHiChangeTime
    /// </summary>
    public int LoSpeedWait = 300;

    /// <summary>
    /// The delay in milliseconds between repeats after LoHiChangeTime
    /// </summary>
    public int HiSpeedWait = 100;

    /// <summary>
    /// The changeover time between slow repeats and fast repeats in milliseconds
    /// </summary>
    public int LoHiChangeTime = 2000;

    private void RepeatingButton_MouseDown(object sender, MouseEventArgs e)
    {
        internalTimer.Tag = DateTime.Now;
        internalTimer.Start();
    }

    private void RepeatingButton_MouseUp(object sender, MouseEventArgs e)
    {
        internalTimer.Stop();
        internalTimer.Interval = FirstDelay;
    }

    private void internalTimer_Tick(object sender, EventArgs e)
    {
        this.OnClick(e);
        TimeSpan elapsed = DateTime.Now - ((DateTime)internalTimer.Tag);
        if (elapsed.TotalMilliseconds < LoHiChangeTime)
        {
            internalTimer.Interval = LoSpeedWait;
        }
        else
        {
            internalTimer.Interval = HiSpeedWait;
        }
    }

    private Timer internalTimer;
}

Anywhere you have a button, you can just replace it with a repeating button and it will just have all the new functionality built in.

Enjoy!

Sterren

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53,678
Sinaesthetic
Author by

Sinaesthetic

Updated on December 24, 2021

Comments

  • Sinaesthetic
    Sinaesthetic over 2 years

    Can you point me in the right direction? I'm trying to get a loop to trigger while the form button is depressed.

    //pseudocode
    While (button1 is pressed)
    value1 += 1
    

    And then of course stop looping when the button is released

  • Richard J. Ross III
    Richard J. Ross III over 13 years
    Same thing on mine... someone up, someone down... ill make it +1 for you
  • ssss
    ssss over 13 years
    This answer doesn’t answer the question at all. Where’s the loop?
  • Sinaesthetic
    Sinaesthetic over 13 years
    this actually does not work. if you hold the button down, it only runs once. then it runs again when you release the button.
  • Bernard
    Bernard over 13 years
    @Timwi: The loop itself is not important. Once you handle the necessary event correctly, you can add whatever code you want in the event, loop or otherwise.
  • user1703401
    user1703401 over 13 years
    Timwi posted to the thread. He always leaves a trail of downvotes in his wake.
  • ssss
    ssss over 13 years
    @Bernard: Hans is lying. I downvote answers that are wrong, not answers that “compete” with mine. (See Doggett’s answer for example.) Regarding your comment, you can’t just add a loop to the event, because then you can’t listen for the event that is supposed to stop the loop.
  • ssss
    ssss over 13 years
    Good answer: Provides an alternative to my thread-based solution. +1.
  • Bernard
    Bernard over 13 years
    @Timwi: I would rather you initially supplied this explanation when you decided my answer is incorrect. This not only benefits me, but others that believe my answer is correct.
  • ssss
    ssss over 13 years
    @Bernard: I would rather do that too, and I used to do that, but the community on this website generally discourages this. Just look at @Hans’s reaction. He’s become incredibly bitter at me, for no other reason than the simple fact that I pointed out the errors in his answers, thus revealing that it was me that downvoted. It seems that most people are emotionally unable to cope with the suggestion that their answer has a flaw.
  • ssss
    ssss over 13 years
    Sure. Where’s the answer to the question?
  • Daniel Pryden
    Daniel Pryden over 13 years
    @Timwi: The answer is: "Your question depends on an inaccurate assumption." Rather than stating it bluntly, I presented an explanation of the underlying mechanism, which I felt would help the clarify the OP's thinking. Since the question explicitly asks "Can you point me in the right direction?" this seemed an appropriate way to do so. You are certainly free to disagree, but I appreciate that you explained your reasoning.
  • Bernard
    Bernard over 13 years
    @Timwi: I actually don't mind finding out that my answers are wrong or perhaps not completely correct. I end up learning something new. One person cannot know everything, even if they think they do.
  • abelenky
    abelenky over 8 years
    There is a good chance you want to check that (e.Button == MouseButtons.Left), otherwise you end up doing the loop on LeftClick, or RightClick, or MiddleClick, or any other mouse button. Typically buttons should only respond to Left-Click.
  • Gondil
    Gondil over 7 years
    problem with Timer is that it is not accurate and it is known. Try to set timer to known millisecond interval, then count number of ticks and compare it with stopwatch elapsed_milliseconds/interval. You will see noticeable difference in values you get. But if OP don't want a high precision it is a good solution.
  • NappingRabbit
    NappingRabbit about 6 years
    that will lead to infinite recursion, e will not change intra-method