Camera position changes in `THREE.OrbitControls` in three.js
21,556
If you use THREE.OrbitControls
and you want to change the camera target or position you should do like this:
Update position:
camera.position.set(-0.041, 1.9, -1.21);
controls.update();
Update target:
controls.target.set(30, 167, 81);
controls.update();
Reset camera
To reset the camera to the initial position you can do:
controls.reset();
Author by
ArUn
Updated on January 11, 2022Comments
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ArUn over 2 years
The
THREE.OrbitControls
working fine when loaded with the initial camera position, but when the camera position and camera rotation is changed using a button click. the position of camera changes but on clicking the canvas to rotate the camera on new view the position of camera suddenly changesCamera:
Camera = new THREE.PerspectiveCamera(45, Width / Height, 0.1, 1000); Camera.position.set(170, 120, 400); //intial cam position Scene.add(Camera); Camera.position.set(30, 167, 81); Camera.rotation.set(-0.149, 0.3, 0.045); //final cam position
Orbit controls:
controlz = new THREE.OrbitControls(Camera, Renderer.domElement);
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ArUn almost 8 yearsi have update with a fiddle, can you have a look at it
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ArUn almost 8 yearsI think i need to update the center of the controls ??
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ArUn almost 8 yearson rotating the camera on the first time it is loaded ,and after the click is different, how to achieve it
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Wilt almost 8 yearsDoestn't the fiddle in my answer demonstrate exactly that what you are asking for?
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user2780638 about 4 yearsIt doesn't work for camera rotation; camera.position.set(-0.041, 1.9, -1.21); camera.rotation.z = 0.785398; controls.update();