Canvas DrawImage() poor quality
25,194

You can incrementally scale your image down for better results.
Since your final size is 1/4 the original size, you could:
scale the 1000x669 image in half to 500x334 onto a temp canvas
scale the 500x335 canvas in half to 250x167 onto the main canvas
Here's example code and a Demo:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
var img=new Image();
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/multple/wandio.png";
function start(){
// scale the 1000x669 image in half to 500x334 onto a temp canvas
var c1=scaleIt(img,0.50);
// scale the 500x335 canvas in half to 250x167 onto the main canvas
canvas.width=c1.width/2;
canvas.height=c1.height/2;
ctx.drawImage(c1,0,0,250,167);
}
function scaleIt(source,scaleFactor){
var c=document.createElement('canvas');
var ctx=c.getContext('2d');
var w=source.width*scaleFactor;
var h=source.height*scaleFactor;
c.width=w;
c.height=h;
ctx.drawImage(source,0,0,w,h);
return(c);
}
body{ background-color: ivory; padding:10px; }
canvas{border:1px solid red;}
<canvas id="canvas" width=300 height=300></canvas>
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Author by
Dachi
Updated on June 04, 2022Comments
-
Dachi 20 daysI have a problem with Html5 canvas
i draw an image but its quality becomes very poor

after i draw it with canvas it becomes this

my code is here
<script type="text/javascript"> $canvasWidth = $('#canvas').width; $canvasHeight = $('#canvas').height; var alpha = 0.0; var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); function draw(){ var delta = 0.05; ctx.clearRect(0,0,$canvasWidth, $canvasHeight); ctx.globalAlpha = alpha; var logo= new Image(); WandioLight.onload = function(){ ctx.drawImage(logo, 0, 0, 250, 167); }; logo.src = "logo.png"; alpha += delta; if(alpha > 1.0){ return false; } setTimeout(draw, 50); }