Compile a DLL in C/C++, then call it from another program

129,284

Solution 1

Here is how you do it:

In .h

#ifdef BUILD_DLL
#define EXPORT __declspec(dllexport)
#else
#define EXPORT __declspec(dllimport)
#endif

extern "C" // Only if you are using C++ rather than C
{    
  EXPORT int __stdcall add2(int num);
  EXPORT int __stdcall mult(int num1, int num2);
}

in .cpp

extern "C" // Only if you are using C++ rather than C
{    
EXPORT int __stdcall add2(int num)
{
  return num + 2;
}


EXPORT int __stdcall mult(int num1, int num2)
{
  int product;
  product = num1 * num2;
  return product;
}
}

The macro tells your module (i.e your .cpp files) that they are providing the dll stuff to the outside world. People who incude your .h file want to import the same functions, so they sell EXPORT as telling the linker to import. You need to add BUILD_DLL to the project compile options, and you might want to rename it to something obviously specific to your project (in case a dll uses your dll).

You might also need to create a .def file to rename the functions and de-obfuscate the names (C/C++ mangles those names). This blog entry might be an interesting launching off point about that.

Loading your own custom dlls is just like loading system dlls. Just ensure that the DLL is on your system path. C:\windows\ or the working dir of your application are an easy place to put your dll.

Solution 2

There is but one difference. You have to take care or name mangling win C++. But on windows you have to take care about 1) decrating the functions to be exported from the DLL 2) write a so called .def file which lists all the exported symbols.

In Windows while compiling a DLL have have to use

__declspec(dllexport)

but while using it you have to write __declspec(dllimport)

So the usual way of doing that is something like

#ifdef BUILD_DLL
#define EXPORT __declspec(dllexport)
#else
#define EXPORT __declspec(dllimport)
#endif

The naming is a bit confusing, because it is often named EXPORT.. But that's what you'll find in most of the headers somwhere. So in your case you'd write (with the above #define)

int DLL_EXPORT add.... int DLL_EXPORT mult...

Remember that you have to add the Preprocessor directive BUILD_DLL during building the shared library.

Regards Friedrich

Solution 3

The thing to watch out for when writing C++ dlls is name mangling. If you want interoperability between C and C++, you'd be better off by exporting non-mangled C-style functions from within the dll.

You have two options to use a dll

  • Either use a lib file to link the symbols -- compile time dynamic linking
  • Use LoadLibrary() or some suitable function to load the library, retrieve a function pointer (GetProcAddress) and call it -- runtime dynamic linking

Exporting classes will not work if you follow the second method though.

Solution 4

For VB6:

You need to declare your C functions as __stdcall, otherwise you get "invalid calling convention" type errors. About other your questions:

can I take arguments by pointer/reference from the VB front-end?

Yes, use ByRef/ByVal modifiers.

Can the DLL call a theoretical function in the front-end?

Yes, use AddressOf statement. You need to pass function pointer to dll before.

Or have a function take a "function pointer" (I don't even know if that's possible) from VB and call it?)

Yes, use AddressOf statement.

update (more questions appeared :)):

to load it into VB, do I just do the usual method (what I would do to load winsock.ocx or some other runtime, but find my DLL instead) or do I put an API call into a module?

You need to decaler API function in VB6 code, like next:

Private Declare Function SHGetSpecialFolderLocation Lib "shell32" _
   (ByVal hwndOwner As Long, _
    ByVal nFolder As Long, _
    ByRef pidl As Long) As Long
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129,284
Carson Myers
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Carson Myers

Updated on July 05, 2022

Comments

  • Carson Myers
    Carson Myers almost 2 years

    I want to make a simple, simple DLL which exports one or two functions, then try to call it from another program... Everywhere I've looked so far, is for complicated matters, different ways of linking things together, weird problems that I haven't even begun to realize exist yet... I just want to get started, by doing something like so:

    Make a DLL which exports some functions, like,

    int add2(int num){
       return num + 2;
    }
    
    int mult(int num1, int num2){
       int product;
       product = num1 * num2;
       return product;
    }
    

    I'm compiling with MinGW, I'd like to do this in C, but if there's any real differences doing it in C++, I'd like to know those also. I want to know how to load that DLL into another C (and C++) program, and then call those functions from it. My goal here, after playing around with DLLs for a bit, is to make a VB front-end for C(++) code, by loading DLLs into visual basic (I have visual studio 6, I just want to make some forms and events for the objects on those forms, which call the DLL).

    I need to know how to call gcc (/g++) to make it create a DLL, but also how to write (/generate) an exports file... and what I can/cannot do in a DLL (like, can I take arguments by pointer/reference from the VB front-end? Can the DLL call a theoretical function in the front-end? Or have a function take a "function pointer" (I don't even know if that's possible) from VB and call it?) I'm fairly certain I can't pass a variant to the DLL...but that's all I know really.

    update again

    Okay, I figured out how to compile it with gcc, to make the dll I ran

    gcc -c -DBUILD_DLL dll.c
    gcc -shared -o mydll.dll dll.o -Wl,--out-implib,libmessage.a
    

    and then I had another program load it and test the functions, and it worked great, thanks so much for the advice, but I tried loading it with VB6, like this

    Public Declare Function add2 Lib "C:\c\dll\mydll.dll" (num As Integer) As Integer
    

    then I just called add2(text1.text) from a form, but it gave me a runtime error:

    "Can't find DLL entry point add2 in C:\c\dll\mydll.dll"

    this is the code I compiled for the DLL:

    #ifdef BUILD_DLL
    #define EXPORT __declspec(dllexport)
    #else
    #define EXPORT __declspec(dllimport)
    #endif
    
    EXPORT int __stdcall add2(int num){
      return num + 2;
    }
    
    EXPORT int __stdcall mul(int num1, int num2){
      return num1 * num2;
    }
    

    calling it from the C program like this worked, though:

    #include<stdio.h>
    #include<windows.h>
    
    int main(){
    
      HANDLE ldll;
      int (*add2)(int);
      int (*mul)(int,int);
    
      ldll = LoadLibrary("mydll.dll");
      if(ldll>(void*)HINSTANCE_ERROR){
        add2 = GetProcAddress(ldll, "add2");
        mul = GetProcAddress(ldll, "mul");
        printf("add2(3): %d\nmul(4,5): %d", add2(3), mul(4,5));
      } else {
        printf("ERROR.");
      }
    
    }
    

    any ideas?

    solved it

    To solve the previous problem, I just had to compile it like so:

    gcc -c -DBUILD_DLL dll.c
    gcc -shared -o mydll.dll dll.o -Wl,--add-stdcall-alias
    

    and use this API call in VB6

    Public Declare Function add2 Lib "C:\c\dll\mydll" _
        (ByVal num As Integer) As Integer
    

    I learned not to forget to specify ByVal or ByRef explicitly--I was just getting back the address of the argument I passed, it looked like, -3048.

  • xtofl
    xtofl almost 15 years
    In here we don't use EXPORT but INEX. You could call it "SYMBOL", or something else direction-independent.
  • Jim Mack
    Jim Mack almost 15 years
    When calling back into VB6 using AddressOf, be aware that the VB6 RT is not re-entrant, and not thread safe. If you're called back to from a different thread, you'll certainly crash if your function uses any intrinsic VB6 functions (invokes the RT again).