Connecting Python SocketServer with C# Client

10,567

Solution 1

I was able to resolve this issue by changing

IPAddress ipAddress = ipHostInfo.AddressList[0];

to

IPAddress ipAddress = ipHostInfo.AddressList[2];

It turns out AddressList[0] returns IPv6 Address and in Python socket.gethostname() returns IPv4 address.

Solution 2

IPAddress ipAddress = ipHostInfo.AddressList[1];

works for me.

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10,567
Barte
Author by

Barte

Updated on June 12, 2022

Comments

  • Barte
    Barte almost 2 years

    I am trying to send data to Python via C# client. My code works when both the server and the client is either Python or C# but when I run the same code with C# client and Python server I get the following error:

    No connection could be made because the target machine actively refused it

    This is my C# client. I got this code from msdn

    using System;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;
    using System.Text;
    
    // State object for receiving data from remote device.  
    public class StateObject
    {
        // Client socket.  
        public Socket workSocket = null;
        // Size of receive buffer.  
        public const int BufferSize = 1024;
        // Receive buffer.  
        public byte[] buffer = new byte[BufferSize];
        // Received data string.  
        public StringBuilder sb = new StringBuilder();
    }
    
    public class AsynchronousClient
    {
        // The port number for the remote device.  
        private const int port = 11000;
    
        // ManualResetEvent instances signal completion.  
        private static ManualResetEvent connectDone =
            new ManualResetEvent(false);
        private static ManualResetEvent sendDone =
            new ManualResetEvent(false);
        private static ManualResetEvent receiveDone =
            new ManualResetEvent(false);
    
        // The response from the remote device.  
        private static String response = String.Empty;
    
        private static void StartClient()
        {
            // Connect to a remote device.  
            try
            {
                // Establish the remote endpoint for the socket.  
                // The name of the    
                IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
                IPAddress ipAddress = ipHostInfo.AddressList[0];
                IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
    
                // Create a TCP/IP socket.  
                Socket client = new Socket(ipAddress.AddressFamily,
                    SocketType.Stream, ProtocolType.Tcp);
    
                // Connect to the remote endpoint.  
                client.BeginConnect(remoteEP,
                    new AsyncCallback(ConnectCallback), client);
                connectDone.WaitOne();
    
                // Send test data to the remote device.  
                Send(client, "This is a test<EOF>");
                sendDone.WaitOne();
    
                // Receive the response from the remote device.  
                Receive(client);
                receiveDone.WaitOne();
    
                // Write the response to the console.  
                Console.WriteLine("Response received : {0}", response);
    
                // Release the socket.  
                client.Shutdown(SocketShutdown.Both);
                client.Close();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void ConnectCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.  
                Socket client = (Socket)ar.AsyncState;
    
                // Complete the connection.  
                client.EndConnect(ar);
    
                Console.WriteLine("Socket connected to {0}",
                    client.RemoteEndPoint.ToString());
    
                // Signal that the connection has been made.  
                connectDone.Set();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void Receive(Socket client)
        {
            try
            {
                // Create the state object.  
                StateObject state = new StateObject();
                state.workSocket = client;
    
                // Begin receiving the data from the remote device.  
                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReceiveCallback), state);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void ReceiveCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the state object and the client socket   
                // from the asynchronous state object.  
                StateObject state = (StateObject)ar.AsyncState;
                Socket client = state.workSocket;
    
                // Read data from the remote device.  
                int bytesRead = client.EndReceive(ar);
    
                if (bytesRead > 0)
                {
                    // There might be more data, so store the data received so far.  
                    state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
    
                    // Get the rest of the data.  
                    client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                        new AsyncCallback(ReceiveCallback), state);
                }
                else
                {
                    // All the data has arrived; put it in response.  
                    if (state.sb.Length > 1)
                    {
                        response = state.sb.ToString();
                    }
                    // Signal that all bytes have been received.  
                    receiveDone.Set();
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void Send(Socket client, String data)
        {
            // Convert the string data to byte data using ASCII encoding.  
            byte[] byteData = Encoding.ASCII.GetBytes(data);
    
            // Begin sending the data to the remote device.  
            client.BeginSend(byteData, 0, byteData.Length, 0,
                new AsyncCallback(SendCallback), client);
        }
    
        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.  
                Socket client = (Socket)ar.AsyncState;
    
                // Complete sending the data to the remote device.  
                int bytesSent = client.EndSend(ar);
                Console.WriteLine("Sent {0} bytes to server.", bytesSent);
    
                // Signal that all bytes have been sent.  
                sendDone.Set();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        public static int Main(String[] args)
        {
            StartClient();
            return 0;
        }
    }
    

    Here is my Python server. I got this code from python docs

    import SocketServer
    import socket
    
    class MyTCPHandler(SocketServer.BaseRequestHandler):
    
        def handle(self):
            self.data = self.request.recv(1024).strip()
            print "{} wrote:".format(self.client_address[0])
            print self.data
            self.request.sendall(self.data.upper())
    
    if __name__ == "__main__":
        HOST, PORT = socket.gethostname(), 11000
    
        server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler)
        server.serve_forever()
    
  • David Arno
    David Arno over 3 years
    ipHostInfo.AddressList[2] didn't work for me, but as per Jade's answer, ipHostInfo.AddressList[1] did work.