Correct Singleton Pattern Objective C (iOS)?

25,368

Solution 1

Keep it simple:

+(instancetype)sharedInstance
{
    static dispatch_once_t pred;
    static id sharedInstance = nil;
    dispatch_once(&pred, ^{
        sharedInstance = [[self alloc] init];
    });
    return sharedInstance;
}

- (void)dealloc
{
    // implement -dealloc & remove abort() when refactoring for
    // non-singleton use.
    abort();
}

That is it. Overriding retain, release, retainCount and the rest is just hiding bugs and adding a bunch of lines of unnecessary code. Every line of code is a bug waiting to happen. In reality, if you are causing dealloc to be called on your shared instance, you have a very serious bug in your app. That bug should be fixed, not hidden.

This approach also lends itself to refactoring to support non-singleton usage modes. Pretty much every singleton that survives beyond a few releases will eventually be refactored into a non-singleton form. Some (like NSFileManager) continue to support a singleton mode while also supporting arbitrary instantiation.

Note that the above also "just works" in ARC.

Solution 2

// See Mike Ash "Care and Feeding of Singletons"
// See Cocoa Samurai "Singletons: You're doing them wrong"
+(MySingleton *)singleton {
    static dispatch_once_t pred;
    static MySingleton *shared = nil;
    dispatch_once(&pred, ^{
        shared = [[MySingleton alloc] init];
        shared.someIvar = @"blah";
    });
    return shared;
}

Be aware that dispatch_once is not reentrant, so calling itself from inside the dispatch_once block will deadlock the program.

Don't try to code defensively against yourself. If you are not coding a framework, treat your class as normal then stick the singleton idiom above. Think of the singleton idiom as a convenience method, not as a defining trait of your class. You want to treat your class as a normal class during unit testing, so it's OK to leave an accessible constructor.

Don't bother using allocWithZone:

  • It ignores its argument and behaves exactly like alloc. Memory zones are no longer used in Objective-C so allocWithZone: is only kept for compatibility with old code.
  • It doesn't work. You can't enforce singleton behavior in Objective-C because more instances can always be created using NSAllocateObject() and class_createInstance().

A singleton factory method always returns one of these three types:

  • id to indicate the return type is not fully known (case where you are building a class cluster).
  • instancetype to indicate that the type returned is an instance of the enclosing class.
  • The class name itself (MySingleton in the example) to keep it simple.

Since you tagged this iOS, an alternative to a singleton is saving the ivar to the app delegate and then using a convenience macro that you can redefine if you change your mind:

#define coreDataManager() \
        ((AppDelegate*)[[UIApplication sharedApplication] delegate]).coreDataManager

Solution 3

If you want to unit test your singleton you also have to make it so that you can replace it with a mock singleton and/or reset it to the normal one:

@implementation ArticleManager

static ArticleManager *_sharedInstance = nil;
static dispatch_once_t once_token = 0;

+(ArticleManager *)sharedInstance {
    dispatch_once(&once_token, ^{
        if (_sharedInstance == nil) {
            _sharedInstance = [[ArticleManager alloc] init];
        }
    });
    return _sharedInstance;
}

+(void)setSharedInstance:(ArticleManager *)instance {
    once_token = 0; // resets the once_token so dispatch_once will run again
    _sharedInstance = instance;
}

@end
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blackjacx
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blackjacx

I am a passionated iOS developer since 2009. To see the opn source repos I maintain please have a look at this gist

Updated on August 22, 2022

Comments

  • blackjacx
    blackjacx over 1 year

    I found some information in the net to create a singleton class using GCD. Thats cool because it's thread-safe with very low overhead. Sadly I could not find complete solutions but only snippets of the sharedInstance method. So I made my own class using the trial and error method - and et voila - the following came out:

    @implementation MySingleton
    
    // MARK: -
    // MARK: Singleton Pattern using GCD
    
    + (id)allocWithZone:(NSZone *)zone { return [[self sharedInstance] retain]; }
    - (id)copyWithZone:(NSZone *)zone { return self; }
    - (id)autorelease { return self; }
    - (oneway void)release { /* Singletons can't be released */ }
    - (void)dealloc { [super dealloc]; /* should never be called */ }
    - (id)retain { return self; }
    - (NSUInteger)retainCount { return NSUIntegerMax; /* That's soooo non-zero */ }
    
    + (MySingleton *)sharedInstance
    {
        static MySingleton * instance = nil;
    
        static dispatch_once_t predicate;   
        dispatch_once(&predicate, ^{
            // --- call to super avoids a deadlock with the above allocWithZone
            instance = [[super allocWithZone:nil] init];
        });
    
        return instance;
    }
    
    // MARK: -
    // MARK: Initialization
    
    - (id)init
    {
        self = [super init];
        if (self) 
        {
            // Initialization code here.
        }
        return self;
    }
    
    @end
    

    Please feel free to comment and tell me if I've missing something or doing something completely wrong ;)

    Cheers Stefan