CountDownLatch vs. Semaphore

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Solution 1

CountDownLatch is frequently used for the exact opposite of your example. Generally, you would have many threads blocking on await() that would all start simultaneously when the countown reached zero.

final CountDownLatch countdown = new CountDownLatch(1);

for (int i = 0; i < 10; ++ i) {
   Thread racecar = new Thread() {    
      public void run() {
         countdown.await(); //all threads waiting
         System.out.println("Vroom!");
      }
   };
   racecar.start();
}
System.out.println("Go");
countdown.countDown();   //all threads start now!

You could also use this as an MPI-style "barrier" that causes all threads to wait for other threads to catch up to a certain point before proceeding.

final CountDownLatch countdown = new CountDownLatch(num_thread);

for (int i = 0; i < num_thread; ++ i) {
   Thread t= new Thread() {    
      public void run() {
         doSomething();
         countdown.countDown();
         System.out.printf("Waiting on %d other threads.",countdown.getCount());
         countdown.await();     //waits until everyone reaches this point
         finish();
      }
   };
   t.start();
}

That all said, the CountDownLatch can safely be used in the manner you've shown in your example.

Solution 2

CountDownLatch is used to start a series of threads and then wait until all of them are complete (or until they call countDown() a given number of times.

Semaphore is used to control the number of concurrent threads that are using a resource. That resource can be something like a file, or could be the cpu by limiting the number of threads executing. The count on a Semaphore can go up and down as different threads call acquire() and release().

In your example, you're essentially using Semaphore as a sort of CountUPLatch. Given that your intent is to wait on all threads finishing, using the CountdownLatch makes your intention clearer.

Solution 3

Short summary:

  1. Semaphore and CountDownLatch serves different purpose.

  2. Use Semaphore to control thread access to resource.

  3. Use CountDownLatch to wait for completion of all threads

Semaphore definition from Javadocs:

A Semaphore maintains a set of permits. Each acquire() blocks if necessary until a permit is available, and then takes it. Each release() adds a permit, potentially releasing a blocking acquirer.

However, no actual permit objects are used; the Semaphore just keeps a count of the number available and acts accordingly.

How does it work?

Semaphores are used to control the number of concurrent threads that are using a resource.That resource can be something like a shared data, or a block of code (critical section) or any file.

The count on a Semaphore can go up and down as different threads call acquire() and release(). But at any point of time, you can't have more number of threads greater than Semaphore count.

Semaphore Use cases:

  1. Limiting concurrent access to disk (as performance degrades due to competing disk seeks)
  2. Thread creation limiting
  3. JDBC connection pooling / limiting
  4. Network connection throttling
  5. Throttling CPU or memory intensive tasks

Have a look at this article for semaphore uses.

CountDownLatch definition from Javadocs:

A synchronization aid that allows one or more threads to wait until a set of operations being performed in other threads completes.

How does it work?

CountDownLatch works by having a counter initialized with number of threads, which is decremented each time a thread complete its execution. When count reaches to zero, it means all threads have completed their execution, and thread waiting on latch resume the execution.

CountDownLatch Use cases:

  1. Achieving Maximum Parallelism: Sometimes we want to start a number of threads at the same time to achieve maximum parallelism
  2. Wait N threads to completes before start execution
  3. Deadlock detection.

Have a look at this article to understand CountDownLatch concepts clearly.

Have a look at Fork Join Pool at this article too. It has some similarities to CountDownLatch.

Solution 4

Say you walked in to golf pro shop, hoping to find a foursome,

When you stand in line to get a tee time from one of the pro shop attendants, essentially you called proshopVendorSemaphore.acquire(), once you get a tee time, you called proshopVendorSemaphore.release().Note: any of the free attendants can service you, i.e. shared resource.

Now you walk up to starter, he starts a CountDownLatch(4) and calls await() to wait for others, for your part you called checked-in i.e. CountDownLatch.countDown() and so does rest of the foursome. When all arrive, starter gives go ahead(await() call returns)

Now, after nine holes when each of you take a break, hypothetically lets involve starter again, he uses a 'new' CountDownLatch(4) to tee off Hole 10, same wait/sync as Hole 1.

However, if the starter used a CyclicBarrier to begin with, he could have reset the same instance in Hole 10 instead of a second latch, which use & throw.

Solution 5

Looking at the freely available source, there is no magic in the implementation of the two classes, so their performance should be much the same. Choose the one that makes your intent more obvious.

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Updated on August 17, 2021

Comments

  • Saurabh
    Saurabh over 2 years

    Is there any advantage of using

    java.util.concurrent.CountdownLatch

    instead of

    java.util.concurrent.Semaphore?

    As far as I can tell the following fragments are almost equivalent:

    1. Semaphore

    final Semaphore sem = new Semaphore(0);
    for (int i = 0; i < num_threads; ++ i)
    {
      Thread t = new Thread() {
        public void run()
        {
          try
          {
            doStuff();
          }
          finally
          {
            sem.release();
          }
        }
      };
      t.start();
    }
    
    sem.acquire(num_threads);
    

    2: CountDownLatch

    final CountDownLatch latch = new CountDownLatch(num_threads);
    for (int i = 0; i < num_threads; ++ i)
    {
      Thread t = new Thread() {
        public void run()
        {
          try
          {
            doStuff();
          }
          finally
          {
            latch.countDown();
          }
        }
      };
      t.start();
    }
    
    latch.await();
    

    Except that in case #2 the latch cannot be reused and more importantly you need to know in advance how many threads will be created (or wait until they are all started before creating the latch.)

    So in what situation might the latch be preferable?

  • Saurabh
    Saurabh over 15 years
    Thanks. So my two examples would not be equivalent if multiple threads could wait on the latch... unless sem.acquire(num_threads); is followed by sem.release(num_threads);? I think that would make them equivalent again.
  • James Schek
    James Schek over 15 years
    In a sense, yes, as long as every thread called acquire followed by release. Strictly speaking, no. With a latch, all threads are eligible to start simultaneously. With the semaphore, they become eligible one after another (which could result in different thread scheduling).
  • Chris Morris
    Chris Morris about 11 years
    The Java documentation seems to imply this a CountdownLatch fits well with his example: docs.oracle.com/javase/1.5.0/docs/api/java/util/concurrent/…‌​. Specifically, "A CountDownLatch initialized to N can be used to make one thread wait until N threads have completed some action, or some action has been completed N times."
  • James Schek
    James Schek about 11 years
    You are right. I will update my answer a bit to reflect that this is these are the most common uses of CountDownLatch that I've seen vs that it is the intended use.
  • Marco Lackovic
    Marco Lackovic about 11 years
    This answers the question What's the most frequently use of the CountDownLatch? It does not answer to the original question regarding the advantages/differences of using a CountDownLatch over a Semaphore.
  • Saurabh
    Saurabh almost 11 years
    I'm not sure I understand your answer, but if you are attempting to describe how CountdownLatch and Semaphore work, that is not the subject of the question.
  • ring bearer
    ring bearer almost 9 years
    Unfortunately I know nothing about golf.
  • Lassi Kinnunen
    Lassi Kinnunen about 8 years
    but the starter stuff could be just as well be done with .acquire(players) and increasing the relesed count with release. the countdownlatch seems to just have less functionality and no reusability.
  • Lassi Kinnunen
    Lassi Kinnunen about 8 years
    the answer would be better if it provided any advantage to not using semaphore to do the same thing.
  • wlnirvana
    wlnirvana almost 3 years
    Not only can CountDownLatch be "safely used" in the OP's manner, but it is actually one of the intended usage scenarios of CountDownLatch where Semaphore does not fit well, at least semantically. Conceptually, Semaphore is for concurrent access to a shared resource, while CountDownLatch is for waiting for some task(s) to complete before lifting the latch is to let other threads out/run.