Customize the Airplay button's appearance

12,770

Solution 1

Update: As of iOS 13, this method is deprecated!

I think there's a better solution to this since iOS 6: Use

- (void)setRouteButtonImage:(UIImage *)image forState:(UIControlState)state;

on MPVolumeView.

See https://developer.apple.com/Library/ios/documentation/MediaPlayer/Reference/MPVolumeView_Class/index.html#//apple_ref/occ/instm/MPVolumeView/setRouteButtonImage:forState:

Solution 2

After accepting @Erik B's answer and awarding the bounty to him, I found that there was more tweaking necessary to get it to work. I am posting here for the benefit of future SO searchers.

The problem I was seeing was that the internal mechanisms of the buttons would assign the image based on the current airplay state. Thus any customizations I made during init would not stick if the Airplay receiver went away, or the state was changed somehow. To solve this, I setup a KVO observation on the button's alpha key. I noticed that the button is always faded in/out which is an animation on alpha.

MPVolumeView *volumeView = [[MPVolumeView alloc] initWithFrame:CGRectZero];
[volumeView setShowsVolumeSlider:NO];
for (UIButton *button in volumeView.subviews) {
    if ([button isKindOfClass:[UIButton class]]) {
        self.airplayButton = button; // @property retain
        [self.airplayButton setImage:[UIImage imageNamed:@"airplay.png"] forState:UIControlStateNormal];
        [self.airplayButton setBounds:CGRectMake(0, 0, kDefaultIconSize, kDefaultIconSize)];
        [self.airplayButton addObserver:self forKeyPath:@"alpha" options:NSKeyValueObservingOptionNew context:nil];
    }
}
[volumeView sizeToFit];

Then I observe the changed value of the buttons alpha.

- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
    if ([object isKindOfClass:[UIButton class]] && [[change valueForKey:NSKeyValueChangeNewKey] intValue] == 1) {
        [(UIButton *)object setImage:[UIImage imageNamed:@"airplay.png"] forState:UIControlStateNormal];
        [(UIButton *)object setBounds:CGRectMake(0, 0, kDefaultIconSize, kDefaultIconSize)];
    }
}

Don't forget to remove the observer if you destroy the button

- (void)dealloc {
    [self.airplayButton removeObserver:self forKeyPath:@"alpha"];
    …
}

Based on code observation, the button will break if Apple changes the internal view hierarchy of the MPVolumeView to add/remove/alter the views such that a different button comes up. This makes it kind of fragile, so use at your own risk, or come up with a plan b in case this happens. I have been using it for over a year in production with no issues. If you want to see it in action, check out the main player screen in Ambiance

Solution 3

I finally found a bluetooth headset so that I could test the button. Changing its appearance was very simple. Here's the code:

for (UIButton *button in volumeView.subviews) {
    if ([button isKindOfClass:[UIButton class]]) {
        [button setImage:[UIImage imageNamed:@"custom-route-button.png"] forState:UIControlStateNormal];
        [button sizeToFit];
    }
}

That's all there's to it.

Solution 4

The above code didn't work for me (as the AirPlay button is added later). As a workaround you can a standard UIButton in your UI and trigger an AirPlay in a (hidden) MPVolumeView button with

for (UIButton *button in volumeView.subviews)
{
    if ([button isKindOfClass:[UIButton class]]) 
    {
        [button sendActionsForControlEvents:UIControlEventTouchUpInside];
    }
}

A side effect is that the button doesn't auto hide when only one route is available, which may or may not be desired behavior.

Solution 5

I created a custom method which works perfectly...

-(void)airplayIcon:(CGRect)rect {
    UIView *aiplayView = [[UIView alloc] initWithFrame:self.bounds];
    aiplayView.clipsToBounds = true;
    aiplayView.backgroundColor = [UIColor clearColor];
    [self addSubview:aiplayView];

    MPVolumeView *airplayVolume = [[MPVolumeView alloc] initWithFrame:aiplayView.bounds];
    airplayVolume.showsVolumeSlider = false;
    [aiplayView addSubview:airplayVolume];

    for (UIButton *button in airplayVolume.subviews) {
        [button setFrame:self.bounds];
        if ([button isKindOfClass:[UIButton class]]) {
            [button setImage:[UIImage imageNamed:@"normal.png"] forState:UIControlStateNormal];
            [button setImage:[UIImage imageNamed:@"selected.png"] forState:UIControlStateSelected];
            [button sizeToFit];

        }

    }

}
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coneybeare
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coneybeare

http://matt.coneybeare.me @coneybeare I have had a ton iOS apps under my name and my business name. I have multiple client apps, and one from an established startup. Many of my apps have been featured by Apple. I developed two iOS apps that made it into the top 100. One of the apps held the number two spot for three weeks. Another floats in/out of the paid News top 10. My apps have over 10 million downloads. I do a ton of web work too using rails for all my sites. I do much of my own design for all the sites I have created.

Updated on June 03, 2022

Comments

  • coneybeare
    coneybeare about 2 years

    I use a standard gradient overlay (done in photoshop) to make buttons look nicer in my app. I added an Airplay button, but the aesthetics are not matching.

    enter image description here

    I really want to put a gradient layer over it so it matches, but anything I can find only shows how to do this with a png, not an existing UIView. If not the gradient layer, I just need someway, any way, to change the appearance of the Apple airplay button while keeping its functionality intact.

    The setup code is simple:

    MPVolumeView *volumeView = [[MPVolumeView alloc] initWithFrame:frame];
    [volumeView setShowsVolumeSlider:NO];
    [bottomPanel addSubview:volumeView];
    

    How can I get the appearance of this to match my controls?