Delay a xna game with timers

13,250
float WaitTimeToShowCard = 0;


public void Update(GameTime gametime)
{

    if (HasToShowCard ()) 
    {
         WaitTimeToShowCard = 1;
    }

    if (WaitTimeToShowCard >0)
    {
         WaitTimeToShowCard -= (float) gametime.Elapsed.TotalSeconds;
         if (WaitTimeToShowCard <=0)
         {
             WaitTimeToShowCard = 0;
             ShowCard();
         } 
    }
}

or

public class Timer
{
    public Action Trigger;
    public float Interval;
    float Elapsed;

    Timer() {}

    public void Update(float Seconds)
    {
        Elapsed+= Seconds;
        if (Elapsed>= Interval)
        {
             Trigger.Invoke();
             Destroy();
        }
    }

    public void Destroy()
    {
        TimerManager.Remove(this);
    }

    public static void Create(float Interval, Action Trigger)
    {
        Timer Timer = new Timer() { Interval = Interval, Trigger = Trigger }
        TimerManager.Add(this);
    }
}


public class TimerManager : GameComponent
{
     List<Timer> ToRemove = new List<Timer>();
     List<Timer> Timers = new List<Timer>();

     public static TimerManager Instance;

     public static void Add(Timer Timer) { Instance.Timers.Add( Timer ); }
     public static void Remove(Timer Timer) { Instance.ToRemove.Add(Timer); }

     public void Update(GameTime gametime)
     {
         foreach (Timer timer in ToRemove) Timers.Remove(timer);
         ToRemove.Clear();
         foreach (Timer timer in Timers) timer.Update( (float) gametime.Elapsed.Totalseconds); 

     }
}


public class Game
{
     public void Initialize() { Components.Add(new TimerManager(this);}
     public Update()
     {
          if (HasToShowCard(out card)) 
          {
              Timer.Create(1, () => card.Show());
          }
     }
}   
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Tom
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Tom

Updated on June 09, 2022

Comments

  • Tom
    Tom almost 2 years

    I'm making a blackjack game where a card needs to be shown a second after the last card. I've googled it and saw Thread.Sleep - but people said timers would be better for that. How can I do this with timers? Thanks!

    • Joey
      Joey over 12 years
      You shouldn't use either (especially don't use Thread.Sleep). Accumulate the gameTime.ElapsedGameTime when Game.Update is called.
    • MattDavey
      MattDavey over 12 years
      @Andrew Russel +1 Thread.Sleep should be avoided in 99.9% of cases where you might be tempted to use it!
  • MattDavey
    MattDavey over 12 years
    Is System.Timers.Timer available in the compact framework? Might be worth letting the OP know he's sacrificing Xbox and phone support by using it..
  • NBcode
    NBcode over 12 years
    Hmm.. I don't know if it is.. but I can't comment on his original question to notify him. (If you see this, and want Xbox or phone support, use the suggestion by Andrew Russel
  • TJHeuvel
    TJHeuvel over 12 years
    Eventhough the OP asked for timers, it really isnt the best solution in game development.

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