Detecting Client Death in WCF Duplex Contracts

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Solution 1

In his 'Programming WCF Services' book, Juval Lowy explains that WCF does not provide a mechansim for managing service callbacks, and this must be managed by the service and client explicitly. If the service attempts to invoke a callback which has been closed on the client, an ObjectDisposedException will be thrown on the service channel.

He recommends adding a Connect and Disconnect method to the service contract - since the callback must be provided to the service when these are called, the service can manage client callbacks. It is then up to the client to ensure that it calls Disconnect when it no longer wishes to recieve callbacks from the service, and the service must handle any exceptions when invoking callbacks to the client.

Solution 2

try this to check if the callback object is still valid:

(((ICommunicationObject)myCallbackObject).State == CommunicationState.Opened)

myCallbackObject in this case is the object through which you can perform the callback, i.e. the one implementing the callback contract

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Wesley de Faria Cazelli
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Wesley de Faria Cazelli

.Net Developer, OpenSource enthusiast.

Updated on November 24, 2020

Comments

  • Wesley de Faria Cazelli
    Wesley de Faria Cazelli over 3 years

    I'm trying to build a SOA where clients can perform long running queries on the server and the server responds using a callback.

    I'd like to be able to detect if the client disconnects (through user initiated shutdown, unhandled exception or loss of network connectivity) so that the server can choose to cancel the expensive request.

    I'm testing a variety of failure cases but I can't seem to get certain event handlers to fire.

    Tested Failure Cases: Killing the Client Process After the request. Using a program like CurrPorts to close the TCP Connection.

    Test Code:

    using System;
    using System.ServiceModel;
    using System.Threading;
    
    namespace WCFICommunicationObjectExperiments
    {
        class Program
        {
            static void Main(string[] args)
            {
                var binding = new NetTcpBinding(SecurityMode.None);
    
                var serviceHost = new ServiceHost(typeof (Server));
                serviceHost.AddServiceEndpoint(typeof (IServer), binding, "net.tcp://localhost:5000/Server");
                serviceHost.Open();
                Console.WriteLine("Host is running, press <ENTER> to exit.");
                Console.ReadLine();
            }
    
        }
    
        [ServiceContract(CallbackContract = typeof(IClient))]
        public interface IServer
        {
            [OperationContract]
            void StartProcessing(string Query);
        }
    
        public interface IClient
        {
            [OperationContract]
            void RecieveResults(string Results);
        }
    
        [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple)]
        public class Server : IServer
        {
    
            public void StartProcessing(string Query)
            {
                Thread.Sleep(5000);
    
                //Callback Channel
                var clientCallback = OperationContext.Current.GetCallbackChannel<IClient>();
                var clientCallbackCommunicationObject = ((ICommunicationObject) clientCallback);
                EventHandler faultedHandlerCallback = (o, s) => Console.WriteLine("Client Channel Faulted.");
                EventHandler closedHandlerCallback = (o, s) => Console.WriteLine("Client Channel Closed.");
                clientCallbackCommunicationObject.Faulted += faultedHandlerCallback;
                clientCallbackCommunicationObject.Closed += closedHandlerCallback;
    
                //Request Channel
                var requestChannel = OperationContext.Current.Channel;
                EventHandler faultedHandlerRequest = (o, s) => Console.WriteLine("Request Channel Faulted.");
                EventHandler closedHandlerRequest = (o, s) => Console.WriteLine("Request Channel Closed.");
                requestChannel.Faulted += faultedHandlerRequest;
                requestChannel.Closed += closedHandlerRequest;
    
                try
                {
                    clientCallback.RecieveResults("42.");
                }
                catch (CommunicationObjectAbortedException ex)
                {
                    Console.WriteLine("Client Aborted the connection");
                }
                catch (CommunicationObjectFaultedException ex)
                {
                    Console.WriteLine("Client Died.");
                }
                clientCallbackCommunicationObject.Faulted -= faultedHandlerCallback;
                clientCallbackCommunicationObject.Faulted -= closedHandlerCallback;
                requestChannel.Faulted -= faultedHandlerRequest;
                requestChannel.Closed -= closedHandlerRequest;
            }
        }
    
        public class ClientToTestStates : IClient
        {
            private IServer m_Server;
    
            private readonly ManualResetEvent m_ReceivedEvent = new ManualResetEvent(false);
            private readonly ManualResetEvent m_ChannelFaulted = new ManualResetEvent(false);
            private readonly ManualResetEvent m_ChannelClosed = new ManualResetEvent(false);
    
            public ClientToTestStates()
            {
                var binding = new NetTcpBinding(SecurityMode.None);
                var channelFactory = new DuplexChannelFactory<IServer>(this, binding, new EndpointAddress("net.tcp://localhost:5000/Server"));
                m_Server = channelFactory.CreateChannel();
                ((ICommunicationObject)m_Server).Open();
                ((ICommunicationObject)m_Server).Faulted += ChannelFaulted;
                ((ICommunicationObject)m_Server).Closed += ChannelClosed;
    
                m_Server.StartProcessing("What is the answer?");
    
                WaitHandle.WaitAny(new WaitHandle[] {m_ReceivedEvent, m_ChannelFaulted, m_ChannelClosed});
            }
    
            void ChannelFaulted(object sender, EventArgs e)
            {
                m_ChannelFaulted.Set();
                Console.WriteLine("Channel Faulted.");
            }
    
            void ChannelClosed(object sender, EventArgs e)
            {
                m_ChannelClosed.Set();
                Console.WriteLine("Channel Closed.");
            }
    
    
            public void RecieveResults(string results)
            {
                m_ReceivedEvent.Set();
                Console.WriteLine("Recieved Results {0}", results);
            }
        }
    }
    

    What's the best practice to handle these sorts of failure cases? I'd like to be able to use the underlying tcp connection to detect some of these things.