Dynamically change icon of specific nodes in JTree

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You can have different icons that you can set according to different conditions. Below is a simple example that changes icon of a selected node:

import java.awt.Component;
import javax.swing.Icon;
import javax.swing.JFrame;
import javax.swing.JScrollPane;
import javax.swing.JTree;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.tree.DefaultMutableTreeNode;
import javax.swing.tree.DefaultTreeCellRenderer;
import javax.swing.tree.DefaultTreeModel;

public class TestTree {
    private static void createAndShowUI() {
        JFrame frame = new JFrame();
        final JTree tree = new JTree(buildDemoModel());

        tree.setCellRenderer(new DefaultTreeCellRenderer() {
            private Icon loadIcon = UIManager.getIcon("OptionPane.errorIcon");
            private Icon saveIcon = UIManager.getIcon("OptionPane.informationIcon");
            @Override
            public Component getTreeCellRendererComponent(JTree tree,
                    Object value, boolean selected, boolean expanded,
                    boolean isLeaf, int row, boolean focused) {
                Component c = super.getTreeCellRendererComponent(tree, value,
                        selected, expanded, isLeaf, row, focused);
                if (selected)
                    setIcon(loadIcon);
                else
                    setIcon(saveIcon);
                return c;
            }
        });
        tree.setVisibleRowCount(10);
        frame.add(new JScrollPane(tree));

        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setLocationByPlatform(true);
        frame.pack();
        frame.setVisible(true);
    }

    private static DefaultTreeModel buildDemoModel() {
        DefaultMutableTreeNode root = new DefaultMutableTreeNode("Root");

        root.add(new DefaultMutableTreeNode("A"));
        root.add(new DefaultMutableTreeNode("B"));
        root.add(new DefaultMutableTreeNode("C"));

        return new DefaultTreeModel(root);
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                createAndShowUI();
            }
        });
    }
}
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Matt
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Matt

Updated on September 20, 2022

Comments

  • Matt
    Matt almost 2 years

    I've seen plenty of examples for changing the icon of nodes during tree instantiation, but I'd like a way to dynamically change the icon of an individual node later. So, in my main code I add my custom renderer to my tree:

    // Icon I want to set nodes to later
    ImageIcon checkIcon = new ImageIcon("check.jpg");
    
    // Creates tree with my nodes
    JTree tree = new JTree(nodes.top);
    
    // Create custom renderer
    Scenario1Renderer renderer = new Scenario1Renderer();
    
    // Set to single tree selection 
    tree.getSelectionModel().setSelectionMode(TreeSelectionModel.SINGLE_TREE_SELECTION);
    
    // Set tree to my custom renderer
    //renderer.setRendererIcon(greenIcon);
    tree.setCellRenderer(renderer);
    

    My code in the renderer is

    public class Scenario1Renderer extends DefaultTreeCellRenderer {
    
    ImageIcon rendererIcon;
    
        public void setRendererIcon(ImageIcon myIcon){
          this.rendererIcon = myIcon;
        };
    
    public Component getTreeCellRendererComponent( 
             JTree tree, 
             Object value, 
             boolean sel, 
             boolean expanded, 
             boolean leaf, 
             int row, 
             boolean hasFocus)
    { 
    
        Component ret = super.getTreeCellRendererComponent(tree, value,
                selected, expanded, leaf, row, hasFocus);
                //setIcon( rendererIcon ) ;
                return ret;
        } 
    

    So, obviously if I set my rendererIcon, it'll paint all my nodes with the icon I pass in during tree instantiation. I instead want some sort of method that can set the icon of an individual node later on in the execution of my program.

  • trashgod
    trashgod over 11 years
    For reference, a similar approach is shown here.
  • kmort
    kmort over 8 years
    Also note that ((DefaultMutableTreeNode) value).getUserObject() yields an Object you can cast to the original item you placed into the tree.
  • Alter Hu
    Alter Hu over 7 years
    for reference, DefaultTreeCellRenderer will change the node's selection background and foreground color ,when you click any node the node not show gray highlight , this issue you can use this.selected = selected; this.hasFocus = hasFocus; to fix it . Hope this helps others.
  • Dan
    Dan over 7 years
    Do you know if it is possible to target individual handles when the mouse is over them? See here
  • tenorsax
    tenorsax over 7 years
    @Dan I don't think TreeUI supports this out of the box. if it worth the trouble you'd have to extend TreeUI. Take a look at BasicTreeUI.paintExpandControl().
  • Dan
    Dan over 7 years
    @tenorsax Thank you. I will look into this
  • Dan
    Dan over 7 years
    @tenorsax Thanks again. I now have a solution working off what you said. If you interested see here