Dynamically change icon of specific nodes in JTree
14,817
You can have different icons that you can set according to different conditions. Below is a simple example that changes icon of a selected node:
import java.awt.Component;
import javax.swing.Icon;
import javax.swing.JFrame;
import javax.swing.JScrollPane;
import javax.swing.JTree;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.tree.DefaultMutableTreeNode;
import javax.swing.tree.DefaultTreeCellRenderer;
import javax.swing.tree.DefaultTreeModel;
public class TestTree {
private static void createAndShowUI() {
JFrame frame = new JFrame();
final JTree tree = new JTree(buildDemoModel());
tree.setCellRenderer(new DefaultTreeCellRenderer() {
private Icon loadIcon = UIManager.getIcon("OptionPane.errorIcon");
private Icon saveIcon = UIManager.getIcon("OptionPane.informationIcon");
@Override
public Component getTreeCellRendererComponent(JTree tree,
Object value, boolean selected, boolean expanded,
boolean isLeaf, int row, boolean focused) {
Component c = super.getTreeCellRendererComponent(tree, value,
selected, expanded, isLeaf, row, focused);
if (selected)
setIcon(loadIcon);
else
setIcon(saveIcon);
return c;
}
});
tree.setVisibleRowCount(10);
frame.add(new JScrollPane(tree));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationByPlatform(true);
frame.pack();
frame.setVisible(true);
}
private static DefaultTreeModel buildDemoModel() {
DefaultMutableTreeNode root = new DefaultMutableTreeNode("Root");
root.add(new DefaultMutableTreeNode("A"));
root.add(new DefaultMutableTreeNode("B"));
root.add(new DefaultMutableTreeNode("C"));
return new DefaultTreeModel(root);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
createAndShowUI();
}
});
}
}
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Author by
Matt
Updated on September 20, 2022Comments
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Matt almost 2 years
I've seen plenty of examples for changing the icon of nodes during tree instantiation, but I'd like a way to dynamically change the icon of an individual node later. So, in my main code I add my custom renderer to my tree:
// Icon I want to set nodes to later ImageIcon checkIcon = new ImageIcon("check.jpg"); // Creates tree with my nodes JTree tree = new JTree(nodes.top); // Create custom renderer Scenario1Renderer renderer = new Scenario1Renderer(); // Set to single tree selection tree.getSelectionModel().setSelectionMode(TreeSelectionModel.SINGLE_TREE_SELECTION); // Set tree to my custom renderer //renderer.setRendererIcon(greenIcon); tree.setCellRenderer(renderer);
My code in the renderer is
public class Scenario1Renderer extends DefaultTreeCellRenderer { ImageIcon rendererIcon; public void setRendererIcon(ImageIcon myIcon){ this.rendererIcon = myIcon; }; public Component getTreeCellRendererComponent( JTree tree, Object value, boolean sel, boolean expanded, boolean leaf, int row, boolean hasFocus) { Component ret = super.getTreeCellRendererComponent(tree, value, selected, expanded, leaf, row, hasFocus); //setIcon( rendererIcon ) ; return ret; }
So, obviously if I set my rendererIcon, it'll paint all my nodes with the icon I pass in during tree instantiation. I instead want some sort of method that can set the icon of an individual node later on in the execution of my program.
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trashgod over 11 yearsFor reference, a similar approach is shown here.
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kmort over 8 yearsAlso note that
((DefaultMutableTreeNode) value).getUserObject()
yields an Object you can cast to the original item you placed into the tree. -
Alter Hu over 7 yearsfor reference,
DefaultTreeCellRenderer
will change the node's selection background and foreground color ,when you click any node the node not show gray highlight , this issue you can usethis.selected = selected; this.hasFocus = hasFocus;
to fix it . Hope this helps others. -
Dan over 7 yearsDo you know if it is possible to target individual handles when the mouse is over them? See here
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tenorsax over 7 years@Dan I don't think TreeUI supports this out of the box. if it worth the trouble you'd have to extend TreeUI. Take a look at
BasicTreeUI.paintExpandControl()
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Dan over 7 years@tenorsax Thank you. I will look into this
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Dan over 7 years@tenorsax Thanks again. I now have a solution working off what you said. If you interested see here