Eclipse compiles successfully but still gives semantic errors

21,700

Solution 1

In your selected project preferences within the Eclipse environment, go to C/C++ General -> Code Analysis -> Launching. Make sure that both check boxes are unchecked. Close and reopen the project or restart eclipse and rebuild the project.

Solution 2

Since indexing for Android native code on Eclipse is incomplete, I managed to enable indexing in my NDK projects the following unintuitive way, it should work whether you use ndk-build or plain make or even cmake. I'm using Kepler but it should work on older versions too.

Get your toolchain right

  • Right click on project -> Properties -> C/C++ Build -> Tool Chain Editor -> Uncheck Display compatible toolchains only.
  • In the same window, set Current toolchain to Linux GCC.
  • In the same window, set Current builder to Android Builder if you're using ndk-build, set it to Gnu Make Builder otherwise (this step may be wrong, sorry in advance if it is).
  • Right click on project -> Properties -> C/C++ Build -> Build Variables -> Make sure Build command reads the correct command for your project; if it's not, uncheck Use default build command and correct it (it may be ndk-build or make -j5 that you want). If you build the native code in a separate terminal, you can skip this step.

Make a standalone toolchain, it's probably the cleanest way to get STL sources in one place

  • Go to the NDK root directory.
  • Run the following (tweak the settings according to your liking). Add sudo if you don't have write permissions to the --install-dir because the script fails silently.

        ./build/tools/make-standalone-toolchain.sh \
            --platform=android-14 \
            --install-dir=/opt/android-toolchain \
            --toolchain=arm-linux-androideabi-4.8
    
  • This is assuming that you use GNU-STL. If you use another C/C++ library, you will need to tweak the above command, and probably also the include paths in the next command.

Add the necessary include paths to your project

  • Right click on project -> Properties -> C/C++ General -> Paths and Symbols -> Go to the Includes tab -> Select GNU C++ from Languages -> Click Add and add the following paths (assuming you installed the standalone toolchain to /opt/android-toolchain):

    • /opt/android-toolchain/include/
    • /opt/android-toolchain/include/c++/4.8/
    • /opt/android-toolchain/include/c++/4.8/arm-linux-androideabi/
    • /opt/android-toolchain/lib/gcc/arm-linux-androideabi/4.8/include/
    • /opt/android-toolchain/include/c++/4.8/backward/
    • /opt/android-toolchain/lib/gcc/arm-linux-androideabi/4.8/include-fixed/
    • /opt/android-toolchain/sysroot/usr/include/
  • Here, you can add every include path you want. In fact, I have my OpenCV built for Android and installed in the standalone toolchain, so I have the following include there:

    • /opt/android-toolchain/sysroot/usr/share/opencv/sdk/native/jni/include/

Now, the indexing should work. You should also be able to run ndk-build (or make if that's your build method) and then deploy your project to your device inside Eclipse.

Why?

Android native development on Eclipse is incomplete since the indexing doesn't work out of the box. This is due to having to support multiple architectures (ARMv7, Intel etc.), multiple STL options, multiple Android versions etc. This is why you have the bare make based ndk-build and the whole NDK structure, and this is also why NDK development is very unclean and few large volume native Android projects exist.

A big Android project is OpenCV where they had to develop a 1500 odd line CMake script to get it to compile for Android properly. At some point, they tried to export that script as a CMake based build system for Android but it couldn't keep up with the changes in the NDK system and was abandoned. This support should have been inside NDK itself.

The default NDK build system should have been standalone toolchain only, with all different architectures/C++ libraries having their own toolchains at the cost of storage space but with the advantage of cleanness, intuitiveness and good practice. Then you can incorporate any standard cross-compilation system that is also used elsewhere, is tested and is well-known, e.g CMake. You can, and in my opinion you should, do that with the NDK's make-standalone-toolchain command as shown above. But in the end, this is only my opinion. If you feel comfortable enough with ndk-build then go ahead.

Solution 3

It's actually quite hard to say what is the problem. Here are some advices:

  1. Try to import and build hello-jni (it is located in jni's samples folder). If it runs without problems than problem is with linking OpenCV to your project.
  2. It seems that you forgot to update android-ndk location in project properties -> c/c++ build -> environment. Here's link to problem Issue with build Android NDK project.
  3. Build from console your project (ndk-build -B), delete all errors in Eclipse manually (in Problems view select all errors and just click delete) and try to run project now. Sometimes this "hack" helps me to run project.
  4. Close Eclipse and delete folder path-to-your-workspace/.metadata/.plugins/org.eclipse.cdt.core (backup it first).
Share:
21,700
JonasVautherin
Author by

JonasVautherin

Updated on July 09, 2022

Comments

  • JonasVautherin
    JonasVautherin almost 2 years

    NOTE: it apparently is a recurrent question on StackOverflow, but - for what I have seen - either people never find a way or their solution does not work for me

    The problem:

    I am using Eclipse Juno ADT. Everything was working fine until I tried to update the NDK. I replaced my ndk folder (that was the ndk-r8d) by the new version (i.e. ndk-r8e) and, in my Paths and Symbols configuration, I changed the includes to go from g++ 4.6 to 4.7.

    It seemed to break my index: I could compile my code, but Eclipse was giving semantic errors, exactly like in [1] and [2]. The errors mainly come from symbol used by OpenCV4Android, such as distance, pt, queryIdx and trainIdx.

    When I tried to backup to my old configuration, the index was still broken! I cannot find a way to change this.


    What I have tried

    • Clean up the project
    • Rebuild, refresh, and all the other options in the "Index" submenu (when "right-clicking" on the project)
    • Disable / enable the indexer in the preferences
    • Verify that symbols such as trainIdx only appear in my OpenCV4Android include in the Paths and Symbols section.
    • Change the order of my includes in the Paths and Symbols section. I basically tried to put the OpenCV include in the beginning and in the end.

    Some observations

    What is not working

    I assume that it is the CDT index because of the following:

    • In command line, I can build my project using ndk-build clean and ndk-build.
    • When I start Eclipse, I have no error until I open a C++ file (from the jni folder).
    • I can always build the project, but as long as I have opened a C++ file, I can't run the application anymore because of a lot of Field '<name>' could not be resolved.
    • If I don't open the C++ files, Eclipse doesn't report any error and can build and deploy the Android application successfully.

    Interesting fact

    The following code reports errors on line, queryIdx, pt:

    cv::line(mRgb, keypointsA[matches[i].queryIdx].pt, keypointsB[matches[i].trainIdx].pt, cv::Scalar(255, 0, 0, 255), 1, 8, 0);
    

    If I write it as follows, it works:

    cv::DMatch tmpMatch = matches[i];
    cv::KeyPoint queryKp = keypointsA[tmpMatch.queryIdx];
    cv::KeyPoint trainKp = keypointsB[tmpMatch.trainIdx];
    cv::line(mRgb, queryKp.pt, trainKp.pt, cv::Scalar(255, 0, 0, 255), 1, 8, 0);
    

    It is not that all of the OpenCV functions are unresolved: only pt, queryIdx and trainIdx are.

    Any comment will be really appreciated.

  • JonasVautherin
    JonasVautherin almost 11 years
    Thanks for your help. I'll try 1. tomorrow. For 2., I have already updated it. I am currently using 3. to run the project, but I need to do this every time because the same errors come back. I think I have already tried 4., but I will try again tomorrow!
  • JonasVautherin
    JonasVautherin almost 11 years
    4. did not work. For 1., I have an error in hello-jni.c: Method 'NewStringUTF' could not be resolved. Any new idea?
  • JonasVautherin
    JonasVautherin almost 11 years
    More interestingly, I installed a new version of Eclipse-ADT to import my project and it had the same errors. I then tried to import hello-jni in this new Eclipse and it has the very same error. Is it possible that my problem is linked to my Ubuntu? Everything was working fine during the last few months though...
  • Alex Cohn
    Alex Cohn almost 11 years
    Yes, the on-the-fly code analyzer for Android gcc in Eclipse seems to be not mature yet.
  • ArtemStorozhuk
    ArtemStorozhuk almost 11 years
    Does compiler find jni.h? If yes, does it contain NewStringUTF function?
  • JonasVautherin
    JonasVautherin almost 11 years
    The project compiles successfully. When I Ctrl + Click on jni.h in the includes, I go to the file and it contains the NewStringUTF function.
  • ArtemStorozhuk
    ArtemStorozhuk almost 11 years
    I see only one possible solution: re-installation of Eclipse. I recommend you to download it directly from Android site.
  • JonasVautherin
    JonasVautherin almost 11 years
    That's another interesting point: by re-installing Eclipse and importing my project again, I came with the exact same problem...
  • ArtemStorozhuk
    ArtemStorozhuk almost 11 years
    Even hello-jni doesn't run?
  • JonasVautherin
    JonasVautherin almost 11 years
    Precisely. Is there therefore something common between my old Eclipse and the freshly-installed one that might have been altered?
  • JonasVautherin
    JonasVautherin almost 11 years
    I gave you the bounty to thank you for the time you spent on my problem. But any more comment would be greatly appreciated =).
  • ArtemStorozhuk
    ArtemStorozhuk almost 11 years
    @JonesV thanks for that :) I think that Android Studio won't have such problems.
  • JonasVautherin
    JonasVautherin almost 11 years
    I hasn't indeed, since there's no NDK integration yet... =)
  • ArtemStorozhuk
    ArtemStorozhuk almost 11 years
    @JonesV, yes I said "won't have". This is Android IDE from Google at it will obviously have it. Read this.
  • JonasVautherin
    JonasVautherin almost 11 years
    That's not a solution per se, but I had to do this eventually.
  • Alex Cohn
    Alex Cohn about 10 years
    I guess that the main raison d'etre of Android.mk and the whole ndk-build system was that it was cut out of the Android system tree. At first, Google didn't think people would need C/C++ for their apps at all, only as system libraries. Later, they provided NDK, but it's still contaminated with tools that are only relevant for system tree build.
  • Ayberk Özgür
    Ayberk Özgür about 10 years
    That makes sense. However, I find that seeing C++ support non-essential in the beginning is just naive. Take games for example, it is obvious that they are a big part of the mobile application world and they are practically %99 native code. There are probably other applications out there (e.g that is into image processing or uses visual effects) that are similar. So in the end, they should have provided robust and easy support for native development.
  • Alex Cohn
    Alex Cohn about 10 years
    Well, NDK circa '14 is much, much more robust, feature-rich, and easy than 3 years ago. I should say that I cannot agree with your preference to standalone toolchain. It's perfect to port huge existing make-based projects, but it does not answer the need to compile for arm/mips/x86, etc. I find that for homegrown projects, it pays off to set up the Android.mk files hierarchy and enable quick and easy ndk-build. BTW, there is a very helpful CMake adaptation for Android NDK. It does use standalone toolchain.
  • Ayberk Özgür
    Ayberk Özgür about 10 years
    I can understand the desire to build simultaneously for multiple architectures, but the great majority of Android devices are ARMv7 with Intel entering the field just recently. In the worst case, I would rather use two standalone toolchains for ARMv7 and x86 along with my already CMake enabled project (that I can compile for the host or any other cross-platform target I want without changing a single line in my code/scripts) and neglect all other architectures (e.g MIPS or ARMv5 which is practically obsolete now) than using ndk-build and its Makefiles that is ancient technology by itself.
  • Ayberk Özgür
    Ayberk Özgür about 10 years
    Not to mention that I will prevent my APK from bloating with MIPS native libraries that will eventually run on 5 devices total when deployed. That is what most app developers are doing (forum.xda-developers.com/showthread.php?t=1385493) and I completely understand and support their decision.
  • Ayberk Özgür
    Ayberk Özgür about 10 years
    On the other topic, that CMake adaptation is the one I talked about in the original answer: It is exported from the OpenCV Android CMake script and the last commit was on 2012. The original script (can be found in the OpenCV repo) has evolved and developed much since that time. But a similar (but much simpler) functionality can be achieved with a 5 line CMake toolchain script that sets your sysroot.
  • M. Usman Khan
    M. Usman Khan almost 10 years
    its a solution "for now"
  • Cameron Lowell Palmer
    Cameron Lowell Palmer over 9 years
    Great reason to simultaneously build is ARM, x86 for simulator and device. You could use ARM for both, but then the emulator is so slow you end up always on device.
  • Shmil The Cat
    Shmil The Cat over 9 years
    @AlexCohn +1 may God bless you, this issue drove me crazy for a complete day
  • Ayberk Özgür
    Ayberk Özgür over 9 years
    By the way, on an unrelated topic, do yourselves a favor and switch to vim+YCM for c/c++ development. Eclipse is really not a good tool for that.