Error due to #include<graphics.h>

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Solution 1

graphics.h is a non-standard header. Most likely it refers to the old BGI graphics library of the Turbo C DOS compiler. It will only work on that particular compiler. And of course DOS is a completely obsolete OS nowadays.

If you are interested in 3D graphics programming, then OpenGL and/or DirectX are indeed better, modern alternatives, supported by many compilers.

Solution 2

If you try to compile the source code with including “graphics.h” in code::blocks IDE you have to setup winBGIm library.

  • Download WinBGIm from http://winbgim.codecutter.org/ or use (direct link)
  • Extract it.
  • Open graphics.h, go to line 302 change int right=0 to int top=0
  • Copy graphics.h and winbgim.h files in include folder of your compiler directory.
  • Copy libbgi.a to lib folder of your compiler directory
  • In code::blocks open Settings >> Compiler and debugger >> linker settings
  • Click Add button in link libraries part, browse and select libbgi.a file
  • In right part (ie. other linker options) paste commands
    -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
  • Click Ok

You can also check this video tutorial.

Compiler options

Solution 3

When you're compiling a C source code having graphics.h header file, you'll need to change the file extension to .cpp. Without doing that, you'll get “fatal error: sstream : no such file directory” error.

So, simply change the .c extension to .cpp. Here's a step-by-step procedure to compiling graphics.h source code if you're using Code::Blocks to run the code.

Solution 4

The sstream error occurs only when you are compiling using gcc not g++ , try using g++ or converting the program to c++ , as far as i know ( since i'm new to this language but i've faced this error before ) so goodluck with that

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Ayushi Jha
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Ayushi Jha

Software Engineer at Intuit, Inc. Programming blog: The Daily Programmer | Personal site: Ayushi Jha Find me at LinkedIn | Twitter I post a question after a lot of research from the web and elsewhere. For this reason, I am most grateful to fellow users who take the time to understand my question and help me out. You will never see a legitimate answer on my questions without an upvote.

Updated on July 09, 2022

Comments

  • Ayushi Jha
    Ayushi Jha almost 2 years

    I am trying to compile a program which includes the graphics.h header file for C. I have added the graphics.h and winbgim.h header files in the include folder and also libbgi.a to lib folder.

    Just for testing, I made a simple hello world program and included the graphics.h header file.

    But on compiling I got the following error:

    In file included from firstc.c:2:0: c:\mingw\bin../lib/gcc/mingw32/4.7.1/../../../../include/graphics.h:30:59: fatal error: sstream: No such file or directory compilation terminated.

    I tried to search in other forums as well, where the same question had been asked, but could not get an answer.

    Another question, I came across other graphic options for C and C++ like openGL and DirectX. Should I learn these instead of graphics.h?