Fast C++ program, C# GUI, possible?

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Solution 1

There is no reason that you can't write high performance code entirely in C#.

SO questions on the same/similiar topic:

Other articles:

Solution 2

For real time application: I recommend C++, you will be more flexible with memory management, faster, and even multi-platform depending on what framework is used...!

About framework and GUI, I recommend you having a look at Qt. Qt is a great framework for C++ software development.

I guess it's the solution to your problem !

Solution 3

The first thing you need to do is test your assumption. What are your performance constraints? What sort of hardware are you expecting to host the application? Write a small program in C# that deals with the core problem and measure how fast it runs.

Only once you have the facts can you make a decision about whether or not to use C/C++ over a managed solution.

Along with others who have commented, I suspect that a C#/managed solution will do just fine, especially if you make use of the .NET Parallel Extensions.

If you end up going the C/C++ route, then there are two options re interop, namely, pInvoke and COM interop. I don't believe there's a clean way to access unmanaged C++ classes directly from .NET; to this end, you would have to consider implementing a managed/unmanaged C++ assembly.

Solution 4

My company does something very similar, although with CCD cameras instead of line-scan cameras. We're using C# for the GUI, network communication, high-level "plumbing" and C++/CLI for the low-level algorithms. It works quite well. You'll never be able to write a true realtime system with guaranteed maximum response times on windows, but from my experience the GC will be the least of your problems here. For one thing, the GC only runs when you allocate memory; so does malloc/new in C/C++, and they need time, too (think memory fragmentation). From the measurements we've done, a full GC takes 10-50ms and will not neccessarily stop the other threads during that time (unless they try to allocate managed memory, I think), which is ok for us. But I'm not sure if these numbers can be generalized to any kind of application, you probably should do your own profiling to be sure.

If you're afraid that your GUI might break your realtime constraints, you might consider putting the actual image processing into a separate process and communicate with the GUI using pipes/sockets. Or at least keep that option in mind when you design your system, so you have it as a worst-case option, if you really run into unforseen performance problems.

Your second question was if you should use C++ or C# for the actual algorithms. Personally, I feel more comforatble in C++ when I write complex image processing algorithms. I think the language is better suited for the task, and there are far more numbercrunching libraries for C/C++ than for C#. But that might be a matter of personal preference. From a performance point of view, C++ has the advantage that the C++ inliner is better than the .NET JIT inliner (i.e. it can inline more of your small function calls).

If you choose to use C++, I'd suggest using C++/CLI: That way, you can write C++ classes that are compiled into managed code. The C++ optimizer will optimize them, only the last compilation step to native code will be done by the .NET JIT. The big advantage is that you can directly access your .NET classes from C++/CLI, and you can easily create managed classes in C++/CLI that can be accessed from C#. You don't need to write wrapper code on both sides of the fence. (C++/CLI is a bit clunky because it contains language constructs for managed and for unmanaged programming, but if you're already familiar with unmanaged C++ and C#, you probably won't have any problems understanding it.)

Solution 5

For C++ you use C++/CLI - which is actually not that bad. It's a lot better than the old managed extensions.

To comment on performance. It really depends. How much back and forth will the there be between your C++ code and your C# code? Will you have a background thread gathering data in C++ and periodically sending that to the C# code? If you are going to be interfacing with a device, will it be using serial, USB, some API you have been given?

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Seng Cheong
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Seng Cheong

Professional C, asm, Python developer GitLab, FreeNas admin

Updated on May 15, 2020

Comments

  • Seng Cheong
    Seng Cheong about 4 years

    I'm looking into developing an application that will process data from a line-scan camera at around 2000 lines (frames) per second. For this real-time application, I feel that C/C++ are the way to go. (It is my feeling, and others will agree that Managed code just isn't right for this task.)

    However, I've done very little MFC, or any other C++ GUI. I am really getting to do C# GUIs very well, though.

    So it seems natural to me to write the data-intensive code in C/C++, and the GUI in C#. The GUI will be used for set-up/calibration/on-line monitoring (and possibly outputting of data via UDP, because it's easier in C#.

    So first, I'd like to see if anyone agrees that this would be the way to go. Based on my programming experience (good at low-level C algorithms, and high-level C# GUI design), it just feels right.

    Secondly, I'm not sure the right way to go about it. I just threw together a solution in VS2005, which calls some (extern "C") DLL functions from a C# app. And to make sure I could do it, I wrote to some global variables in the DLL, and read from them:

    test.h

    int globaldata;
    extern "C" __declspec(dllexport) void set(int);
    extern "C" __declspec(dllexport) int  get();
    

    test.cpp

    extern int data=0;
    __declspec(dllexport) void set(int num) {
        data = num;
    }
    
    __declspec(dllexport) int get() {
        return data;
    }
    

    test.cs

    [DllImport("test")]
    private static extern void set(int num);
    
    [DllImport("test")]
    private static extern int get();
    

    Calling get() and set() work properly (get() returns the number that I passed to set()).

    Now, I know that you can export a C++ class as well, but does it have to be managed? How does that work? Am I going about this the right way?

    Thanks for all your help!

    *** EDIT ***

    First of all, THANK YOU for your fantastic answers so far! I'm always incredibly impressed with Stack Overflow...

    I guess one thing I should have hit on more, was not necessarily raw speed (this can be prototyped and benchmarked). One thing that has me more concerned is the non-deterministic behavior of the Garbage Collector. This application would not be tolerant of a 500ms delay while performing garbage collection.

    I am all for coding and trying this in pure C#, but if I know ahead of time that the GC and any other non-deterministic .NET behavior (?) will cause a problem, I think my time would be better spent coding it in C/C++ and figuring out the best C# interface.