ffmpeg - Making a Clean WAV file
Solution 1
FFMpeg by default is adding a LIST-INFO chunk to the WAV output. Adding -bitexact suppresses it.
So,
ffmpeg -i "orig.wav" -f wav -bitexact -acodec pcm_s16le -ar 22050 -ac 1 "ffmpeg.wav"
Solution 2
According to this feature request for ffmpeg to change its wav header files, the problem is 2 optional bytes. cbSize which are only supposed to be used for non-pcm data.
https://ffmpeg.org/pipermail/ffmpeg-devel/2013-April/142576.html
The header ffmpeg was writing as of 2013 was "80 bytes or 46 if you manage to suppress the LIST-INFO chunk."
The solution written there is to used these arguments when using ffmpeg.
> I must use
ffmpeg -i ... -f s16le tmp.datand thenmplayer -demuxer rawaudio -rawaudio rate=44100:channels=2:samplesize=2 -ao pcm tmp.datto get "normal" wav file, many program can't read ffmpeg's wav file, they read 44 bytes of header, and others data use as sound, sometimes it caused broken byteorder, or they say that file is broken and can't read file at all. So I want get "correct" wav from ffmpeg directly. Sorry for my bad english :)
The method listed there might work if -bitexact is not applicable. For example when converting wav to wav in order to fix the header.
Edward
Updated on June 09, 2022Comments
-
Edward 7 monthsI'm looking to batch convert a number of files to audio files using
ffmpegfor a game calledStar Wars: Jedi Knight: Dark Forces II. The problem I'm having is thatffmpegseems to be doing something that does so thatJedi Knightcan't play the sound file.Jedi Knightaccepts plain oldPCMWAVfiles of various ranges, from 5khz to 96khz, 8 and 16 bit, mono and stereo. This sounds plain and simple. Except for that if one were to create aWAVfile usingMS Sound Recorder,Jedi Knightcould not play it. Speculation was that it added something extra to header or something. But it can play aWAVfile created byAudacity,GoldWaveorModPlug Trackerto name a few.So why not
ffmpeg? Am I using the wrong codec or params? I took an original sound file from the game and performed the following:ffmpeg -i "orig_thrmlpu2.wav" -f wav -acodec pcm_s16le -ar 22050 -ac 1 "ffmpeg_thrmlpu2.wav"The
ffmpegversion does not play in the game.ffprobeshows that theffmpegversion has someMetadatawhich theoriginaldoesn't have. What params should I use to try and get the sameWAVformat as the original? Mind you,-ar,-acandbitsaren't the important parts.Here are the files for you to examine: http://www.edwardleuf.org/Games/JK/thrmlpu2.zip