Flutter: How to make telegram type bubble in chat message
3,718
Solution 1
Here is what exactly needed to create neat speech bubble in flutter.
first create a custom painter class that extends Painter class
class CustomChatBubble extends CustomPainter {
CustomChatBubble({this.color, @required this.isOwn});
final Color color;
final bool isOwn;
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()..color = color ?? Colors.blue;
Path paintBubbleTail() {
Path path;
if (!isOwn) {
path = Path()
..moveTo(5, size.height - 5)
..quadraticBezierTo(-5, size.height, -16, size.height - 4)
..quadraticBezierTo(-5, size.height - 5, 0, size.height - 17);
}
if (isOwn) {
path = Path()
..moveTo(size.width - 6, size.height - 4)
..quadraticBezierTo(
size.width + 5, size.height, size.width + 16, size.height - 4)
..quadraticBezierTo(
size.width + 5, size.height - 5, size.width, size.height - 17);
}
return path;
}
final RRect bubbleBody = RRect.fromRectAndRadius(
Rect.fromLTWH(0, 0, size.width, size.height), Radius.circular(16));
final Path bubbleTail = paintBubbleTail();
canvas.drawRRect(bubbleBody, paint);
canvas.drawPath(bubbleTail, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
// TODO: implement shouldRepaint
return true;
}
}
then use it in your chat screen. please note that this screen for only demo purpose so you can modify it according to your needs.
class ChatSampleWidget extends StatefulWidget {
@override
_ChatSampleWidgetState createState() => _ChatSampleWidgetState();
}
class _ChatSampleWidgetState extends State<ChatSampleWidget> {
TextEditingController _editingController = TextEditingController();
FocusNode _focusNode = FocusNode();
final TextStyle textStyle = TextStyle(color: Colors.white);
@override
void initState() {
super.initState();
}
@override
dispose() {
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Chatter'),
),
body: SafeArea(
child: Stack(
children: <Widget>[
Container(
padding: EdgeInsets.all(20),
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
Row(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
CustomPaint(
painter: CustomChatBubble(isOwn: false),
child: Container(
padding: EdgeInsets.all(8),
child: Text(
'Message from someone else \n Says sometihngs',
style: textStyle,
))),
],
),
SizedBox(
height: 5,
),
Row(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
CustomPaint(
painter:
CustomChatBubble(color: Colors.grey, isOwn: false),
child: Container(
padding: EdgeInsets.all(10),
child: FlutterLogo())),
],
),
SizedBox(
height: 5,
),
Row(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
CustomPaint(
painter:
CustomChatBubble(color: Colors.green, isOwn: true),
child: Container(
padding: EdgeInsets.all(8),
child: Text(
'Message from me',
style: textStyle,
))),
],
)
],
),
),
Positioned(
bottom: 0,
child: Container(
padding: EdgeInsets.all(8),
width: MediaQuery.of(context).size.width,
color: Colors.grey.withOpacity(0.1),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
Flexible(
child: TextField(
controller: _editingController,
focusNode: _focusNode,
decoration:
InputDecoration(hintText: 'Say something...'),
),
),
IconButton(
icon: Icon(
Icons.send,
size: 30,
),
onPressed: () {
print(_editingController.text);
})
],
),
))
],
),
),
);
}
}
this is how it looks;
Solution 2
Here you are:
import 'package:flutter/material.dart';
void main() => runApp(
MyApp()
);
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Padding(
padding: EdgeInsets.all(7),
child: Align(
alignment: Alignment.centerRight,
child: Stack(
children: [
Container(
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 20),
decoration: BoxDecoration(
color: Color(0xFF486993),
borderRadius: BorderRadius.all(Radius.circular(20)),
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
RichText(
text: TextSpan(
children: <TextSpan>[
TextSpan(
text: 'This is telegram message ',
style: TextStyle(
color: Colors.white,
fontSize: 14.0
),
),
TextSpan(
text: '3:16 PM',
style: TextStyle(
color: Colors.grey,
fontSize: 12.0,
fontStyle: FontStyle.italic
),
),
],
),
),
Icon(Icons.check, color: Color(0xFF7ABAF4), size: 16,)
]
),
),
Positioned(
bottom: 0,
right: 0,
child: CustomPaint(
painter: ChatBubbleTriangle(),
)
)
]
)
),
),
);
}
}
class ChatBubbleTriangle extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
var paint = Paint()..color = Color(0xFF486993);
var path = Path();
path.lineTo(-15, 0);
path.lineTo(0, -15);
path.lineTo(0, 0);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
You will have to change paint
method, because now it's just a triangle.
Otherwise, it looks as you requested.
Author by
Admin
Updated on December 12, 2022Comments
-
Admin over 1 year
Current output:
Expected output:
Code:
Align( alignment: Alignment.topRight, child: Container( padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 20), margin: EdgeInsets.only(right: 12, top: 8), decoration: BoxDecoration( color: Color(0xFF486993), borderRadius: BorderRadius.all(Radius.circular(20)), ), child: Text("This is my message"), ), )
-
flomaster almost 5 yearsAlso have a look at this question
-
Admin almost 5 yearsThanks a lot, I know it needs to be done using
CustomPainter
but that's where I was having difficulties. You created a triangle at the bottom right, which is only a workaround not a proper solution. I can't really accept this but definitely I have to upvote for your efforts.