Flutter iOS release and profile builds are not working properly
In flutter rendering of the px
of the widgets
is taken carefully by flutter
.I don't think this is a flutter or build issue.
It seems like you are using the Stack
widget from flutter
In my view, this is due to following,
- You could have used
stack
widgets withpixel
values(will be acting asabsolute positioning
which is not the same for all the devices) - It can be due to
different device sizes
(all devices are not the same width and height).
Hopefully, this could be the issue in widgets itself. Please use dynamic pixels if you use stack, positioned or similar type of widgets.
Please Attach the code along with the question for further debugging
benicamera
Young unprofessional programmer. Loves photography. Learned java first. Entered the python game. Games from time to time
Updated on December 25, 2022Comments
-
benicamera over 1 year
I have a very weird problem, which I just can't solve: I want to test my app on my iPhone and testing the app over the day in different locations. So I need to make a profile or release build to have the app installed on my phone. Debug mode is working great, I have all UI-Elements properly on the screen. However, in profile AND release mode half of the main screen UI is not shown. I have some Card-Widgets in a Grid view and below that a Divider-Widget with another Card-Gridview beneath. All of this is not shown. I had this problem on Windows with a Huawei too. Only Debug-Mode works properly. Do you have any ideas on how to fix it?