Forcing landscape orientation on fullscreen MPMoviePlayerController prevents correct rotation when exiting fullscreen

14,370

Solution 1

Hi all I had same problem I resolved it -

Here is my complete code....

You need to first change in appdelegate:

-(NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
if ([[[NowPlaying sharedManager] playerViewController] allowRotation])//Place your condition here
{
    return UIInterfaceOrientationMaskAll;
}
return UIInterfaceOrientationMaskPortrait;
}

Register Notifications for the full screen control:

[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerWillEnterFullscreenNotification:)
                                             name:MPMoviePlayerWillEnterFullscreenNotification
                                           object:nil];

[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerWillExitFullscreenNotification:)
                                             name:MPMoviePlayerWillExitFullscreenNotification
                                           object:nil];

Then add line of code in the player controller:

- (void)moviePlayerWillEnterFullscreenNotification:(NSNotification *)notification
{
dispatch_async(dispatch_get_main_queue(), ^
               {
                   self.allowRotation = YES;
               });
}



- (void)moviePlayerWillExitFullscreenNotification:(NSNotification *)notification
{
self.allowRotation = NO;
[self.moviePlayerController setControlStyle:MPMovieControlStyleNone];

dispatch_async(dispatch_get_main_queue(), ^
               {

                   //Managing GUI in pause condition
                       if (self.currentContent.contentType == TypeVideo && self.moviePlayerController.playbackState == MPMoviePlaybackStatePaused)
                   {
                       [self.moviePlayerController pause];
                       if (self.playButton.selected)
                           self.playButton.selected = NO;
                   }
                   self.view.transform = CGAffineTransformMakeRotation(0);
                   [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait];
                   self.view.bounds = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width, [UIScreen mainScreen].bounds.size.height);
               });
}

This code is tested in iOS6 and iOS7 working fine. Thanks :)

Please let me know if there is any question.....

Solution 2

You need to subclass and provide landscape as supported interface orientation.

@interface MyMovieViewController : MPMoviePlayerViewController
@end

@implementation MyMovieViewController

- (BOOL)shouldAutorotate 
{
    return YES;
}

- (UIInterfaceOrientationMask)supportedInterfaceOrientations 
{
    return UIInterfaceOrientationMaskLandscape;
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
    return UIInterfaceOrientationIsLandscape(toInterfaceOrientation);
}

@end

Solution 3

You could try to "force" an orientation refresh to let the system handle the correct orientation for you:

- (void)forceOrientationRefresh
{
    // Force orientation refresh
    [self presentModalViewController:[UIViewController new]
                            animated:NO];
    [self dismissModalViewControllerAnimated:NO];
}

It's hack-ish but it works.

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svth
Author by

svth

Updated on June 13, 2022

Comments

  • svth
    svth about 2 years

    I have an iPhone application (iOS6+) that supports all interface orientations. However, only landscape orientation should be supported when an MPMoviePlayerController is playing a video fullscreen.

    I found the following solution on Stack Overflow and it works.

        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerWillEnterFullscreenNotification:) name:MPMoviePlayerWillEnterFullscreenNotification object:nil];
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerWillExitFullscreenNotification:) name:MPMoviePlayerWillExitFullscreenNotification object:nil];
    

    ...

    -(NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {
        if (self.landscapeOnlyOrientation) {
            return UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight;
        }
        return UIInterfaceOrientationMaskAll;
    }
    
    - (void)moviePlayerWillEnterFullscreenNotification:(NSNotification*)notification {
        self.landscapeOnlyOrientation = YES;
    }
    
    - (void)moviePlayerWillExitFullscreenNotification:(NSNotification*)notification {
        self.landscapeOnlyOrientation = NO;
    }
    

    However, an annoying problem persists, namely that if the video exits fullscreen in portrait orientation (after playing in forced landscape), the underlying view doesn't rotate back. I have to manually rotate the device to landscape and back to portrait to trigger updating of the orientation. Is there some way I can trigger this kind of update programatically?

    The following set of screenshots should illustrate what I mean:

    enter image description here enter image description here enter image description here

    NB: For various reasons, using MPMoviePlayerViewController is not possible.

    • matt
      matt over 10 years
      I submitted a bug to Apple on this issue months ago. I suggest you do the same. The problem is that the orientation methods of the underlying view controller are not being consulted.
  • karthikeyan
    karthikeyan about 10 years
    what condition i have to check here?if ([[[NowPlaying sharedManager] playerViewController] allowRotation])//Place your condition here and what is mean by now playing?
  • Satya
    Satya over 9 years
    Hi Vijay, thanks for the code. it is working fine after removing the dispatch_async code in the WillExitFullScreen method. Can you brief me why you put the code which is not useful and what is TypeVideo??
  • Vijay Sharma
    Vijay Sharma over 9 years
    Thanks Satya for comment. I used dispatch_async for accessing main thread because in my case when I am entering into landscape mode my previous GUI is getting distorted while animating. In my case I am playing audio and video on same player and whenever a video start playing it gets full screen not in audio song. So I used TypeVideo for video songs.
  • Vijay Sharma
    Vijay Sharma over 9 years
    Sorry karthikeyan for late reply. [[[NowPlaying sharedManager] playerViewController] allowRotation] In my case PlayerViewController get Landscape in case I am entering in full screen player mode. So at the time of -> '- (void)moviePlayerWillEnterFullscreenNotification' notification method calling on playerview controller, I am saying that yes allow all rotation now by 'self.allowRotation = YES;' Please let me know if you are not clear on this. Thanks.