Getting client ip from UDP connection C#
I don't know about UdpClient
, but if you use the Socket
class directly, you can call the .ReceiveFrom(byte[], ref EndPoint)
method, and receive the remote address via the second argument.
thecaptain0220
I'm a professional software developer that spends most of my time in Silverlight and WPF.
Updated on June 04, 2022Comments
-
thecaptain0220 almost 2 years
I currently have a server application that is listening on a port for UDP packets. When one is sent to the server, it receives it properly and processes it. Is there any way I can get the ip address of where the packet came from?
Here is how I create the socket
this.UDPListener = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, Port); this.UDPListener.Bind(endPoint); SocketAsyncEventArgs socketEventArgs = new SocketAsyncEventArgs(); socketEventArgs.SetBuffer(this.ReceiveBuffer, 0, this.ReceiveBuffer.Length); socketEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceive); if (!this.UDPListener.ReceiveAsync(socketEventArgs)) ThreadPool.QueueUserWorkItem(new WaitCallback((Object o) => this.OnReceive(this, socketEventArgs)));
When the OnReceive is called there is nothing that contains the ip where the message came from. I haved looked through the SocketAsyncEventArgs and all I see is the listening ip.
Edit:
Here is what I ended up doing.
this.UDPListener = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); this.UDPListener.Bind(new IPEndPoint(IPAddress.Any, Port)); EndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0); this.UDPListener.BeginReceiveFrom(ReceiveBuffer, 0, ReceiveBuffer.Length, SocketFlags.None, ref remoteEndPoint, OnReceive, this.UDPListener);
Then in the OnReceive heres how to get the data and info
//Get the received message. Socket receiveSocket = (Socket)AsyncResult.AsyncState; EndPoint clientEndPoint = new IPEndPoint(IPAddress.Any, 0); int udpMessageLength = receiveSocket.EndReceiveFrom(AsyncResult, ref clientEndPoint); byte[] udpMessage = new byte[udpMessageLength]; Array.Copy(ReceiveBuffer, udpMessage, udpMessageLength); //Start listening for a new message. EndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, Int32.Parse(((IPEndPoint)receiveSocket.LocalEndPoint).Port.ToString())); this.UDPListener.BeginReceiveFrom(ReceiveBuffer, 0, ReceiveBuffer.Length, SocketFlags.None, ref remoteEndPoint, OnReceive, this.UDPListener); //Handle the received message Debug.WriteLine("Recieved {0} bytes from {1}:{2} to {3}:{4}", udpMessageLength, ((IPEndPoint)clientEndPoint).Address, ((IPEndPoint)clientEndPoint).Port, ((IPEndPoint)receiveSocket.LocalEndPoint).Address, ((IPEndPoint)receiveSocket.LocalEndPoint).Port);
-
thecaptain0220 over 13 yearsinfo.Address is null for me for some reason
-
Greg Buehler over 13 yearsstrange; what is
Address
null if you replacee.ReceiveMessageFromPacketInfo
with(IPEndPoint)e.RemoteEndPoint
? -
thecaptain0220 over 13 yearse.RemoteEndPoint is null too. i wasn't sure if you just couldn't do it with UDP or what. it seems like that info should be there somewhere
-
thecaptain0220 over 13 yearsNope, null too. This is where I started looking, not sure why its not coming across.
-
Greg Buehler over 13 years