Globally override malloc in visual c++

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Solution 1

I'm keen to find a neat solution for this too. We compile for multiple platforms, so on the non-windows side of things we can use --wrap happily. We just have to create the replacement functions and it all works without any errors or hacks.

On the windows side of things, we override the malloc calls, but then use /FORCE:MULTIPLE to deal with the linker errors. It works, the memory functions are called and everything is tracked, but it feels like a hack.

From MSDN:

A file created with this option may not run as expected. The linker will not link incrementally when the /FORCE option is specified.

Not only does it feel like a hack, it kills edit and continue in the process.

The /FORCE:MULTIPLE option might fix your problems, but I'm not suggesting it as a cure, I'm still trying to find that.

MSDN /FORCE Documentation

: D

Solution 2

The following is true on Linux, but may be applicable to Win's visual C++ as well.

  1. Malloc funciton is provided by system library glibc. The executable is by default linked against it.

  2. When the program is run, the dynamic loader notices that executable needs malloc function and looks for the first library that provides it.

  3. As glibc is (by default) the last in that list, the library found may not be glibc.

Unless you have statically linked glibc into the executable, the obvious solution is to link the executable against the library that provides your own malloc, and make sure that it does override the system's one.

Solution 3

You can use Detours from Microsoft (pay for commercial) or rewrite the import tables for the dlls you use.

Solution 4

A solution I have used is to rebuild the Visual C++ C runtime library (crt) from source code.

It can be found here in this folder:

C:\Program Files\Microsoft Visual Studio 9.0\VC\crt

Make sure you start up the Visual Studio command prompt to build it. Running nmake is enough to start it building although you might want to work out which target to build and this means you will have to understand the makefile.

It may take an effort to understand how to build the crt, but once you have it building you can add your own code into malloc, free and realloc, etc.

Unfortunately I have heard a rumour that we won't be able to build the crt from source code starting with Visual Studio 2010.

Solution 5

You can remove those .obj files with lib.exe from lib. I can't be more specific but I do remember doing it when I was building Chromium from source.

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Updated on July 12, 2022

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  • user1175801
    user1175801 almost 2 years

    I'm trying to figure out a way to globally override malloc and related functions in visual c++ (2005). My setup is a dll with statically linked runtime library that consists of both my own c++ code, external c++ and c code. What I want to accomplish is to allow a user of the dll to set their own implementations of the memory allocation functions.

    Solutions that I can't use:

    • Overriding new and delete globally, there is lots of external C libraries in my code base which means this won't capture many allocations.
    • # defining malloc to a different symbol. This would force me to push this define into the build settings of all external libraries used and I really want to avoid this.

    Things I don't care about:

    • If any of the external libraries are allocating memory in some other way (HeapAlloc, memory mapped files or whatever they come up with), I accept that this won't be tracked properly by overriding malloc.

    The most reasonable solution I can come up with is somehow interfering with the link process and making sure my own malloc is being linked instead of the standard ones, preferably I'd like to be able to use the old malloc functions as default.

    In google perf-tools it seems like they patch the code of the functions manually at runtime to allow a hook function to be called before calling the original function. Is this really the best way of doing this?