Google Maps Android API v2 SupportMapFragment memory leak
Solution 1
Near as I can tell from some basic MAT sleuthing, what you are seeing is a cache maintained by Maps V2 of downloaded map data. The cache seems to be bigger if you pan and zoom a lot. The cache shrinks if you leave the map and return to a fresh map later on. I could not get N caches from N times launching the map activity of your sample app, and the cache size ebbed and flowed depending upon what the user did.
Alas, this cache is unconfigurable, AFAIK, in terms of how big it is, when it gets cleared out, does it spill over to disk, etc.
So, by default, all you can do is leave aside a healthy chunk of your heap space for Maps V2 to play with, and take steps to stay within this smaller subset of heap.
If you wanted to experiment, you could try calling clear()
on GoogleMap
, or onLowMemory()
on your SupportMapFragment
, to see if any help reduce this cache size.
Solution 2
Android Developers 5:10 PM - Google+ Page
We’re rolling out Google Play services v3.0, which introduces Google+ Sign-In and Google Maps Android API improvements.
As of 26 February 2013 this issue which is also described on the gmaps-api-issues page has now been fixed by the current Google API Update.
Solution 3
I have exactly the same problem. The memory gets increased every time the activity hosting the V2 map starts. And it does not get released even when the activity finishes.
So the workaround is to reuse that activity. Make the activity singleTask
in manifest and instead of finish()
it, use moveTaskToBack(true);
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Nims
Updated on June 21, 2022Comments
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Nims almost 2 years
Using 2 simple activities. First Activity which only holds a button to start the 2nd Activity which holds the map:
Main Activity:
public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } public void goToMap(View view){ //This is just the onClick method for the button Intent intent=new Intent( this, BigMapTest.class); startActivity(intent); }
The map activity:
public class BigMapTest extends FragmentActivity { SupportMapFragment mapFragment; GoogleMap map; @Override protected void onCreate(Bundle arg0) { // TODO Auto-generated method stub super.onCreate(arg0); setContentView(R.layout.travel_diary_big_map); mapFragment=(SupportMapFragment) getSupportFragmentManager().findFragmentById(R.id.big_map); map=mapFragment.getMap(); }
The XML Layout for the map activity:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" > <fragment android:id="@+id/big_map" android:layout_width="fill_parent" android:layout_height="fill_parent" class="com.google.android.gms.maps.SupportMapFragment" />
Now when I run this code, pressing the button to move to the Activity with the map, and pressing back to get to the first activity...then repeating the process, I can see the heap increasing in size each time, until it reaches it's limits and then it starts clamping. If you mess around a bit more with map(i.e. zooming) I can get an OOM Exception at this point.
01-25 16:10:13.931: D/dalvikvm(21578): GC_FOR_ALLOC freed 1898K, 7% free 45859K/49187K, paused 204ms
01-25 16:10:14.671: I/dalvikvm-heap(21578): Clamp target GC heap from 52.724MB to 48.000MB
01-25 16:10:14.671: D/dalvikvm(21578): GC_CONCURRENT freed 2534K, 6% free 46554K/49187K, paused 3ms+14ms
01-25 16:10:15.372: I/dalvikvm-heap(21578): Clamp target GC heap from 52.979MB to 48.000MB
01-25 16:10:15.382: D/dalvikvm(21578): GC_CONCURRENT freed 2273K, 5% free 46815K/49187K, paused 3ms+15ms
01-25 16:10:15.622: I/dalvikvm-heap(21578): Clamp target GC heap from 52.604MB to 48.000MB
01-25 16:10:15.622: D/dalvikvm(21578): GC_FOR_ALLOC freed 657K, 6% free 46431K/49187K, paused 202ms
01-25 16:10:16.203: I/dalvikvm-heap(21578): Clamp target GC heap from 52.959MB to 48.000MB
01-25 16:10:16.203: D/dalvikvm(21578): GC_FOR_ALLOC freed 1469K, 5% free 46796K/49187K, paused 217ms
01-25 16:10:16.203: I/dalvikvm-heap(21578): Forcing collection of SoftReferences for 278744-byte allocation
01-25 16:10:16.423: I/dalvikvm-heap(21578): Clamp target GC heap from 52.952MB to 48.000MB
01-25 16:10:16.423: D/dalvikvm(21578): GC_BEFORE_OOM freed 9K, 5% free 46786K/49187K, paused 219ms
01-25 16:10:16.423: E/dalvikvm-heap(21578): Out of memory on a 278744-byte allocation.Any suggestions/help would be appreciated.
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Nims over 11 yearsUsing MAT and then searching for the object with the biggest retained size (which keeps growing with every cycle) then using path to GC roots excluding weak references I have reached the following: class maps.by.a @ 0x414f7fa8 System Class. - But i don't know what to do next.
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Nims over 11 yearsIt seems something is accumilating in a Hashmap: The class "maps.by.a", loaded by "dalvik.system.PathClassLoader @ 0x413de740", occupies 12,923,112 (57.78%) bytes. The memory is accumulated in one instance of "java.util.HashMap$HashMapEntry[]" loaded by "<system class loader>". Keywords java.util.HashMap$HashMapEntry[] maps.by.a dalvik.system.PathClassLoader @ 0x413de740
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CommonsWare over 11 yearsOK, I will take a look at this over the weekend and will report back with results.
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Nims about 11 yearsThis is a good solution if you have only 1 map or very few maps in use, but i don't see how this would work if you have maps in several activities.
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blahdiblah about 11 yearsWhile some of the observed behavior might be due to cache ebb and flow, the maps fragment is definitely leaking the context hosting it. This can be easily tested by rotating an activity with a map a few times and then seeing how many copies of the activity are still in the heap. Even the maps demo app does this as described in the bug report.
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Singh Arjun almost 11 yearsWhat is WOODS here LatLngBounds bounds = new LatLngBounds.Builder() .include(WOODS) and variable name for mUiSettings
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Marckaraujo almost 11 yearsWOODS is private static final LatLng WOODS = new LatLng(-23.596089,-46.682393); the variable for Lat and Long value, private UiSettings mUiSettings;
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Daniel Gomez Rico about 4 yearsCan you explain why that removes leaks?