How can I let Unity WebApps always run in Chromium?
Solution 1
If you go to chrome://plugins/
You'll find the Unity WebApps plugin, under it you can check "Always allowed?" so you won't see that dialog anymore. I was having the same problem and this fixed it.
Solution 2
Make sure you have installed unity web player plugin
first Disable popup block if it show
If you see "unity webplayer install now" image in browser window then you must install it first. Restart your browser after plugin install.
Google chrome will display a gray box with the message "Unity Player needs your permission to run". At the same time you will also see on your toolbar a message with two buttons saying "Run this time" and "Always run on this site"Your game will run after selecting any of the message.
In this case you look on your tool-bar where you will find two buttons to activate the plugin either permanently or just for once. If you ignore this, the game will not run.
Source > unity player needs your permission to run
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previouslyactualname
Updated on September 18, 2022Comments
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previouslyactualname almost 2 years
I receive this EAP-TLS fragment from a RADIUS server:
I received this packet in a uint8_t array in C, and when I compared the bits with the public key enclosed in this message, I found that all of them were different. This led me to believe that the public key has been encrypted. If so, how is it encrypted and what can I do to retrieve the public key ? Is it related to the signature (256 bit) enclosed after the pubkey ? I need it to complete the DH parameter generation on both sides.
Thank you!
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user207421 almost 10 yearsWhere's the difference? At least 8 of the bytes look the same to me.
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Bruno almost 10 yearsHow do you receive them in C? Is there a byte network ordering issue?
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previouslyactualname almost 10 yearsThe difference is in the pubkey and the signature, ie the EC Diffie-Hellman Server Params, yes some of them are the same, but most of them are different. I receive them in C using raw sockets, and I don't believe that it is a byte ordering issue because the rest of the bytes are perfect
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previouslyactualname almost 10 yearsI think you misunderstood my problem, I copied the contents of this same packet to a uint8_t[] array, and I printed out the contents of the array. When I compare each individual index, I see that they are different from what I see in Wireshark. Thank you for clearing the signature part though
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jww almost 10 yearsSo I'm clear: you asked a Wireshark copy/paste question on a programming site? Sigh....
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previouslyactualname almost 10 yearsMy question is, why is the content of the packet I received over the wire different from the one Wireshark is showing. I don't know if this is a copy/paste question
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craig lerr about 9 yearsI just shared! Give credit to the original source :)