How can I play byte array of audio raw data using NAudio?
14,193
Solution 1
I figured it out, here is the solution:
byte[] bytes = new byte[1024];
IWaveProvider provider = new RawSourceWaveStream(
new MemoryStream(bytes), new WaveFormat());
_waveOut.Init(provider);
_waveOut.Play();
Solution 2
The accepted answer assumes the byte stream is 44,1kHz, 16 bit, stereo. If you have something else you have to provide the coding in the WaveFormat
byte[] bytes = new byte[1024];
IWaveProvider provider = new RawSourceWaveStream(
new MemoryStream(bytes), new WaveFormat(48000, 16, 1));
_waveOut.Init(provider);
_waveOut.Play();
If your raw data is in fact a wav file you already have the encoding in the header and can use this method
byte[] bytes = new byte[1024];
WaveFileReader reader = new WaveFileReader(new MemoryStream(bytes));
_waveOut.Init(reader);
_waveOut.Play();
Author by
Eido95
Real-time .NET WPF MVVM C# HTML CSS JavaScript Java Android best practice development. #SOreadytohelp
Updated on July 22, 2022Comments
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Eido95 almost 2 years
byte[] bytes = new byte[1024];
Assume
bytes
is an array filled with audio raw data.How can I play this byte array using a
WaveOut
object?_waveOut.Init(bytes); // <- Error: cannot resolve method. _waveOut.Play();