How can I play byte array of audio raw data using NAudio?

14,193

Solution 1

I figured it out, here is the solution:

byte[] bytes = new byte[1024];

IWaveProvider provider = new RawSourceWaveStream(
                         new MemoryStream(bytes), new WaveFormat());

_waveOut.Init(provider);
_waveOut.Play();

Solution 2

The accepted answer assumes the byte stream is 44,1kHz, 16 bit, stereo. If you have something else you have to provide the coding in the WaveFormat

byte[] bytes = new byte[1024];

IWaveProvider provider = new RawSourceWaveStream(
                         new MemoryStream(bytes), new WaveFormat(48000, 16, 1));

_waveOut.Init(provider);
_waveOut.Play();

If your raw data is in fact a wav file you already have the encoding in the header and can use this method

byte[] bytes = new byte[1024];

WaveFileReader reader = new WaveFileReader(new MemoryStream(bytes));

_waveOut.Init(reader);
_waveOut.Play();
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Updated on July 22, 2022

Comments

  • Eido95
    Eido95 almost 2 years
    byte[] bytes = new byte[1024];
    

    Assume bytes is an array filled with audio raw data.

    How can I play this byte array using a WaveOut object?

    _waveOut.Init(bytes); // <- Error: cannot resolve method.
    _waveOut.Play();