How do I animate opacity using swift?

12,314

Solution 1

If you need a simple animation, why not just use UIView's animateWithDuration:animations: method?

imageView.alpha = 0
UIView.animateWithDuration(1.0) {
        imageView.alpha = 1
}

Solution 2

You can also write it like this:

animation.fromValue = 0.0
animation.toValue = 1.0

The whole code should be like this:

let animation = CABasicAnimation(#keyPath(CALayer.opacity))
animation.fromValue = 0.0
animation.toValue = 1.0
animation.duration = 1.0
animation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
element.layer?.addAnimation(animation, forKey: "fade")

Solution 3

If anyone is looking to use CABasicAnimation like OP had originally tried to do, one problem with his original code was he was using NSValue for the toValue. I switched it to NSNumber and it worked for me. Like this

    fadeToVisible.fromValue = NSNumber(float: 0.0)

Solution 4

You can use this extension method (unless you want to modify the view's attributes itself):

extension CALayer {

    func flash(duration: TimeInterval) -> Observable<Void> {
        let flash = CABasicAnimation(keyPath: "opacity")

        flash.fromValue = NSNumber(value: 0)
        flash.toValue = NSNumber(value: 1)
        flash.duration = duration
        flash.autoreverses = true

        removeAnimation(forKey: "flashAnimation")
        add(flash, forKey: "flashAnimation")
        opacity = 0     // Change the actual data value in the layer to the final value
    }
}
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PugLvr28
Author by

PugLvr28

Updated on June 04, 2022

Comments

  • PugLvr28
    PugLvr28 almost 2 years

    Could someone please provide me with an example of animating the opacity of an Image View in swift??

    I couldn't even find a good example in objective c

    func showCorrectImage(element: AnyObject){
    
        var animation : CABasicAnimation = CABasicAnimation(keyPath: "opacity");
    
        animation.delegate = self
    
        animation.fromValue = NSValue(nonretainedObject: 0.0)
        animation.toValue = NSValue(nonretainedObject: 1.0)
    
        animation.duration = 1.0
    
        element.layer?.addAnimation(animation, forKey: nil)
    }
    

    I think I have most of this right (not completely sure though), could someone please help me?

    element = an Image View

    Thanks in advance!~