How do I implement the Add trait for a reference to a struct?
Solution 1
You need to implement Add
on &Vector
rather than on Vector
.
impl<'a, 'b> Add<&'b Vector> for &'a Vector {
type Output = Vector;
fn add(self, other: &'b Vector) -> Vector {
Vector {
x: self.x + other.x,
y: self.y + other.y,
}
}
}
In its definition, Add::add
always takes self
by value. But references are types like any other1, so they can implement traits too. When a trait is implemented on a reference type, the type of self
is a reference; the reference is passed by value. Normally, passing by value in Rust implies transferring ownership, but when references are passed by value, they're simply copied (or reborrowed/moved if it's a mutable reference), and that doesn't transfer ownership of the referent (because a reference doesn't own its referent in the first place). Considering all this, it makes sense for Add::add
(and many other operators) to take self
by value: if you need to take ownership of the operands, you can implement Add
on structs/enums directly, and if you don't, you can implement Add
on references.
Here, self
is of type &'a Vector
, because that's the type we're implementing Add
on.
Note that I also specified the RHS
type parameter with a different lifetime to emphasize the fact that the lifetimes of the two input parameters are unrelated.
1 Actually, reference types are special in that you can implement traits for references to types defined in your crate (i.e. if you're allowed to implement a trait for T
, then you're also allowed to implement it for &T
). &mut T
and Box<T>
have the same behavior, but that's not true in general for U<T>
where U
is not defined in the same crate.
Solution 2
If you want to support all scenarios, you must support all the combinations:
- &T op U
- T op &U
- &T op &U
- T op U
In rust proper, this was done through an internal macro.
Luckily, there is a rust crate, impl_ops, that also offers a macro to write that boilerplate for us: the crate offers the impl_op_ex! macro, which generates all the combinations.
Here is their sample:
#[macro_use] extern crate impl_ops;
use std::ops;
impl_op_ex!(+ |a: &DonkeyKong, b: &DonkeyKong| -> i32 { a.bananas + b.bananas });
fn main() {
let total_bananas = &DonkeyKong::new(2) + &DonkeyKong::new(4);
assert_eq!(6, total_bananas);
let total_bananas = &DonkeyKong::new(2) + DonkeyKong::new(4);
assert_eq!(6, total_bananas);
let total_bananas = DonkeyKong::new(2) + &DonkeyKong::new(4);
assert_eq!(6, total_bananas);
let total_bananas = DonkeyKong::new(2) + DonkeyKong::new(4);
assert_eq!(6, total_bananas);
}
Even better, they have a impl_op_ex_commutative! that'll also generate the operators with the parameters reversed if your operator happens to be commutative.
Jeremy Sorensen
Updated on August 12, 2021Comments
-
Jeremy Sorensen over 2 years
I made a two element
Vector
struct and I want to overload the+
operator.I made all my functions and methods take references, rather than values, and I want the
+
operator to work the same way.impl Add for Vector { fn add(&self, other: &Vector) -> Vector { Vector { x: self.x + other.x, y: self.y + other.y, } } }
Depending on which variation I try, I either get lifetime problems or type mismatches. Specifically, the
&self
argument seems to not get treated as the right type.I have seen examples with template arguments on
impl
as well asAdd
, but they just result in different errors.I found How can an operator be overloaded for different RHS types and return values? but the code in the answer doesn't work even if I put a
use std::ops::Mul;
at the top.I am using rustc 1.0.0-nightly (ed530d7a3 2015-01-16 22:41:16 +0000)
I won't accept "you only have two fields, why use a reference" as an answer; what if I wanted a 100 element struct? I will accept an answer that demonstrates that even with a large struct I should be passing by value, if that is the case (I don't think it is, though.) I am interested in knowing a good rule of thumb for struct size and passing by value vs struct, but that is not the current question.
-
Jeremy Sorensen over 9 years"Add::add always takes self by value. Here, self is of type &'a Vector, because that's the type we're implementing Add on." That is the key information, that the type of self changes depending on if the trait is for a reference or not. Thanks!
-
Squirrel about 7 yearsWow. Amazed that this is the right answer, and yet it is. This all feels quite counter-intuitive. That you can define Add in two different ways depending on if its a reference or not feels like a recipe for trouble.
-
hsandt almost 5 yearsTo bounce on @Squirrel 's comment, should we implement one operation from the other to avoid redundancy? Either the Add by reference copies the values and applies Add by value, or Add by value applies Add by reference on the moved values?
-
Francis Gagné almost 5 yearsYes, absolutely! Code reuse is always good! :) Usually, you'll want the by-value implementation to be the main one if values are cheap to clone/copy and the by-reference implementation otherwise.
-
Emmanuel Touzery almost 5 yearsyou actually even need to implement all the combinations if one is ref, the other not, and vice-versa. In rust proper it was done through a macro... stackoverflow.com/questions/38811387/…
-
Emmanuel Touzery almost 5 yearsthe comment on the macro is
implements binary operators "&T op U", "T op &U", "&T op &U" based on "T op U"
-
Danylo Mysak about 2 yearsAlso see stackoverflow.com/a/57294171/430083.