How do you play a long AudioClip?

10,757

Solution 1

Use BigClip. It is a class I put together to play MP3s of 12-18 minutes (or more1).

It requires the mp3plugin.jar on the run-time class-path to actually load MP3 format sound, but that is not the point. The point is:

  1. BigClip will load sound files to the maximum memory the JVM will allow before OutOfMemoryError.

import java.awt.Component;
import javax.swing.*;
import javax.sound.sampled.*;
import java.io.*;
import java.util.logging.*;
import java.util.Arrays;

import java.net.URL;
import javax.swing.JOptionPane;

class BigClipExample {

    public static void main(String[] args) throws Exception {
        URL url = new URL("http://pscode.org/media/leftright.wav");
        BigClip clip = new BigClip();
        AudioInputStream ais = AudioSystem.getAudioInputStream(url);
        clip.open(ais);
        clip.start();
        JOptionPane.showMessageDialog(null, "BigClip.start()");
        clip.loop(4);
        JOptionPane.showMessageDialog(null, "BigClip.loop(4)");
        clip.setFastForward(true);
        clip.loop(8);
        // the looping/FF combo. reveals a bug..
        // there is a slight 'click' in the sound that should not be audible
        JOptionPane.showMessageDialog(null, "Are you on speed?");
    }
}

/** An implementation of the javax.sound.sampled.Clip that is designed
to handle Clips of arbitrary size, limited only by the amount of memory
available to the app.    It uses the post 1.4 thread behaviour (daemon thread)
that will stop the sound running after the main has exited.
<ul>
<li>2012-02-29 - Reworked play/loop to fix several bugs.
<li>2009-09-01 - Fixed bug that had clip ..clipped at the end, by calling drain() (before
calling stop()) on the dataline after the play loop was complete. Improvement to frame
and microsecond position determination.
<li>2009-08-17 - added convenience constructor that accepts a Clip. Changed the private
convertFrameToM..seconds methods from 'micro' to 'milli' to reflect that they were dealing
with units of 1000/th of a second.
<li>2009-08-14 - got rid of flush() after the sound loop, as it was cutting off tracks just
before the end, and was found to be not needed for the fast-forward/rewind functionality it
was introduced to support.
<li>2009-08-11 - First binary release.
</ul>
N.B. Remove @Override notation and logging to use in 1.3+
@since 1.5
@version 2012-02-29
@author Andrew Thompson 
@author Alejandro Garcia */
class BigClip implements Clip, LineListener {

    /** The DataLine used by this Clip. */
    private SourceDataLine dataLine;

    /** The raw bytes of the audio data. */
    private byte[] audioData;

    /** The stream wrapper for the audioData. */
    private ByteArrayInputStream inputStream;

    /** Loop count set by the calling code. */
    private int loopCount = 1;
    /** Internal count of how many loops to go. */
    private int countDown = 1;
    /** The start of a loop point.    Defaults to 0. */
    private int loopPointStart;
    /** The end of a loop point.    Defaults to the end of the Clip. */
    private int loopPointEnd;

    /** Stores the current frame position of the clip. */
    private int framePosition;

    /** Thread used to run() sound. */
    private Thread thread;
    /** Whether the sound is currently playing or active. */
    private boolean active;
    /** Stores the last time bytes were dumped to the audio stream. */
    private long timelastPositionSet;

    private int bufferUpdateFactor = 2;

    /** The parent Component for the loading progress dialog.    */
    Component parent = null;

    /** Used for reporting messages. */
    private Logger logger = Logger.getAnonymousLogger();

    /** Default constructor for a BigClip.    Does nothing.    Information from the
    AudioInputStream passed in open() will be used to get an appropriate SourceDataLine. */
    public BigClip() {}

    /** There are a number of AudioSystem methods that will return a configured Clip.    This
    convenience constructor allows us to obtain a SourceDataLine for the BigClip that uses
    the same AudioFormat as the original Clip.
    @param clip Clip The Clip used to configure the BigClip. */
    public BigClip(Clip clip) throws LineUnavailableException {
        dataLine = AudioSystem.getSourceDataLine( clip.getFormat() );
    }

    /** Provides the entire audio buffer of this clip.
    @return audioData byte[] The bytes of the audio data that is loaded in this Clip. */
    public byte[] getAudioData() {
        return audioData;
    }

    /** Sets a parent component to act as owner of a "Loading track.." progress dialog.
    If null, there will be no progress shown. */
    public void setParentComponent(Component parent) {
        this.parent = parent;
    }

    /** Converts a frame count to a duration in milliseconds. */
    private long convertFramesToMilliseconds(int frames) {
        return (frames/(long)dataLine.getFormat().getSampleRate())*1000;
    }

    /** Converts a duration in milliseconds to a frame count. */
    private int convertMillisecondsToFrames(long milliseconds) {
        return (int)(milliseconds/dataLine.getFormat().getSampleRate());
    }

    @Override
    public void update(LineEvent le) {
        logger.log(Level.FINEST, "update: " + le );
    }

    @Override
    public void loop(int count) {
        logger.log(Level.FINEST, "loop(" + count + ") - framePosition: " + framePosition);
        loopCount = count;
        countDown = count;
        active = true;
        inputStream.reset();

        start();
    }

    @Override
    public void setLoopPoints(int start, int end) {
        if (
            start<0 ||
            start>audioData.length-1 ||
            end<0 ||
            end>audioData.length
            ) {
            throw new IllegalArgumentException(
                "Loop points '" +
                start +
                "' and '" +
                end +
                "' cannot be set for buffer of size " +
                audioData.length);
        }
        if (start>end) {
            throw new IllegalArgumentException(
                "End position " +
                end +
                " preceeds start position " + start);
        }

        loopPointStart = start;
        framePosition = loopPointStart;
        loopPointEnd = end;
    }

    @Override
    public void setMicrosecondPosition(long milliseconds) {
        framePosition = convertMillisecondsToFrames(milliseconds);
    }

    @Override
    public long getMicrosecondPosition() {
        return convertFramesToMilliseconds(getFramePosition());
    }

    @Override
    public long getMicrosecondLength() {
        return convertFramesToMilliseconds(getFrameLength());
    }

    @Override
    public void setFramePosition(int frames) {
        framePosition = frames;
        int offset = framePosition*format.getFrameSize();
        try {
            inputStream.reset();
            inputStream.read(new byte[offset]);
        } catch(Exception e) {
            e.printStackTrace();
        }
    }

    @Override
    public int getFramePosition() {
        long timeSinceLastPositionSet = System.currentTimeMillis() - timelastPositionSet;
        int size = dataLine.getBufferSize()*(format.getChannels()/2)/bufferUpdateFactor;
        int framesSinceLast = (int)((timeSinceLastPositionSet/1000f)*
            dataLine.getFormat().getFrameRate());
        int framesRemainingTillTime = size - framesSinceLast;
        return framePosition
            - framesRemainingTillTime;
    }

    @Override
    public int getFrameLength() {
        return audioData.length/format.getFrameSize();
    }

    AudioFormat format;

    @Override
    public void open(AudioInputStream stream) throws
        IOException,
        LineUnavailableException {

        AudioInputStream is1;
        format = stream.getFormat();

        if (format.getEncoding()!=AudioFormat.Encoding.PCM_SIGNED) {
            is1 = AudioSystem.getAudioInputStream(
                AudioFormat.Encoding.PCM_SIGNED, stream );
        } else {
            is1 = stream;
        }
        format = is1.getFormat();
        InputStream is2;
        if (parent!=null) {
            ProgressMonitorInputStream pmis = new ProgressMonitorInputStream(
                parent,
                "Loading track..",
                is1);
            pmis.getProgressMonitor().setMillisToPopup(0);
            is2 = pmis;
        } else {
            is2 = is1;
        }

        byte[] buf = new byte[ 2^16 ];
        int totalRead = 0;
        int numRead = 0;
        ByteArrayOutputStream baos = new ByteArrayOutputStream();
        numRead = is2.read( buf );
        while (numRead>-1) {
            baos.write( buf, 0, numRead );
            numRead = is2.read( buf, 0, buf.length );
            totalRead += numRead;
        }
        is2.close();
        audioData = baos.toByteArray();
        AudioFormat afTemp;
        if (format.getChannels()<2) {
            afTemp = new AudioFormat(
                format.getEncoding(),
                format.getSampleRate(),
                format.getSampleSizeInBits(),
                2,
                format.getSampleSizeInBits()*2/8, // calculate frame size
                format.getFrameRate(),
                format.isBigEndian()
                );
        } else {
            afTemp = format;
        }

        setLoopPoints(0,audioData.length);
        dataLine = AudioSystem.getSourceDataLine(afTemp);
        dataLine.open();
        inputStream = new ByteArrayInputStream( audioData );
    }

    @Override
    public void open(AudioFormat format,
        byte[] data,
        int offset,
        int bufferSize)
        throws LineUnavailableException {
        byte[] input = new byte[bufferSize];
        for (int ii=0; ii<input.length; ii++) {
            input[ii] = data[offset+ii];
        }
        ByteArrayInputStream inputStream = new ByteArrayInputStream(input);
        try {
            AudioInputStream ais1 = AudioSystem.getAudioInputStream(inputStream);
            AudioInputStream ais2 = AudioSystem.getAudioInputStream(format, ais1);
            open(ais2);
        } catch( UnsupportedAudioFileException uafe ) {
            throw new IllegalArgumentException(uafe);
        } catch( IOException ioe ) {
            throw new IllegalArgumentException(ioe);
        }
        // TODO    -    throw IAE for invalid frame size, format.
    }

    @Override
    public float getLevel() {
        return dataLine.getLevel();
    }

    @Override
    public long getLongFramePosition() {
        return dataLine.getLongFramePosition()*2/format.getChannels();
    }

    @Override
    public int available() {
        return dataLine.available();
    }

    @Override
    public int getBufferSize() {
        return dataLine.getBufferSize();
    }

    @Override
    public AudioFormat getFormat() {
        return format;
    }

    @Override
    public boolean isActive() {
        return dataLine.isActive();
    }

    @Override
    public boolean isRunning() {
        return dataLine.isRunning();
    }

    @Override
    public boolean isOpen() {
        return dataLine.isOpen();
    }

    @Override
    public void stop() {
        logger.log(Level.FINEST, "BigClip.stop()");
        active = false;
        // why did I have this commented out?
        dataLine.stop();
        if (thread!=null) {
            try {
                active = false;
                thread.join();
            } catch(InterruptedException wakeAndContinue) {
            }
        }
    }

    public byte[] convertMonoToStereo(byte[] data, int bytesRead) {
        byte[] tempData = new byte[bytesRead*2];
        if (format.getSampleSizeInBits()==8) {
            for(int ii=0; ii<bytesRead; ii++) {
                byte b = data[ii];
                tempData[ii*2] = b;
                tempData[ii*2+1] = b;
            }
        } else {
            for(int ii=0; ii<bytesRead-1; ii+=2) {
                //byte b2 = is2.read();
                byte b1 = data[ii];
                byte b2 = data[ii+1];
                tempData[ii*2] = b1;
                tempData[ii*2+1] = b2;
                tempData[ii*2+2] = b1;
                tempData[ii*2+3] = b2;
            }
        }
        return tempData;
    }

    boolean fastForward;
    boolean fastRewind;

    public void setFastForward(boolean fastForward) {
        logger.log(Level.FINEST, "FastForward " + fastForward);
        this.fastForward = fastForward;
        fastRewind = false;
        flush();
    }

    public boolean getFastForward() {
        return fastForward;
    }

    public void setFastRewind(boolean fastRewind) {
        logger.log(Level.FINEST, "FastRewind " + fastRewind);
        this.fastRewind = fastRewind;
        fastForward = false;
        flush();
    }

    public boolean getFastRewind() {
        return fastRewind;
    }

    /** TODO - fix bug in LOOP_CONTINUOUSLY */
    @Override
    public void start() {
        Runnable r = new Runnable() {
            public void run() {
                try {
                    /* Should these open()/close() calls be here, or explicitly
                    called by user program?    The JavaDocs for line suggest that
                    Clip should throw an IllegalArgumentException, so we'll
                    stick with that and call it explicitly. */
                    dataLine.open();

                    dataLine.start();

                    active = true;

                    int bytesRead = 0;
                    int frameSize = dataLine.getFormat().getFrameSize();
                    int bufSize = dataLine.getBufferSize();
                    boolean startOrMove = true;
                    byte[] data = new byte[bufSize];
                    int offset = framePosition*frameSize;
                    int totalBytes = offset;
                    bytesRead = inputStream.read(new byte[offset], 0, offset);
                    logger.log(Level.FINE, "bytesRead " + bytesRead );
                    bytesRead = inputStream.read(data,0,data.length);

                    logger.log(Level.FINE, "loopCount " + loopCount );
                    logger.log(Level.FINE, "countDown " + countDown );
                    logger.log(Level.FINE, "bytesRead " + bytesRead );

                    while (bytesRead != -1 &&
                        (loopCount==Clip.LOOP_CONTINUOUSLY ||
                        countDown>0) &&
                        active ) {
                        logger.log(Level.FINEST,
                            "BigClip.start() loop " + framePosition );
                        totalBytes += bytesRead;
                        int framesRead;
                        byte[] tempData;
                        if (format.getChannels()<2) {
                            tempData = convertMonoToStereo(data, bytesRead);
                            framesRead = bytesRead/
                                format.getFrameSize();
                            bytesRead*=2;
                        } else {
                            framesRead = bytesRead/
                                dataLine.getFormat().getFrameSize();
                            tempData = Arrays.copyOfRange(data, 0, bytesRead);
                        }
                        framePosition += framesRead;
                        if (framePosition>=loopPointEnd) {
                            framePosition = loopPointStart;
                            inputStream.reset();
                            countDown--;
                            logger.log(Level.FINEST,
                                "Loop Count: " + countDown );
                        }
                        timelastPositionSet = System.currentTimeMillis();
                        byte[] newData;
                        if (fastForward) {
                            newData = getEveryNthFrame(tempData, 2);
                        } else if (fastRewind) {
                            byte[] temp = getEveryNthFrame(tempData, 2);
                            newData = reverseFrames(temp);
                            inputStream.reset();
                            totalBytes -= 2*bytesRead;
                        framePosition -= 2*framesRead;
                            if (totalBytes<0) {
                                setFastRewind(false);
                                totalBytes = 0;
                            }
                            inputStream.skip(totalBytes);
                            logger.log(Level.FINE, "totalBytes " + totalBytes);
                        } else {
                            newData = tempData;
                        }
                        dataLine.write(newData, 0, newData.length);
                        if (startOrMove) {
                            data = new byte[bufSize/
                                bufferUpdateFactor];
                            startOrMove = false;
                        }
                        bytesRead = inputStream.read(data,0,data.length);
                        if (bytesRead<0 && countDown-->1) {
                            inputStream.read(new byte[offset], 0, offset);
                            logger.log(Level.FINE, "loopCount " + loopCount );
                            logger.log(Level.FINE, "countDown " + countDown );
                            inputStream.reset();
                            bytesRead = inputStream.read(data,0,data.length);
                        }
                    }
                    logger.log(Level.FINEST,
                        "BigClip.start() loop ENDED" + framePosition );
                    active = false;
                    countDown = 1;
                    framePosition = 0;
                    inputStream.reset();
                    dataLine.drain();
                    dataLine.stop();
                    /* should these open()/close() be here, or explicitly
                    called by user program? */
                    dataLine.close();
                } catch (LineUnavailableException lue) {
                    logger.log( Level.SEVERE,
                        "No sound line available!", lue );
                    if (parent!=null) {
                        JOptionPane.showMessageDialog(
                            parent,
                            "Clear the sound lines to proceed",
                            "No audio lines available!",
                            JOptionPane.ERROR_MESSAGE);
                    }
                }
            }
        };
        thread= new Thread(r);
        // makes thread behaviour compatible with JavaSound post 1.4
        thread.setDaemon(true);
        thread.start();
    }

    /** Assume the frame size is 4. */
    public byte[] reverseFrames(byte[] data) {
        byte[] reversed = new byte[data.length];
        byte[] frame = new byte[4];

        for (int ii=0; ii<data.length/4; ii++) {
            int first = (data.length)-((ii+1)*4)+0;
            int last = (data.length)-((ii+1)*4)+3;
            frame[0] = data[first];
            frame[1] = data[(data.length)-((ii+1)*4)+1];
            frame[2] = data[(data.length)-((ii+1)*4)+2];
            frame[3] = data[last];

            reversed[ii*4+0] = frame[0];
            reversed[ii*4+1] = frame[1];
            reversed[ii*4+2] = frame[2];
            reversed[ii*4+3] = frame[3];
            if (ii<5 || ii>(data.length/4)-5) {
                logger.log(Level.FINER, "From \t" + first + " \tlast " + last );
                logger.log(Level.FINER, "To \t" + ((ii*4)+0) + " \tlast " + ((ii*4)+3) );
            }
        }

/*
        for (int ii=0; ii<data.length; ii++) {
            reversed[ii] = data[data.length-1-ii];
        }
*/

        return reversed;
    }

    /** Assume the frame size is 4. */
    public byte[] getEveryNthFrame(byte[] data, int skip) {
        int length = data.length/skip;
        length = (length/4)*4;
        logger.log(Level.FINEST, "length " + data.length + " \t" + length);
        byte[] b = new byte[length];
        //byte[] frame = new byte[4];
        for (int ii=0; ii<b.length/4; ii++) {
            b[ii*4+0] = data[ii*skip*4+0];
            b[ii*4+1] = data[ii*skip*4+1];
            b[ii*4+2] = data[ii*skip*4+2];
            b[ii*4+3] = data[ii*skip*4+3];
        }
        return b;
    }

    @Override
    public void flush() {
        dataLine.flush();
    }

    @Override
    public void drain() {
        dataLine.drain();
    }

    @Override
    public void removeLineListener(LineListener listener) {
        dataLine.removeLineListener(listener);
    }

    @Override
    public void addLineListener(LineListener listener) {
        dataLine.addLineListener(listener);
    }

    @Override
    public Control getControl(Control.Type control) {
        return dataLine.getControl(control);
    }

    @Override
    public Control[] getControls() {
        if (dataLine==null) {
            return new Control[0];
        } else {
            return dataLine.getControls();
        }
    }

    @Override
    public boolean isControlSupported(Control.Type control) {
        return dataLine.isControlSupported(control);
    }

    @Override
    public void close() {
        dataLine.close();
    }

    @Override
    public void open() throws LineUnavailableException {
        throw new IllegalArgumentException("illegal call to open() in interface Clip");
    }

    @Override
    public Line.Info getLineInfo() {
        return dataLine.getLineInfo();
    }

    /** Determines the single largest sample size of all channels of the current clip.
    This can be handy for determining a fraction to scal visual representations.
    @return Double between 0 & 1 representing the maximum signal level of any channel. */
    public double getLargestSampleSize() {

        int largest = 0;
        int current;

        boolean signed = (format.getEncoding()==AudioFormat.Encoding.PCM_SIGNED);
        int bitDepth = format.getSampleSizeInBits();
        boolean bigEndian = format.isBigEndian();

        int samples = audioData.length*8/bitDepth;

        if (signed) {
            if (bitDepth/8==2) {
                if (bigEndian) {
                    for (int cc = 0; cc < samples; cc++) {
                        current = (audioData[cc*2]*256 + (audioData[cc*2+1] & 0xFF));
                        if (Math.abs(current)>largest) {
                            largest = Math.abs(current);
                        }
                    }
                } else {
                    for (int cc = 0; cc < samples; cc++) {
                        current = (audioData[cc*2+1]*256 + (audioData[cc*2] & 0xFF));
                        if (Math.abs(current)>largest) {
                            largest = Math.abs(current);
                        }
                    }
                }
            } else {
                for (int cc = 0; cc < samples; cc++) {
                    current = (audioData[cc] & 0xFF);
                    if (Math.abs(current)>largest) {
                        largest = Math.abs(current);
                    }
                }
            }
        } else {
            if (bitDepth/8==2) {
                if (bigEndian) {
                    for (int cc = 0; cc < samples; cc++) {
                        current = (audioData[cc*2]*256 + (audioData[cc*2+1] - 0x80));
                        if (Math.abs(current)>largest) {
                            largest = Math.abs(current);
                        }
                    }
                } else {
                    for (int cc = 0; cc < samples; cc++) {
                        current = (audioData[cc*2+1]*256 + (audioData[cc*2] - 0x80));
                        if (Math.abs(current)>largest) {
                            largest = Math.abs(current);
                        }
                    }
                }
            } else {
                for (int cc = 0; cc < samples; cc++) {
                    if ( audioData[cc]>0 ) {
                        current = (audioData[cc] - 0x80);
                        if (Math.abs(current)>largest) {
                            largest = Math.abs(current);
                        }
                    } else {
                        current = (audioData[cc] + 0x80);
                        if (Math.abs(current)>largest) {
                            largest = Math.abs(current);
                        }
                    }
                }
            }
        }

        // audioData
        logger.log(Level.FINEST, "Max signal level: " + (double)largest/(Math.pow(2, bitDepth-1)));
        return (double)largest/(Math.pow(2, bitDepth-1));
    }
}

Solution 2

google got me here: http://docs.oracle.com/javase/tutorial/sound/sampled-overview.html
After skimming the three first sections I was able to put together:

   import javax.sound.sampled.*;
   import javax.sound.*;
   import java.io.*;

   public class Playme {

       Playme(String filename){

           int total, totalToRead, numBytesRead, numBytesToRead;
           byte[] buffer;
           boolean         stopped;
           AudioFormat     wav;
           TargetDataLine  line;
           SourceDataLine  lineIn;
           DataLine.Info   info;
           File            file;
           FileInputStream fis;

           //AudioFormat(float sampleRate, int sampleSizeInBits, 
           //int channels, boolean signed, boolean bigEndian) 
           wav = new AudioFormat(44100, 16, 2, true, false);
           info = new DataLine.Info(SourceDataLine.class, wav);


           buffer = new byte[1024*333];
           numBytesToRead = 1024*333;
           total=0;
           stopped = false;

           if (!AudioSystem.isLineSupported(info)) {
               System.out.print("no support for " + wav.toString() );
           }
           try {
               // Obtain and open the line.
               lineIn = (SourceDataLine) AudioSystem.getLine(info);
               lineIn.open(wav);
               lineIn.start();
               fis = new FileInputStream(file = new File(filename));
               totalToRead = fis.available();



               while (total < totalToRead && !stopped){
                   numBytesRead = fis.read(buffer, 0, numBytesToRead);
                   if (numBytesRead == -1) break;
                   total += numBytesRead;
                   lineIn.write(buffer, 0, numBytesRead);
               }

           } catch (LineUnavailableException ex) {
               ex.printStackTrace();
           } catch (FileNotFoundException nofile) {
               nofile.printStackTrace();
           } catch (IOException io) {
               io.printStackTrace();
           }
   }

           public static void main(String[] argv) {
               Playme mb_745 = new Playme(argv[0]);
               //Playme mb_745 = new Playme("/R/tmp/tmp/audiodump.wav");

           }
   }

Note that there is probably a bug in:

numBytesToRead = 1024*333;

Because the javadoc of SourceDataLine.write says:

The number of bytes to write must represent 
an integral number of sample frames, such that:
[ bytes written ] % [frame size in bytes ] == 0

And the info that went into new AudioFormat(44100, 16, 2, true, false); came from:

$ file /R/tmp/tmp/audiodump.wav 
/R/tmp/tmp/audiodump.wav: RIFF (little-endian) data, 
WAVE audio, Microsoft PCM, 16 bit, stereo 44100 Hz

So now I'm hearing this huge 745MB wav by running:

javac Playme.java &&  java Playme /R/tmp/tmp/audiodump.wav 

Hope you find this useful and Good luck!

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10,757
user1150769
Author by

user1150769

Updated on August 17, 2022

Comments

  • user1150769
    user1150769 almost 2 years

    I have written a simple class to play audio files in a simple game. It works fine for small sounds like a gunshot or explosion, but when I tried to use it for background music I got this error: 'Failed to allocate clip data: Requested buffer too large.' I am assuming this means that the file is too large, but how can I get around this? Source:

    import java.io.File;
    import javax.sound.sampled.AudioInputStream;
    import javax.sound.sampled.AudioSystem;
    import javax.sound.sampled.Clip;
    
    public class Sound{
    
    private Clip clip;
    
    public Sound(String filepath){
        System.out.println(filepath);
        File file = new File(filepath);
        try {
            clip = AudioSystem.getClip();
            AudioInputStream inputStream = AudioSystem.getAudioInputStream(file);
            clip.open(inputStream);
        } catch (Exception e) {
            System.err.println(e.getMessage());
        }
    }
    
    public void play(){
        System.out.println("play");
        if(clip.isActive()){
            clip.stop();
        }
        clip.setFramePosition(0);
        clip.start();
    }
    
    public void stop(){
        clip.stop();
    }
    
    public void loop(){
        if(!clip.isActive()){
            clip.setFramePosition(0);
            clip.loop(Clip.LOOP_CONTINUOUSLY);
        }else{
            System.out.println("ALREADY PLAYING");
        }
    
    }
    
    public boolean getActive(){return clip.isActive();}
    }
    
  • Ярослав Рахматуллин
    Ярослав Рахматуллин over 12 years
    It's not particularly wise to hope that there is enough memory in the VM to load your big files, neither is it necessary. Buffers were invented for a reason...
  • Andrew Thompson
    Andrew Thompson over 12 years
    "It's not particularly wise to hope.." That is why I don't. I take precautions, and declare a spare buffer of byte[] that can be cleared in an emergency. It is easy to recover from an OOME if you know how, and the use-case allows it.
  • Ярослав Рахматуллин
    Ярослав Рахматуллин over 12 years
    Didn't mean to step on your toes. I'm sure your BigClip is safe after noticing your reputation and profile :)
  • Andrew Thompson
    Andrew Thompson over 12 years
    I hope that was a joke. I'm 11 years into Java and still learning, still making mistakes. When I stop making mistakes, it'll become boring and I'll find something else to amuse myself with. As an aside, I was about to take a poke at your answer and challenge you to then make it loop (as in the OP's code) for a non-repositionable InputStream (which stuffs up some Clip instantiations, before they start). JavaSound, and especially the Clip interface, is a quirky beast to deal with. ;)
  • Andrew Thompson
    Andrew Thompson over 12 years
    When I first read the OP's question, I saw Clip and jumped to the conclusion they actually needed a Clip. I'm not so sure of that anymore. If not, this is definitely the way to go. Perhaps the OP could clarify why they think they need a Clip to start with. If it is purely for looping the entire sound track, that should be trivial to work into this example, and it would require a lot less memory overhead than using a BigClip.
  • user1150769
    user1150769 over 12 years
    The reason I used Clip, as you said, was for it's simplicity with looping, and also it is very easy to replay a small sound, but if there is a much better way, then I will try that.
  • user1150769
    user1150769 over 12 years
    @AndrewThompson Thanks for this. I have a couple of noob questions :P To use this, must I compile it to a jar, or could I just have it as a class in my project. Also, what would I replace the line 'clip = AudioSystem.getClip()' if clip is a BigClip? Thanks.
  • Andrew Thompson
    Andrew Thompson over 12 years
    @user1150769 To be honest it is a while since I've needed to write code for it (though I'm listening to music right now, using the class). Umm.. I put a default constructor in there so BigClip clip = new BigClip() should o the trick. Any deeper questions & I'll probably have to delve back into the DukeBox code to see how I did it there! "must I compile it to a jar, or could I just have it as a class in my project" Whichever works best for you. If there was a pre-built Jar of it, I'd say go for that. As it is, I'd just include the source in the project at hand.
  • user1150769
    user1150769 over 12 years
    @AndrewThompson Thanks. I just have a couple more questions if that's alright. Is BigClip able to play small sounds like a gunshot, or is it only for playing larger sounds? Also, are there any major modification I need to make to my sound class, because I tried just changing clip to a BigClip (and also clip = new BigClip()), but no sound would play when I called clip.start(). Thank you again for your help.
  • Andrew Thompson
    Andrew Thompson over 12 years
    It should be OK with short clips. See above for an example using a clip of 1 second duration. As to your problems at getting it to work for you, also see the example above, which now includes in the version history.. 2012-02-29 - Reworked play/loop to fix several bugs.
  • user1150769
    user1150769 over 12 years
    @AndrewThompson Once again thank you for your help and sorry for having so many questions. Everything is working almost perfectly now.
  • Andrew Thompson
    Andrew Thompson over 12 years
    You have successfully played a long clip? If so, (glances at title) it seems this question is answered. If you come up with any questions from the 'almost perfect', it is time to start a new question. ;)