How does one include TR1?

32,602

Solution 1

Install boost on your machine.
Add the following directory to your search path.

<Boost Install Directory>/boost/tr1/tr1

see here boost tr1 for details

Now when you include <memory> you get the tr1 version of memory that has std::tr1::shared_ptr and then it includes the platform specific version of <memory> to get all the normal goodies.

Solution 2

#ifdef _WIN32
    #include <unordered_map>
    #include <memory>
#else
    #include <tr1/unordered_map>
    #include <trl/memory>
#endif

Solution 3

Perhaps the best way would be to simply use boost libraries for now, as in many cases they have alternatives with a similar interface to TR1 features, and are just in a different (but consistent) header path and namespace. This has the advantage of working on compilers that haven't even begun implementing C++0x. And there are plenty of useful boost libraries that aren't in TR1 at all :)

Alternately, on G++, you could try passing --std=gnu++0x on the command line. This works for <unordered_set> and <unordered_map>, at least. Then to make it available in std::tr1:

namespace std { namespace tr1 { using namespace std; } }

This is evil, naturally. I highly recommend the boost approach instead :)

Solution 4

A tad hacky perhaps, but you could simply add the compiler tr1 directory to your include path.

Solution 5

I asked myself the same question. Unfortunately, the technical report doesn't say how the headers should be included. It only defines that the extensions should be in the ::std::tr1 namespace.

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Grumbel
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Grumbel

Updated on July 16, 2020

Comments

  • Grumbel
    Grumbel almost 4 years

    Different compilers seem to have different ideas about TR1. G++ only seems to accept includes of the type:

    #include <tr1/unordered_map>
    #include <tr1/memory>
    ...
    

    While Microsofts compiler only accept:

    #include <unordered_map>
    #include <memory>
    ...
    

    As for as I understand TR1, the Microsoft way is the correct one.

    Is there a way to get G++ to accept the second version? How does one in general handle TR1 in a portable way?